DMX
From Video Game Music Preservation Foundation Wiki
DMX | |||||
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Developer: | Paul Radek | ||||
Header: | Custom | ||||
Content: | PCM | ||||
Instruments: | Intrinsic | ||||
Target Output
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Released: | 1992-12-10 | ||||
First Game: | Doom (DOS) | ||||
Extensions |
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DMX is an sound effect format created by Paul Radek for his DMX audio library. This library is best known for powering the audio in Doom (DOS) and related games. The format has multiple structures depending on the intended output device including a PCM format for voice and digital sound effects, a GSS format for MIDI and AdLib sound effects, and a PSG format for PC Speaker sound effects. While the Doom engine games didn't take advantage of GSS sound effects (though Doom engine itself support them), they can be heard in later games like Raptor: Call of the Shadows (DOS).
Players
(Category)
- Game Audio Player - Windows
Converters
(Category)
DMX to ?
- Game Audio Player - Windows - WAV
? to DMX
Games
(Category)
Released | Title | Sample |
---|---|---|
1993-12-10 | Doom (DOS) | Sound Effects |
1994-04-01 | Raptor: Call of the Shadows (DOS) | Sound Effects |
1994-10-10 | Doom II: Hell On Earth (DOS) | Sound Effects |
1994-12-23 | Heretic (DOS) | Sound Effects |
1995-10-30 | Hexen: Beyond Heretic (DOS) | Sound Effects |
1996-05-15 | Strife (DOS) | Sound Effects |
1996-05-31 | Final Doom (DOS) | Sound Effects |
1996-??-?? | Chex Quest (DOS) | Sound Effects |
1996-??-?? | Chex Quest 2 (DOS) | Sound Effects |
Technical
The early versions of DMX require a fixed playback rate of 11,025 Hz, but later versions supported 22,050 Hz as well.