Ghosts 'N Goblins (GBC)
|Ghosts 'N Goblins|
- For other games in the series, see Ghosts 'N Goblins.
Ghosts 'N Goblins is an action game originally developed and released by Capcom in 1985. Fifteen years later, at the start of the new millennium, Digital Eclipse ported the game over to the Game Boy.
In the game, you play as Arthur. The game starts off innocently enough with him sitting on some grass with Princess Prin Prin. Suddenly, an evil demon kidnaps her, and it is up to Arthur to get her back.
The game takes place through seven stages, but it is more like fourteen, as the game requires you to beat it twice in order to see the true ending. Fortunately, the Game Boy Color version of the game includes a password system consisting of eight characters, so you can play where you left off; as long as you wrote the password down correctly!
Ghosts 'N Goblins is known for its brutal difficulty, and the Game Boy Color version is no different. Arthur can only take two hits before he loses a life, and most of the enemies are very aggressive. Even getting past the first stage is a challenge within itself, this is due mostly to the Red Arremer, who aggressively flies from one end of the screen to the other, swooping down on you to land another hit. It is also hard to defeat the bosses since they move faster than Arthur and also move quickly and aggressively. In addition, the Game Boy Color version can be even slightly harder due to the smaller screen size of the system, so that you can't see what's ahead of you, or even above you at times. At the end of each stage is a boss that you must defeat. Once they are defeated, they drop a key which you can collect to move on to the next stage.
Ghosts 'N Goblins is known for its outstanding arcade soundtrack by Ayako Mori. The Game Boy Color version features ten of the songs from the arcade version, and was arranged by famed video game musician Allister Brimble. It is unknown if Brimble had to learn the music by ear, or received sheet music of the arcade's score, but the Game Boy version has fairly accurate 8-bit renditions of the original FM music. Thanks to the power of Michael Delaney's sound driver, the PCM channel plays a sound that sounds similar to that of a Commodore 64, adding to its fidelity.
Allister explained that he wrote the music in assembly macros.
|01||Intro Part 1||Ayako Mori||Allister Brimble||0:03||Download|
|02||Intro Part 2||Ayako Mori||Allister Brimble||0:06||Download|
|03||Stage Start||Ayako Mori||Allister Brimble||0:04||Download|
|04||Stage 1 & 2||Ayako Mori||Allister Brimble||1:14||Download|
|05||Stage 3 & 4||Ayako Mori||Allister Brimble||1:14||Download|
|06||Stage 5 & 6||Ayako Mori||Allister Brimble||1:27||Download|
|07||Final Boss||Ayako Mori||Allister Brimble||1:14||Download|
|08||Death||Ayako Mori||Allister Brimble||0:02||Download|
|09||Game Over||Ayako Mori||Allister Brimble||0:06||Download|
|10||Stage Clear||Ayako Mori||Allister Brimble||0:05||Download|
- Recorder: Doommaster1994
- Game Credits
A staff roll can be seen after completing the game. Though he is uncredited, Allister Brimble confirmed that Michael Delaney programmed the sound driver. Interestingly, MobyGames credits the sound programming to Jeremy Mika. However, this credit isn't in the game, and it is thought to be a credit found in the game's instruction manual. It is possible Mika only implemented the audio into the game.