Get Them Before They Get You

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Get Them Before They Get You
Composer Bobby Prince
Released 1992-05-05
Title Origin Official
Loops Yes

Get Them Before They Get You (titled Get Them! in the game's music test) is a song from the Wolfenstein 3D series. It was composed by Bobby Prince using Sequencer Plus Gold. The title comes from a MIDI file archive released by the composer.

Games

Wolfenstein 3D (DOS)

Platform - DOS.png
Wolfenstein 3D (DOS)
Output - OPL2.svg
Wolfenstein 3D - DOS - 4.png
Arranger Bobby Prince
Released 1992-05-05
Length 1:19
BPM 171
Format WLF

Get Them Before They Get You is usually the first level music that players of Wolfenstein 3D (DOS) heard back when it was released because it is played in the first mission of the first episode. It can also be heard in E1M5, E4M1, and E4M5.

The quality of the music had to be downgraded from MIDI to IMF for the DOS release. The song is the 4th music file in the AudioT.WL6 data file and the title comes from the IMF meta data where it is simply "GETTHEM", the game sound test mentions it as "Get Them!". Some out-dated web sites still list the track as "Get Them".

Spear of Destiny (DOS)

Platform - DOS.png
Spear of Destiny (DOS)
Output - OPL2.svg
Arranger Bobby Prince
Released 1992-09-18
Length 1:19
Format WLF

Get Them Before They Get You plays in level 12 in Spear of Destiny (DOS).

Like the DOS release, the quality of the music had to be downgraded from MIDI to IMF for Spear of Destiny. It is also the 4th song in the AudioT.SOD file, and its meta data title is "GETTHEM". This song is not included in the demo release of Spear of Destiny.

Wolfenstein 3D (SNES)

Platform - SNES.png
Wolfenstein 3D (SNES)
Output - SNES.svg
Arranger Bobby Prince
Programmer Rebecca Heineman
Released 1994-02-10
Length 1:08
BPM 197
Format SNSF

Due to the limitations of the Super Nintendo hardware, S-SMP, Wolfenstein 3D utilized an advanced form of video game music playback called DSP Streaming. As a result, this track cannot be dumped into SPC format. However an alternative SNSF has been made which allows music such as this to be captured accurately in emulated format. The SNES runs the music a bit faster than the DOS version.

Wolfenstein 3D (JAG)

Platform - JAG.png
Wolfenstein 3D (JAG)
Output - Jerry.svg
Wolfenstein 3D - JAG - Get Them Before They Get You.png
Arranger Bobby Prince
Released 1994-??-??
Length 1:14
Format MIDI

Like in DOS version, it first plays on E1M1. It plays slighty faster than in the original DOS version.

The song's internal name is "0GETTHEF".

Wolfenstein 3D (GBA)

Platform - GBA.png
Wolfenstein 3D (GBA)
Output - GBA.svg
Arranger Bobby Prince
Released 2002-04-02
Length 1:14
Format GSF

Like the rest of music in GBA release, this song doesn't appear in-game and is only presented in ROM of this game. Despite the usage of superior sound generator, this is of lower fidelity, and using the samples instead of OPL2 instuments increases it a little. Interestingly, that the result is mostly based on the MIDI playback, not AdLib.


Wolfenstein 3D (AST)

Platform - AST.png
Wolfenstein 3D (AST)
Output - SSG.svg
Wolfenstein 3D - AST - Get Them.png
Arranger Mathieu Stempell
Released 2005-05-??
Length 1:11
Format SNDH

The Atari ST version, unlike the others, plays when you are changing the difficulty level, not in level (most probably because the Atari ST hardware wasn't powerful enought to render level, SFX and music together). Rendered on YM2149 chip instead of original YM3812, even being downgraded it sounds quite accurately. Track's speed is slighty faster than original.

Its name in rip is simply "Get Them.sndh".

Voxelstein 3D (W32)

Platform - W32.png
Voxelstein 3D (W32)
Released 2008-04-19
Length 1:19
Format WLF

Voxelstein 3D version is absolutely the same with DOS, because game use files of the shareware DOS release. This song never plays in-game, so it wasn't included in the soundtrack infobox. Metadata name is "GETTHEM".

Project M (A8)

Platform - A8.png
Project M (A8)
Output - POKEY.svg
Wolfenstein 3D - A8 - Get Them.png
Arranger Miker
Released 2010-??-??
Length 1:21
Format SAP

The Atari 800 version is a little different. It's the only version that adds new bars to the original DOS track. Despite the inferior quality of POKEY chip, it's still listenable.

This song was added to the version 1.5 to play on the first and only level in the game, but it was replaced with Evil Incarnate in 2.0 for reasons unknown. It's unknown if this track still in the ROM; the recording came from the video playback of the game.


Wolfenstein 3D (WEB)

Platform - WEB.png
Wolfenstein 3D (WEB)
Output - PCM.svg
Wolfenstein 3d - WEB - Get Them.png
Arranger Bobby Prince
Released 2012-05-05
Length 1:15
Format UNK

This version plays on E1M1 and E1M5 as it was in original release. The only difference is the usage of recorded MIDI music compared to the usage of the downgraded AdLib audio in the original game.


Wolfram (W32)

Platform - W32.png
Wolfram (W32)
Output - PCM.svg
Wolfram - W32 - Level 1.png
Arranger Bobby Prince
Released 2012-06-10
Length 1:19
Format OGG

This song plays on the original DOS' places in Episode 1 as usual. The difference is the use of recorded to OGG AdLib music - the sounding differs a little, but it's almost insensible.


Wolfenstein: The New Order (W64)

Platform - W64.png
Wolfenstein: The New Order (W64)
Wolfenstein The New Order - W64 - Get Them.jpg
Arranger Unknown
Released 2014-05-20
Format UNK

This version plays during the "Nightmare" secret level while sleeping on the Resistance base. The sounding is almost identical to the WEB version of Wolfenstein 3D.

Wolfenstein 3D (GEN)

Platform - GEN.png
Wolfenstein 3D (GEN)
Output - OPN2.svg
Wolfenstein 3D - GEN - Get Them.png
Arranger GASEGA98K
Released 2014-??-??
Length 1:16
Format UNK

Sega Genesis version sounds like DOS, but rendered on the YM2612 sound chip, which has somewhat inferior quality over the DOS version's YM3812. However, it's almost insensibly.

Wolfenstein: The Old Blood (W64)

Platform - W64.png
Wolfenstein: The Old Blood (W64)
Arranger Unknown
Released 2015-05-05
Format UNK

This version plays during the "Nightmare" secret level while sleeping in the prologue. Mostly identical to the version presented in "The New Order", but also plays if you enter the secret exit elevator - it transfers the player character to the other part of that "Nightmare" level, modelled after E1M10, but the music remains the same, unlike in the DOS original (so Enemy Around the Corner doesn't play).

Other Ports

  • The Android, Dreamcast, CD32, Amiga, Windows 32, Windows Phone versions of Wolfenstein 3D actually emulate the DOS soundtrack (so we didn't bother to include them) or have it, but don't play. The same goes with Spear of Destiny and its mission packs.
  • Macintosh, 3DO, Acorn versions don't have this song.
  • PC-98 and Apple IIgs don't have music.
  • It's unknown if other ports such as the 32X have music.

Links