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Game Music Format
Developer: Adventure Soft
Header: Custom
Content: Notational
Instruments: External
Target Output
Output - Digital Audio - No.png Output - MIDI.png Output - FM Synthesis.png Output - PSG.png
Released: 1993-??-??
First Game: Simon the Sorcerer (DOS)
  • *.mus

The Game Music Format (GMF) (the name is a guess) was created by Adventure Soft for their Adventure Game Operating System (AGOS) engine.

The format seems to be inspired from MUS (Accolade) format.


Currently, there are no stand alone players, but the SCUMM VM, which supports the AGOS engine, has a GMF player built-in.


Released Title Sample
1993-??-?? Simon the Sorcerer (DOS)


The file usually starts with a "GMF" header, but the rest of it is similar to MUS (Accolade) format. It also can contain multiple GMF headers inside (actual for the sound effects), in this case the file starts with an array of 16-bit offsets, each of them pointing to "GMF" header.