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- This is the page for the Super Nintendo Entertainment System version, For other games in the series, see Doom (series).
Doom in Japanese (ドゥーム - Do~ūmu) is a port based on the version of Atari Jaguar for the Super Nintendo Entertainment System on a special cartridge with Super FX technology, licensed by id Software, developed by Sculptured Software and distributed by Williams Entertainment in 1996 in the Americas, Europe, Japan and Oceania. It is a very limited port, it is a version that competed with the domestic version of Sega 32X which also had dubious limitations.
In Doom you play as a single marine equipped with powerful weapons to kill the hellspawns that were accidentally unleashed after a failed scientific experiment.
This game is a port of Doom (JAG) (mentioned above) that has graphics that are slightly worse than other console versions. Interestingly, the Super Nintendo port accurately resembles the original DOS version; the old maps are almost indifferent, and the Hell Keep and Slough of Despair levels are here (however, some were removed, especially those from The Shores of Hell, making the episode embarrassingly small).
The SNES port contains 27 maps compared to the 18 of Sega 32X which was rare for an accessory very capable of 3D rendering as it did with Virtua Fighter (also 32X). This retains some details of the original version of MS-DOS which seems very incredible and that with a chip "Super FX".
For some disadvantages, the controls are so delayed that it can cause pain in the arm and there are sounds and actors that also occasionally "stop". However, the frame rate stays the same, almost sliding, in every scene of the level, which is quite positive (unlike Doom (3DO)).
The game received mostly positive reviews from critics, and was also one of the few versions of Doom released in Japan at the time. On June 19, 2022, the game's programmer, Randy Linden, released the source code for the SNES version of Doom. It is based on the Jaguar version.
Screenshots
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Williams logo.
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Title Screen.
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Your very start of the game.
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Slaying that dudes with the shotgun.
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Avoid the green floor below to save your health points.
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Nearly getting outside toward a secret.
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Music
VGMPF Album Art
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What compensates the unperfectness of the port is its soundtrack. The Super Nintendo port features arrangements of the Doom (DOS) tunes to play on S-SMP chip. The music can be compared with Doom (3DO) in its good quality. It also has electro guitars on the background and the whole soundtrack is built of chippy percussion. The soundtrack sounds quite similar to the DOS original's when played through a Roland SC-55, suggesting that most of the instrument samples were taken from there.
Because the game was ported over by Sculptured Software, their main in-house composer Paul Webb arranged Prince's MIDI files for the SNES. Paul used BMus, Sculptured Software's own SNES sound driver, while using an Ensoniq EPS, which is where the instruments are sourced from.
Unfortunately, there are no songs such as I Sawed the Demons, Deep Into the Code, The End of DOOM and Sweet Little Dead Bunny preserved from the DOS version. Those are either substituted with other tracks or not used at all.
Recording
Credits
(Source: Game)
The credits are meant to be secret, as you need to constantly reset your console until that screen has appeared. The credits does not list a specific music arranger, but Paul Webb and Bob Dayley are known to have worked as sound designers for Sculptured Software. Considering their known credits elsewhere, it's likely that Webb handled the music arrangements, while Dayley did programming and/or sound effects.
The game's instruction manual gives the actual roles of the developers, as well as crediting Bobby Prince.
Albums
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1997-05-01
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Game Rip
SPC dumps were recorded during gameplay.
Audio Devices
The game uses the SNES' S-SMP sound chip.
Releases
America
British Area
South Europe
Europe North and Central
Asia/Oceania
Links