Doom |
 |
|
- This page is for the Atari Jaguar version of game, for other platforms see Doom (series).
Doom is the first home console port, this version was developed by ID Software by John Carmack himself, and published by Atari Corp. Inc. in America and Europe. , Mumin Corp. in Japan in 1994.
This version of Doom was ported by id Software and released in November 1994. The Jaguar's hardware was somewhat advanced for its time, with a 64-bit architecture, although it did not reach the same level of success as other game consoles.
This port is more worked although it is not known because of the music it could not be implemented, it is said that because of the cartridge that reached a maximum of 2 MB but its successful way of playing is very fast, easy and not very complex, even changes were added As it only has 22 levels, new mechanics in the controls, the textures were changed for a more successful one to adapt to the console.
This port was the one that started all the domestic versions, serving as a base to transport it to different consoles of the time, it had an important feature, it consisted of connecting one Atari Jaguar to another to play collaboratively or connect via internet telephone cable.
It was well received by users who owned a Jaguar even if it does not have music, the game is just as good.
The gameplay of Doom on the Atari Jaguar is similar to the original. Players take on the role of a space marine who must battle through hordes of demons and undead creatures on Mars' moon, Phobos, and in Hell itself. The objective is to close a gateway to Hell that has been opened by the demons.
Screenshots
|
Screen Title game.
|
|
Main menu.
|
|
Hangar.
|
|
Shooting Possessed Humans.
|
|
Battling Some Zombiemen and Former Sergants.
|
|
After Fighting.
|
|
Music
VGMPF Album Art
|
|
The soundtrack of Atari Jaguar version of Doom contains some rearrangements of original Doom (DOS). The main issue is in that none of the tracks play during gameplay due to an audio chip constraint. Instead, you hear the songs in the main title screen, intermission (especially the intermission screen) and in the end of the game.
Interestingly, the music plays a half-step flat and considerably slower, similar to how PAL NES game sounded compared to their NTSC releases.
Every track in the chart below appears in that order as they do in the game. The sound effects and music were adapted to the capabilities of Jaguar's hardware. The music was the most suffered due to a programming problem was not able to activate only was inside the cartridge nothing else.
The Atari Jaguar version of Doom featured yes or yes music and sound effects that were adapted to the capabilities of the console. The Jaguar had a dedicated sound chip that allowed for reasonably faithful playback of PC audio, including the original game's iconic MIDI-based soundtrack. However, due to hardware limitations, the sound and music quality might not have been on par with what PC gamers experienced. The music was not programmed for very strange reasons that are known.
Recording
|
There are issues with the timing of this recording.
|
|
Credits
- Ripper: N/A (MIDI), trevor0404 (SF2),
- Recorder: GatoVerde95 (all files with metadata, but not the original recorder), N/A
- Game Credits: Id Software
(Source: Manual)
Game Rip
|
This rip is missing songs.
|
|
Currently MIDI files for this game were not ripped.
The custom SF2 file for Wolfenstein 3D (JAG) and Doom was ripped, so the music should be re-recorded.
Releases
America
Europe
Asia
Links