Doom 64 (N64)
- For other games in the series, see Doom (series).
Doom 64 is a first-person shooter that is a continuation of the Doom series. The player takes the role of an unnamed protagonist who must take on an army of demons who have taken over a space station, similar to the story of the other games.
Doom 64 was noted for not featuring 3D-polygon enemies like other N64 games of the same genre. Instead, the game uses 2D sprites for the enemies, which are updated versions of the enemies seen in previous installments. However, the Archvile and Revenant enemies are not present in this game due to space constraints, which can be seen as either a blessing or a curse, depending on the player. While the game only uses 2D models, this means the game runs at a smooth framerate, so slowdown is virtually nonexistent. The 3D models are also very nice looking for a Nintendo 64 game, and the music was changed from hard-rock and suspenseful anthems to ambient music. A new weapon was also introduced; an unnamed weapon named by the Doom community as the Unmaker. The game both features a 16-character password option, as well as the ability to save to a memory card.
Perhaps the game's biggest flaw is that there is no multiplayer mode. It has been said that this was due to Midway claiming that in addition to Nintendo refusing to provide tools for multiplayer programming, it wouldn't be fair for the players to see each other's screens, as well as it could potentially slow down gameplay.
In 2020, the game was officially released for Windows, Nintendo Switch, PlayStation 4, Stadia, and Xbox One.
The game was critically acclaimed for its fluid controls, dark and scary graphics, and the ambient soundtrack. However, the game was criticized by some for being too dark, with players having to turn up the brightness option all the way to be able to see the action on the screen. Also, the Japanese version was censored, in which the blood enemies shed being turned from red to green.
Doom 64 does the opposite of the original trilogy; Unlike Bobby Prince's hard-rock and suspenseful songs, Aubrey Hodges created a completely ambient soundtrack. His soundtrack has been critically acclaimed, and some even believe his music surpasses the original's, as the ambient music blended with the dark hallways makes the game more intimidating to play. Hodges also wrote identical themes for the Playstation and Saturn versions of Doom. In addition to the ambient themes, each one is pretty lengthy, which is nice, since the player won't hear the same notes too much to be annoying.
Aubrey explained creating the music for both Doom 64 and Doom (PS1):
Coincidentally, Robert Prince also wrote the original soundtrack in Sequencer Plus Gold as well.
- Ripper: Cancer
- Recorder: Cancer
- Game Credits:
While Doom 64 lacks credits in the game, a full list of credits can be found in the manual. The source above is from the Japanese version manual, but the credits remain roughly the same. Other ports of Doom by the same developers have credits during the demos, and so it's possible credits were cut from the game itself due to space constraints.
This rip is missing songs.
Ripping Nintendo 64 music is a very arduous process that is beyond the scope of this site.
- doomwiki.org/wiki/Doom_64 - Doomwiki.
- mobygames.com/game/doom-64 - MobyGames.
- gamefaqs.gamespot.com/n64/197141-doom-64 - GameFAQs.
|Doom||• • • • • • • •|
|Doom II: Hell On Earth||•|
|The Plutonia Experiment|
|Hell To Pay|
|Final Doom (PS1)|
|Doom 64||• • • •|
|Doom (2016)||• • •|
|Doom Eternal||• • •|
|Notable Personnel||Bobby Prince • Aubrey Hodges • Tom Mustaine • Christian Antkow • Mick Gordon|