Dan Forden

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Daniel W. Forden
Dan Forden - 1.jpg
Born Unknown
Birth Place USA
Nationality American   USA.svg
Aliases Toasty, DWF

Dan "Toasty" Forden is an American composer and sound designer. He has composed the music to several Midway Games titles including Mortal Kombat, Super High Impact, and Arch Rivals. He has worked for many game companies, including Midway and Williams. Dan has been in the industry for over 30 years.

He started his video game music career in October 1988 when he worked for Williams. There, he composed the music to a great deal of their pinball games. He left 5 years later. He then founded Toasty Productions, where he was a freelance composer, and it ended nine years later. In October 2002, he started working for Midway and left in 2009. He currently works for Warner Bros. as a sound designer and Tribeca Flashpoint Media Arts Academy as an Adjunct Professor of Game Audio.


Released Title Sample Notes
1989-03-?? Atlantis (PBL)
1989-04-?? Black Knight 2000 (PBL) Music with Brian Schmidt and Steve Ritchie.
Sound with Schmidt.
1989-11-?? Bad Cats (PBL)
1989-11-?? Mousin' Around (PBL)
1989-??-?? Arch Rivals (ARC)
1990-04-?? Rollergames (PBL)
1990-08-?? Riverboat Gambler (PBL) With Paul Heitsch and Mark Ritchie (vocals).
1990-??-?? Arch Rivals: A Basket Brawl! (NES) Arranged by David Wise.
1990-??-?? High Impact Football (ARC)
1991-02-?? Harley-Davidson: Bally (PBL)
1991-02-01 The Machine: Bride of Pin*Bot (PBL)
1991-08-?? The Party Zone (PBL)
1991-??-?? Super High Impact (ARC)
1992-02-02 The Getaway: High Speed II (PBL)
1992-??-?? Arch Rivals: The Arcade Game (GEN)
Arranged by Mark Cooksey.
1992-??-?? Arch Rivals: The Arcade Game (GG)
Arranged by Mark Cooksey.
1992-10-08 Mortal Kombat (ARC)
1993-09-13 Mortal Kombat (SNES)
Arranged by Mark Ganus, Kingsley Thurber and Sam Powell.
1993-11-?? Star Trek: The Next Generation (PBL)
1993-??-?? Mortal Kombat (SMS) Arranged by Allister Brimble.
1993-??-?? Mortal Kombat II (ARC)
1994-??-?? Mortal Kombat II (GEN) Arranged by Matt Furniss.
1994-??-?? Mortal Kombat II (SMS)
Arranged by Matt Furniss.
1994-05-25 Mortal Kombat (DOS) Arranged by Allister Brimble.
1994-05-26 Mortal Kombat (SCD)
1994-09-?? Mortal Kombat II (GB) Arranged by Steve Rockett and Edward Haynes.
1994-11-?? The Shadow (PBL)
1995-??-?? Mortal Kombat 3 (GEN) Arranged by Christopher Braymen and Roy Wilkins.
1995-??-?? Ultimate Mortal Kombat 3 (ARC)
1995-04-01 Mortal Kombat 3 (ARC)
1995-05-?? No Fear: Dangerous Sports (PBL) With Vince Pontarelli.
1995-10-?? Mortal Kombat 3 (SNES) Arranged by Mark Ganus and Roy Wilkins.
1995-12-?? Attack From Mars (PBL)
1996-03-?? Safe Cracker (PBL)
1997-06-?? Medieval Madness (PBL)
1997-10-01 Mortal Kombat Mythologies: Sub-Zero (PS1)
1997-12-08 Mortal Kombat Mythologies: Sub-Zero (N64)
1998-06-24 Mortal Kombat 4 (N64)
1998-06-24 Mortal Kombat 4 (PS1) Sound Effects
1999-01-?? Revenge From Mars (PBL)
2001-??-?? The Grid (ARC)
2002-03-18 NFL Blitz 2002 (GC)
2002-11-16 Mortal Kombat: Deadly Alliance (PS2)
2002-11-17 Mortal Kombat: Deadly Alliance (GC)
2002-11-18 Mortal Kombat: Deadly Alliance (XBOX)
2002-11-20 Mortal Kombat: Deadly Alliance (GBA)
2003-??-?? The Simpsons Pinball Party (PBL)
2003-03-16 MLB Slugfest 20-04 (GC)
2004-10-04 Mortal Kombat: Deception (XBOX)
2005-09-16 Mortal Kombat: Shaolin Monks (PS2)
2006-10-11 Mortal Kombat: Armageddon (XBOX)
2006-11-09 Mortal Kombat: Unchained (PSP)
2007-05-29 Mortal Kombat: Armageddon (WII)
2007-10-29 Stranglehold (PS3) Director Studio Operations
2011-04-19 Mortal Kombat (X360)


Dan is also known as the "Toasty!" guy in the Mortal Kombat games. According to Dan, this was because when he and co-workers played Super High Impact, he would say, "I predict toast!" Later, the quote turned into, "I predict toasty!". During the development of Mortal Kombat, one of the game designers suggested that Dan use it in the game.