Digital Eclipse
Digital Eclipse | |
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Founded | 1992 |
Headquarters | Emeryville, California, USA |
Website | backboneentertainment.com |
Other Names |
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Digital Eclipse was an American game developer. The company had a policy of not crediting more than one person for the same thing, so sometimes, composers were listed as audio directors or sound designers.
Some staff moved to 3d6 Games and Other Ocean Interactive.
Games
Music Development
SNES
John Kowalski programmed his own custom sound drivers for Super Nintendo, which can emulate sounds from original arcade games.
Ms. Pac-Man uses v1.07b version of Bitmasters's SLICK/Audio.
GBC
Jeremy Mika programmed the sound driver at Digital Eclipse. In most of their games, the wavetable channel is used to play back digital audio samples.
Games co-developed by GameBrains, Tuna Technologies and Cosmigo used sound drivers by Kevin Choong, Michael Delaney and its own driver, respectively.
GBA
Digital Eclipse used various sound drivers, ranging from Nintendo's MP2K engine, MusyX by Factor 5, QuickThunder by Gameboyaudio, LS_Play by Logik State, Sonix by Cosmigo and a separate driver by Engine Software.
Audio Personnel
These composers were internally contracted:
- John Kowalski
- Jeremy Mika
- Michael Mika
- Randy Wilson
- Robert Baffy
- Robert Thomure
- Ryan Slemko
- Terry Coatta
These composers were contracted externally:
- Allister Brimble
- Anthony Putson
- Barry Dowsett
- Brad Fuller
- Brian Farkas
- Chris Rezanson
- David Levison
- Donald Griffin
- Jeroen Tel
- Kai Walter
- Kevin Choong
- Matt Schneider
- Mashi Hasu
- Neil Bradley
- Peter Phillips
- Tom Johnson
- Yannis Brown