Eric Nunamaker
Eric J. Nunamaker | ||||||||
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Eric Nunamaker is an American composer and sound designer. He attended the Brigham Young University and obtained a bachelors degree in music education and studio recording. He started off working at Sculptured Software, composing the music to a few games along with their in-house audio team. In December 1993, Nunamaker started working at Saffire. He mostly worked on the Game Boy, but would occasionally get to work on console and computer games. Eric stayed with the company up until March 2005, where he went to work for IGT in Reno, Nevada. Eric later worked for VGT, Cadillac Jack, and Spin Games as a composer and sound designer.
Eric currently works at Merkur Gaming/Sunshine Games Studio as a composer and sound designer, and currently resides in Las Vegas, Nevada.
Contents
Music Development
GEN
On Virtual Bart, Nunamaker used GEMS.
Hardball '95 uses Accolade's sound driver.
SNES
Nunamaker used the BMus sound engine, except for Wayne Gretzky and the NHLPA All-Stars, which he used the SLICK/Audio engine from Bitmasters.
GB
Nunamaker wrote music in MIDI format and converted it on David Rushton's sound driver.
GBA
Nunamaker used Nintendo's MP2K sound engine.
N64
According to him, Nunamaker composed music using sequencers. Later, his music files were adapted in Software Creations' N64 Sound Tools.
PC
At NinjaBee, Nunamaker used Cubase.
Gameography
Picture Gallery
Links
- odesk.com/users/~~a5ce232c18ca3c7e - ODesk.
- facebook.com/eric.nunamaker - Facebook.
- linkedin.com/in/eric-nunamaker-604b5123/ - Linkedin.