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- This page is for the Sony PlayStation version game. For other games in the series see Doom.
Doom in Japanese (ドゥーム - Doom) as it is actually known Doom PlayStation Edition', is port a high quality, exclusive, re-release port of Doom and Doom II: Hell On Earth exclusively for the Sony PlayStation console, originally licensed by Id Software, specially ported by Williams Entertainment and released by Williams Entertainment and GT Interactive Software worldwide in many regions in 1995 as a top 100 console best seller.
It is a port that changed the ID Software game to one of Suspense, Horror, Fear and Anguish.
It would change graphic aspects, completely changed music, new mechanics, included new levels from the version The Ultimate Doom, Doom II: Hell On Earth, Deathmach mode, campaign mode, new exclusive additions such as Music, SFx Sounds, Exclusive color palette, unique fixes, new levels, new enemies and a new interface that would be used in the Saturn port.
This for all the community of players of Doom is the best ultraport of the history of the video games, being a version very well received by the public, the press, Sony Computer Entertainment, Id Software and the same John Carmack who supported the game, a new engine was elaborated that rendered in 3D which would be exclusive in this adaptation.
One of the most historic ports of the PlayStation catalog, leaving behind all those that had been made for 16, 32 and 64 Bits consoles, was among the 40 best sellers in Japan in 1996.
It was a facelift for the base game, it would be repeated with Final Doom (PS1) which also brought these features which also went somewhat well in sales, Midway Games would then pass to Williams Entertainment, transforming it to Midway Home Entertainment.
So far this version is not released as a remake but on the PlayStation Network on PlayStation Portable, PlayStation 3, PlayStation Vita and on the Xperia Play smartphone store owned by Sony.
This version would be used as a modified base taken from Atari Jaguar for Doom (SAT) and Doom 64 (N64) as the new 3D rendering engine .
Screenshots
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Title screen.
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Main menu.
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Doom - Gameplay 1.
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Doom - Gameplay 2.
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Doom II - Gameplay 1.
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Doom II - Gameplay 2.
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Music
VGMPF Album Art
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Aubrey Hodges creator of the new soundtrack of the PlayStation version who was the designer of the music and sounds adapted to the console which was decided not to use in most of the tracks the CD system but to work with PlayStation hardware.
The original soundtrack that had a dark, suspense and angst aspect, was not equal to what we saw on other systems, was used in Saturn but from there it was not used again, until the release of the official album in 2012 and containing new tracks as bonus later in 2016 would be released the 20th anniversary version - Extended Edition with more changes.
The track Club Doom was originally designed by Danny Lewis who was the original tester of this adaptation.
The intro of the Williams Ent. logo was designed by Greg Newton who designed the video, audio and effects for it.
This port suffered many changes from the music to a new soundtrack with 28 tracks only 20 of them can be heard in the game being used for the first episode and second episode.
There is something that highlights the game itself, the music goes in corde that the player is in a very complicated situation, the atmosphere of the levels and many very good effects which were added Eco effects in its final version.
This would be adopted in Quake for N64 and Doom 64 as an official Midway feature.
Recording
Credits
(Source: Game)
The credits are shown after finishing the game.
These recordings were made by GatoVerde95 using PowerISO, CDmage 2.03, VLC media player, GOM Player (Dev), Cheat Engine, HxD and DuckStation to extract the LAD/LOD files, Audacity for read LAD/LOD audio prerenders to FLAC and foobar2000 were used to add Metadata. Make List was used to code list mode recordings.
Albums
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2012-12-04
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2016-01-21
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Game Rip
Extracting sequenced music from PS1 is a very arduous process that is beyond the scope of VGMPF. This soundtrack took more than 6 months of ripping development but it was not possible to pass to the PSF format which it was based on.
Audio Devices
The console supports music on CD, it took full advantage of everything the format had to offer. But it plays like an audio CD in WAV format, although most tracks are played through hardware.
Releases
America
Europe
Europe South and UK
Europe North and Eest
Asia and Oceania
Links