DSM
From Video Game Music Preservation Foundation Wiki
Digital Sound Interface Kit Module Format | |||||
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Developer: | Carlos Hasan | ||||
Header: | Custom | ||||
Content: | Notational | ||||
Instruments: | Internal | ||||
Target Output
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Released: | 1994-??-?? | ||||
Extensions |
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Digital Sound Interface Kit Module Format (DSM) is a module file created for the Digital Sound Interface Kit software development kit. Developers needed to convert modules from MOD, STM, 669, S3M, or MTM formats into the DSM format. The SDK included a convertor program. Once in DSM format, developers could play the music in their program using the DSIK software library.
Contents
Players
(Category)
- Camoto - Linux, Windows
- DUMB Module Decoder - foobar2000 (problems with tempo)
- ModPlug Player - Windows (problems with tempo)
- ModPlug Tracker - Windows (problems with tempo)
Converters
(Category)
DSM to ?
? to DSM
- Camoto - Linux/Windows - CMF, CDFM, DRO, DSM, GOT, IMF, KLM, MID, MUS (AdLib), MUS (DMX), RAW (Rdos), S3M, TBSA
Games
(Category)
Released | Title | Sample |
---|---|---|
1994-??-?? | Columns (DOS) | |
1995-??-?? | Trugg (DOS) | |
1996-??-?? | Cyril Cyberpunk (DOS) |
How to Obtain
DSM files usually have to be extracted from a game's resource files, although they're sometimes left as is.
Technical
The format uses an incorrectly formatted RIFF header. Further details can be found in the Modding Wiki link.
Links
- shikadi.net/moddingwiki/DSIK_Module_Format - Modding Wiki.