Fushigi no Umi no Nadia (FC)
Fushigi no Umi no Nadia | ||||||
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Fushigi no Umi no Nadia (also known as Nadia: The Secret of Blue Water) is a strategy game developed by Advance Communication and published by Toho. The same team worked together to produce other NES games such as Circus Caper (NES) and Dr. Jekyll and Mr. Hyde (NES). The game was designed by Tsutomu Nagai, programmed by Tohru Nakagawa, with graphics by Naoki Iwai, Masako Tazaki, Hidenori Kimura, and Hiroaki Hasegawa.
The game's manual gives a surprising amount of story (2 pages worth!). The game takes place at the end of the 19th century. Jean, a French inventor meets Nadia, a circus girl, at the World's Fair in Paris. However, Nadia misses her hometown, so Jean invents a plane to take her there. Unfortunately, during their trip, it malfunctions and falls into the sea. Fortunately, they are rescued by a French ship, where the crew was on their way to destroy a sea monster. After a fierce battle with the monster, the ship ended up submerged into the sea, and were rescued by the Nautilus, a submarine led by Captain Nemo. They faced a new enemy, Gargoyle and his submarine the Garfish, which was attempting to revive ancient Atlantis. Captain Nemo and Gargoyle are descendents of the ancient Atlanteans, who once ruled the African kingdom of Van der Garde, with Nemo as king, and Gargoyle as vizier.
When Gargoyle attempted to revolt in their ambitions, Nemo responded by sinking the kingdom to the bottom of the lake. However, with a guilty conscience, Nemo was now attempting to end the Gargoyles. Unbeknownst to Nemo, Nadia is actually his daughter, and the evil emperor is actually Nadia's long-lost brother.
The game is a top-down turn-based strategy game that plays in a similar manner to the game Archon (NES). The player controls Nadia and her friends who must go up against the Neo Atlanteans. Each team has a leader; Nadia for the player, and the Emperor for the computer. If the leader is defeated at any time, then the game ends, with the player who defeated the leader winning the stage. There are a total of 50 scenarios, but 5 extra stages can be unlocked after beating the first 50 stages. There are several different environments and locations the scenarios can take place in; Paris Cityscape, Stone Circle, Gargoyle Castle, Vandergand Castle, Warehouse, Pipeline, Ocean Floor, Antarctic, Cave, Temple, and Outer Space. Each location has 5 stages. Each character has their own moveset and what the game calls "techniques." These allow the player to all sorts of things, such as heal allies or do damage to all enemies. When a player moves their character next to an enemy, a battle will start. This plays in an RPG-style, where players take turns attacking each other. They can also use items that they picked up on the map, or even run away from battle. Each individual characters can also level up after completing a battle, and can then carry their upgraded characters to the other scenarios.
The player can register up to six save files, as the game contains a battery backup feature. The enemy team is controlled by the computer by default, but can also be controlled by a second player.
The game has a nice concept, but it was negatively received in its native Japan. Like most other games by the same developer, people know it as "kusoge" (shitty game). The AI is not very bright, and the controls for moving characters on the board is quite unintuitive. Also, in some levels, the cursor flashes the same color as the background, making it hard to see.
Screenshots
Music
Fushigi no Umi no Nadia has 13 songs. Most are various in-game themes the player can listen to. Fortunately, most of the songs are quite lengthy. There are also some actual songs used in the game. For starters, the theme song from the anime, Blue Water serves as the title music, as well as one of the main in-game themes. There are also a few other classical pieces used as well. It is possible more songs could be either from the anime or classical pieces based on their sound, but this remains to be confirmed. The song La Marseillaise is among one of the classical pieces, possibly due to both Nadia and Jean being from France.
The music interestingly uses an arpeggio effect; something more common in European game music. However, it only does so in octaves. Like other games with the same sound driver (Sound Routine), most of the songs use the two square channels and not the triangle and noise channels. In fact, the staff roll music is the only song to utilize the triangle channel.
The game credits the sound to Michiharu Hasuya and Masaaki Harada. Interestingly, Osamu Kasai, who was always credited alongside the two composers, was not involved with this game. It is unknown exactly the roles of the two audio staff, if one did music and the other did sound. However, many songs in the game resemble Hasuya's musical style. For a tolerable listening length, "Stage Theme 5" fades out after a single loop of the song.
Recording
Credits
- Ripper: MrNorbert1994
- Recorder: Doommaster1994
- Game Credits:
- Sound (サウンド): Michiharu Hasuya credited as はすや みちはる
- Sound (サウンド): Masaaki Harada credited as はらだ まさあき
- Uncredited Composer: Yoshimasa Inoue
- Uncredited Composer: Claude Joseph Rouget de Lisle
- Uncredited Composer: Johannes Brahms
- Uncredited Composer: Johann Sebastian Bach
(Source)
To see the credits, you must beat all 55 scenarios.
Game Rip
Ripping NES music is a very arduous process that is beyond the scope of this site.
Releases
Links
- Games Released In 1991
- Games Developed By Advance Communication Company
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- Games
- Fushigi no Umi no Nadia (FC)
- Games By Michiharu Hasuya
- Games By Masaaki Harada
- Games By Yoshimasa Inoue
- Games By Claude Joseph Rouget de Lisle
- Games By Johannes Brahms
- Games By Johann Sebastian Bach
- Games That Use NSF
- Games Released In Japan
- Nintendo Entertainment System Games
- Games Published By Toho