Evil Incarnate

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Evil Incarnate
Composer Bobby Prince
Released 1992-09-18
Title Origin Official
Loops Yes

Evil Incarnate is a song from the Wolfenstein 3D series. It was composed by Bobby Prince using Sequencer Plus Gold. The title comes from a MIDI archive released by the composer and also appears in the in-game jukebox. The song plays at 135 BPM.

Listeners have compared the main part of the track to the songs "Devil's Island" by Megadeth and "Black Sabbath" by Black Sabbath.


Spear of Destiny (DOS)

Platform - DOS.png
Spear of Destiny (DOS)
Output - OPL2.svg
Spear of Destiny - DOS - Level 21.png
Arranger Bobby Prince
Released 1992-09-18
Length 1:17
BPM 125
Format WLF

Evil Incarnate is played in the second half of level 18 in Spear of Destiny (although it's technically level 21 in the game). This is the final level in the game, where you must battle the Angel of Death.

This song is track 18 in the AudioT.SOD file, though it is not included in the demo version. Its title in the IMF meta data is "XEVIL".

The original MIDI version is included in the game's audio rip.

Wolfenstein 3D (SNES)

Platform - SNES.png
Wolfenstein 3D (SNES)
Output - SNES.svg
Wolfenstein 3D - SNES - Title.png
Arranger Bobby Prince
Programmer Rebecca Heineman
Released 1994-02-10
Length 1:04
BPM 136
Format SNSF

The SNES version plays at the title upon bootup and utilizes the S-SMP chip, but in odd an way (therefore it's ripped into SNSF, not SPC). The song plays in better fidelity than the DOS original, as it uses samples as opposed to FM synthesis. However, the song cuts off the first half of the intro and starts from the second half instead. The "marching boots" and the muted guiro have been omitted, and some of the instrumentation has changed. For example, the synthesizers in the DOS original have now been replaced by an organ and trombone patch. However, the snare and bass drums remain identical to the original. The song plays approximately 11 BPM faster than the original. The instrument samples were taken from an Ensoniq SQ-1.

The SNES version of the song may have been arranged by Rebecca Heineman.

Doom II: Hell On Earth (DOS)

Platform - DOS.png
Doom II: Hell On Earth (DOS)
Output - GF1.svg
Output - MIDI.svg
Output - OPL2.svg
Doom 2 - DOS - 31.png
Arranger Bobby Prince
Released 1994-10-10
Length 1:10
Format MUS

Evil Incarnate also makes an appearance in Doom II: Hell On Earth (DOS) in level 31, the first secret Wolfenstein level, as well as playing over the enemy roll call that is displayed after beating the game. The level, called Wolfenstein, is actually the first stage from Wolfenstein 3D (DOS). All the Nazi enemies were all replaced by the SS guards, and the German Shepherd were replaced by Demons. On harder difficulties, all the spots where the Nazi guards were originally are replaced with four SS guards. While the SS guards retain their dialogue from the first game ("Schutzstaffel!" and "Mein Leben!") but were re-recorded for this game.

The sound quality is much higher in the Doom II release because it has the advantage of General MIDI quality instead of just AdLib. The marching boots in the background make the song especially nefarious, although the marching boots are not a General MIDI patch, so they were changed to a gunshot sound. The song file name is "D_EVIL".

The additional AdLib/Sound Blaster variant ain't so great even in comparison with original Spear of Destiny, but also does a fit.

Wolfenstein 3D (JAG)

Platform - JAG.png
Wolfenstein 3D (JAG)
Output - Jerry.svg
Arranger Bobby Prince
Released 1994-??-??
Length 1:12
Format MIDI

The Jaguar version utilizes the standard Atari Jaguar's "Jerry" chip. It plays MIDI files with its own sound set, which is very similar to Roland SC-55 / SCC-1, but there are some differences in sounding. Also the playback is slightly faster than in the DOS version.

The song's internal name is "0EVILF".

Doom II: Hell On Earth (GBA)

Platform - GBA.png
Doom II: Hell On Earth (GBA)
Output - PCM.svg
Arranger James Langford
Released 2002-10-23
Length 1:15
Format GSF

As with the PC original, the Game Boy Advance port uses this theme for the first secret level, and for the enemy roll call. It also used in Level 30: The Spirit World.

The Game Boy Advance version retains the SS guards that speak German. However, the swastika symbol was changed, and the portrait of Hitler is of an old gentleman in a black suit. Also, like the rest of the enemies, the SS guards' blood is green.

Wolfenstein 3D (A8)

Platform - A8.png
Wolfenstein 3D (A8)
Output - POKEY.svg
Wolfenstein 3D - A8 - Get Them.png
Arranger Miker
Released Unreleased
Length 1:17
Format SAP

This game was in development from August 2009 to December 2010, but never was finished.

In this version, Evil Incarnate is used as BGM for the first and the only level in version 2.0, replacing Get Them Before They Get You, used in 1.5 in the same places. It's unknown why. The music is rendered on POKEY chip; some Atari fans considered it very impressive.

This renderaction omits muted guiro from the intro.

There are no rips of this game.

Other Ports

Android port of Spear of Destiny, Mission Packs and all their ports share absolutely the same music with Spear of Destiny (DOS). Other Wolfenstein 3D ports lacks this song.

It's unknown if iOS version of Spear of Destiny has different music.

Guitar Tabs

Main riff:

For comparison, the intro riff of Devil's Island by Megadeth:
g|-2-4-3-(palm muted)--------------