Famicom Shougi: Ryuuousen (FC)

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Famicom Shougi: Ryuuousen
Famicom Shougi Ryuuousen - FC - Japan.jpg
Platform: Famicom
Year: 1991
Developer: Home Data

Famicom Shougi: Ryuuousen is a shogi simulation game developed by Home Data and published by I'Max. The game's subtitle is a reference to an annual tournament in Japan, and means The Dragon King Battle. The winner receives the title of Ryuuou (or Dragon King). In addition, it is a reference to the promoted rook piece in shogi, one of the strongest pieces in the game.

The game offers three modes of play, which are selected by the player flipping through TV channels:

Tournament (トーナメント): This is the main mode of the game. The player can select their matches. After a few matches, the winner is decided.

Tsume Shougi (詰め将棋): Like most shogi games, this one presents a Tsume Shogi mode. In Tsume Shogi, a problem is laid out on the board, the player must make the best moves that would result in checkmate. The player can choose between 3, 5, and 7 moves. The player can also create their own Tsume Shogi problems if they wish.

Laboratory (実験室): This horror-themed mode allows you to create a custom CPU player to play against, as well as its thinking time. You can also put two CPU players up against each other if you'd like.

Famicom Shougi: Ryuuousen was the last true shogi game released for the Famicom. While the Shougi Meikan games were released after this, they do not offer modes of exhibition play. Around the same time, a "sister" game was released called Famicom Igo Nyuumon (FC) by Home Data and I'Max.

Screenshots

Famicom Shougi Ryuuousen - FC - Title Screen.png

The title screen.

Famicom Shougi Ryuuousen - FC - Tournament ~ Match Selection.png

Selecting a bracket in the tournament mode.

Famicom Shougi Ryuuousen - FC - Tournament ~ Main Theme.png

Playing in the tournament mode.

Famicom Shougi Ryuuousen - FC - Tsume Shougi ~ Main Theme.png

Trying to solve a Tsume Shogi problem.

Famicom Shougi Ryuuousen - FC - Shougi Jikkenshitsu ~ Setup.png

Creating a monster CPU character in the Laboratory.

Famicom Shougi Ryuuousen - FC - Shougi Jikkenshitsu ~ Main Theme.png

The Laboratory mode during play.

Music

Famicom Shougi: Ryuuousen has some nice music. It was composed by Novko Hasebe and Home Data's Eurythm sound team, the latter of which is known for their work on Tetra Star: The Fighter. The sound team had also worked on Shougi: Shodan Icchokusen (PCE). Each main mode of play has its own music, which is nice. In addition, there are several jingles that play when the player wins or loses in each mode.

Looking at the game's sound code, the music was entered in Music Macro Language into Kazune Hiiragi's sound driver.

Recording

# Title ComposerArranger Length Listen Download
01 Title Screen Novko Hasebe, EurythmEurythm 1:42
Download
02 Tournament Mode Selected Novko Hasebe, EurythmEurythm 0:03
Download
03 Tournament ~ Match Selection Novko Hasebe, EurythmEurythm 0:50
Download
04 Tournament ~ Main Theme Novko Hasebe, EurythmEurythm 1:14
Download
05 Tournament ~ Defeat Novko Hasebe, EurythmEurythm 0:04
Download
06 Tournament ~ Victory Novko Hasebe, EurythmEurythm 0:06
Download
07 Tournament ~ Ending Novko Hasebe, EurythmEurythm 1:14
Download
08 Tsume Shougi ~ Title Screen Novko Hasebe, EurythmEurythm 0:04
Download
09 Tsume Shougi ~ Main Theme Novko Hasebe, EurythmEurythm 1:01
Download
10 Tsume Shougi ~ Incorrect Novko Hasebe, EurythmEurythm 0:03
Download
11 Tsume Shougi ~ Correct Novko Hasebe, EurythmEurythm 0:04
Download
12 Tsume Shougi ~ Problem Creation Complete Novko Hasebe, EurythmEurythm 0:03
Download
13 Shougi Jikkenshitsu ~ Setup Novko Hasebe, EurythmEurythm 1:47
Download
14 Shougi Jikkenshitsu ~ Main Theme Novko Hasebe, EurythmEurythm 1:40
Download
15 Shougi Jikkenshitsu ~ Game End Novko Hasebe, EurythmEurythm 0:03
Download

Credits

(Source: Verification from composer; Game lacks credits.)

Neither the game nor its manual have a staff roll. We have contacted Novko Hasebe who said she believes this game to be a work of hers. However, Novko didn't personally use the sound driver and instead sent her compositions to Home Data. Hiroshi Endo was most likely involved, as games such as Mahjong Lemon Angel (ARC) and Shougi: Shodan Icchokusen (PCE), which were released around the same time, credited Endo as the music director and sound designer. Endo may have written this game's sound effects as well. Other possible Eurythm members include Kenichi Fujii and Takashi Nakajima.

Tetra Star: The Fighter (FC) credits Toshiyuki Hirota (aka Kazune Hiiragi and Alice Kagamino) for 'Music Program', and this game uses the same sound driver. However, it unfortunately does not take advantage of the DPCM channel as Tetra Star did.

Game Rip

Format

Download

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Ripping NES music is a very arduous process that is beyond the scope of this site.

Releases

  Japan.svg   Japan
Famicom Shougi Ryuuousen - FC - Japan.jpg
Title: ファミコン将棋 竜王戦 (Famicom Shougi: The Dragon King Battle)
Platform: Famicom
Released: 1986-02-08
Publisher: I'Max

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