Evil Incarnate
Evil Incarnate | ||||||||
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Evil Incarnate is a song from the Wolfenstein 3D series. It was composed by Bobby Prince using Sequencer Plus Gold. The title comes from a MIDI archive released by the composer and also appears in the in-game jukebox. The song plays at 135 BPM.
Listeners have compared the main part of the track to the songs "Devil's Island" by Megadeth and "Black Sabbath" by Black Sabbath.
Contents
Games
Spear of Destiny (DOS)
Spear of Destiny (DOS) | ||||||||||
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Evil Incarnate is played in the second half of level 18 in Spear of Destiny (although it's technically level 21 in the game). This is the final level in the game, where you must battle the Angel of Death.
This song is track 18 in the AudioT.SOD file, though it is not included in the demo version. Its title in the IMF meta data is "XEVIL".
The original MIDI version is included in the game's audio rip.
Wolfenstein 3D (SNES)
Wolfenstein 3D (SNES) | ||||||||||||
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The SNES version plays at the title upon bootup and utilizes the S-SMP chip, but in odd an way (therefore it's ripped into SNSF, not SPC). The song plays in better fidelity than the DOS original, as it uses samples as opposed to FM synthesis. However, the song cuts off the first half of the intro and starts from the second half instead. The "marching boots" and the muted guiro have been omitted, and some of the instrumentation has changed. For example, the synthesizers in the DOS original have now been replaced by an organ and trombone patch. However, the snare and bass drums remain identical to the original. The song plays approximately 11 BPM faster than the original. The instrument samples were taken from an Ensoniq SQ-1.
The SNES version of the song was arranged by Prince. Interestingly, the song plays significantly faster than the DOS original.
Doom II: Hell On Earth (DOS)
Doom II: Hell On Earth (DOS) | ||||||||||
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Evil Incarnate also makes an appearance in Doom II: Hell On Earth (DOS) in level 31, the first secret Wolfenstein level, as well as playing over the enemy roll call that is displayed after beating the game. The level, called Wolfenstein, is actually the first stage from Wolfenstein 3D (DOS). All the Nazi enemies were all replaced by the SS guards, and the German Shepherd were replaced by Demons. On harder difficulties, all the spots where the Nazi guards were originally are replaced with four SS guards. While the SS guards retain their dialogue from the first game ("Schutzstaffel!" and "Mein Leben!") but were re-recorded for this game.
The sound quality is much higher in the Doom II release because it has the advantage of General MIDI quality instead of just AdLib. The marching boots in the background make the song especially nefarious, although the marching boots are not a General MIDI patch, so they were changed to a gunshot sound. The song file name is "D_EVIL".
The additional AdLib/Sound Blaster variant ain't so great even in comparison with original Spear of Destiny, but also does a fit.
Wolfenstein 3D (JAG)
Wolfenstein 3D (JAG) | ||||||||||
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The Jaguar version utilizes the standard Atari Jaguar's "Jerry" chip. It plays MIDI files with its own sound set, which is very similar to Roland SC-55 / SCC-1, but there are some differences in sounding. Also the playback is slightly faster than in the DOS version.
The song's internal name is "0EVILF".
Doom II: Hell On Earth (GBA)
Doom II: Hell On Earth (GBA) | ||||||||||
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As with the PC original, the Game Boy Advance port uses this theme for the first secret level, and for the enemy roll call. It also used in Level 30: The Spirit World.
The Game Boy Advance version retains the SS guards that speak German. However, the swastika symbol was changed, and the portrait of Hitler is of Wilhelm Strasse from Return to Castle Wolfenstein. Also, like the rest of the enemies, the SS guards' blood is green.
Wolfenstein 3D (A8)
Wolfenstein 3D (A8) | ||||||||||
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This game was in development from August 2009 to December 2010, but never was finished.
In this version, Evil Incarnate is used as BGM for the first and the only level in version 2.0, replacing Get Them Before They Get You, used in 1.5 in the same places. It's unknown why. The music is rendered on POKEY chip; some Atari fans considered it very impressive.
This renderaction omits muted guiro from the intro.
There are no rips of this game.
Other Ports
Android port of Spear of Destiny, Mission Packs and all their ports share absolutely the same music with Spear of Destiny (DOS). Other Wolfenstein 3D ports lacks this song.
It's unknown if iOS version of Spear of Destiny has different music.
Guitar Tabs
Main riff:
e|----------------------------------------
a|----------------------------------------
d|----6-5------6-7----6-5-2----------
g|-4-6-5---4-6-7--4-6-5-2-4--------
b|-4-4-3---4-4-5--4-4-3-0-4--------
e|-2--------2--------2---------2--------
For comparison, the intro riff of Devil's Island by Megadeth:
e|----------------------------------------
a|----------------------------------------
d|----4-3--------------------------------
g|-2-4-3-(palm muted)--------------
b|-2-2-1--2-0--------------------------
e|-0-------------2-3--------------------
Links
- youtube.com/watch?v=2GycbP2HjNI - played on keyboard by Nick Kalata, skip until 4:39 to listen.
- Songs Composed By Bobby Prince
- Song Titles With Official Origin
- Songs
- Songs With OPL2 Output
- Songs Arranged By Bobby Prince
- Spear of Destiny (DOS)
- Songs With SNES Output
- Wolfenstein 3D (SNES)
- Songs With GF1 Output
- Songs With MIDI Output
- Doom II: Hell On Earth (DOS)
- Songs With Jerry Output
- Missing Screenshot
- Wolfenstein 3D (JAG)
- Songs With GBA Output
- Songs Arranged By James Langford
- Doom II: Hell On Earth (GBA)
- Songs With POKEY Output
- Songs Arranged By Miker
- Wolfenstein 3D (A8)
- Songs With Guitar Tabs