Doom |
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- This page is for the Real 3DO Interactive Multiplayer version game. For other games in the series see Doom.
Doom in Japanese (ドゥーム - Doom), is a port of the classic shooter 2. 5D from Id Software, is a port based on the code of Atari Jaguar and MS-DOS, being developed by Art Data Interactive and Logicware, published by Art Data Interactive in America and Europe, Basho House in Japan between 1995 and 1996 for Real 3DO Multiplayer Interactive.
It is one of the first and influential first-person shooter games, with a fairly simple premise: you play a space marine, you are assigned to mars as a dead end job. then, a distress call from phobos says: "We Require Immediate military support. something fraggin' evil is coming out of the gateways! computer systems have gone beserk! soon, phobos loses contact with mars and deimos simply vanished. then the uac sends a combat troop to phobos to see whats going on. the troops get slain or they get possessed. you decide to take revenge on whatever killed your allies.
Unfortunately, the 3DO version of the game is quite infamous, and often regarded as the worst version of Doom ever released. Developers Art Data Interactive initially planned an expanded version of the original Doom (DOS) with new weapons and levels, but soon discovered that their original plans were way over their heads, leading them to outsource to Logicware to instead produce a rushed version of Doom (JAG), scheduled in just ten weeks on a shoestring budget.
The end result is a port with a very slow and choppy frame rate, gameplay that takes place in a small window, and controls that make it look like the guy in Doom is swimming in molasses, while making aiming so imprecise that it's hard to hit enemies and nearly impossible to detonate the explosive barrels you find scattered throughout the levels.
At least it has better graphics than Doom (SNES) and more levels than Doom (32X), but that's about it.
Its review was very criticized, being a poor game badly programmed with no news only the change of the Soundtrack which was the most positive thing, the strange thing is that the person in charge of developing it was Logicware which made an excellent port of Wolfenstein 3D (3DO) on the same hardware but it was because of bad decisions made by Art Data Interactive that made this version the black sheep of the ports.
Screenshots
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The title screen. They got that right, at least.
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The game offers four different screen sizes. This is the largest.
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Wasting one of the zombies.
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This Imp is too shocked by the huge borders to notice the gun in his face.
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Want a more responsive game? A smaller gameplay window is the price you pay.
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The results screen shown after each level.
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Music
VGMPF Album Art
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For all the things this port gets horribly wrong, the music is definitely not one of them. Because lead programmer Rebecca Heineman did not have the time or resources to resequence the original game's music, she instead had the port's producer, Randy Scott (who was a member of a band) create pre-recorded versions of the music which could be stored on-disc and played back when appropriate.
The end results are a very impressive rendition of the original soundtrack, even if only about half of the tracks are present. The arrangements generally play at a slightly lower tempo than the originals, and one or two of them are in a different key, but this doesn't detract too much from the results.
While the port includes an arrangement of Sweet Little Dead Bunny, the Atari Jaguar port, which this game is ported from, does not include the ending sequence, meaning that the theme is not used in-game. Rebecca Heineman explained in an interview that she had intended to restore the sequence, but ran out of time to include it.
Oddly enough, it seems that the music team decided to compose their own music for the Doom logo instead of using the one from the DOS original, but this new theme is not used either; instead, the title screen plays "Demons on the Prey."
Though Bryan Celano is also credited along with Scott, most of his other credits, as well as his online portfolio only list him solely for sound effects, so it's possible that Scott did all the music arrangements while Celano handled sound effects.
Recording
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Title |
Composer | Arranger |
Length |
Listen |
Download |
01 |
At Doom's Gate |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:05 |
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Download |
02 |
The Imp's Song |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:35 |
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Download |
03 |
Dark Halls |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:51 |
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Download |
04 |
Kitchen Ace (and Taking Names) |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:46 |
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Download |
05 |
Suspense |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:48 |
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Download |
06 |
On the Hunt |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
1:22 |
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Download |
07 |
Demons On the Prey |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:27 |
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Download |
08 |
Sign of Evil |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:28 |
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Download |
09 |
Hiding the Secrets |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:14 |
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Download |
10 |
I Sawed the Demons |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
2:24 |
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Download |
11 |
Donna to the Rescue |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
1:54 |
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Download |
12 |
Untitled |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
1:39 |
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Download |
13 |
Sweet Little Dead Bunny |
Bobby Prince | Bryan Celano, Randy Scott, Rebecca Heineman |
1:01 |
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Download |
14 |
Unused Logo |
Bryan Celano, Randy Scott | Bryan Celano, Randy Scott, Rebecca Heineman |
0:09 |
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Download |
Credits
(Source: 1, 2)
Albums
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1997-05-01
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Game Rip
Format
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Download
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N/A
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The 3DO version of Doom stores its music tracks as uncompressed AIFF files, meaning that the music rip is too large to be uploaded to this website. However, Rebecca Heineman has made the original music files available (along with the rest of the game's source code) here: github.com/Olde-Skuul/doom3do/tree/master/music.
Audio Devices
The console supports CD music, it took full advantage of everything that the format offered. But it plays as an audio CD in AIFF (Apple) format.
Releases
America
Europe South and UK
Europe North and Eest
Asia
Links