Clever Music
Clever Music | ||||||||
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Clever Music was a British music company wrongly known as Mike Alsop and Mark Alphingwood. Despite their oft-ripped and -remixed theme songs for the Commodore 64 games Wizardry (C64), Gyroscope (C64), Fairlight (C64) and Space Doubt (C64), they have a confusing history which only since 2017-05-14 has been getting cleared up.
The company consisted of Robert Hartshorne and Graham Jarvis and mainly produced radio and TV advertisement jingles, targeting small-to-midsize and tendentially regional companies, but briefly also video game soundtracks for CRL Group, The Edge, Electric Dreams, Beam Software, and Tynesoft.
Hartshorne publicly represented the company and called Jarvis "the electronics whizz". Former CRL staff have referred to Clever Music as either Clever Music, Rob Hartshorne or (sometimes by Jay Derrett) Bob Hartshorne, but not to Jarvis.
Unfortunately, Hartshorne and Jarvis frequently suffered payment uncertainty. After a particularly bad incident with K-Tel, they crossed video games off their services, and circa 1994 or 1995, went separate ways altogether. In 2017, Jarvis was cited as keeping very good records including the old player code, notes, other material, being open to interviews, and being surprised at today's C64 music scene.
Audio Development
Commodore 64
Jarvis expanded The Companion to the Commodore 64. For unconfirmed reasons, Steven Chapman, Jay Derrett and probably John McPhee reprogrammed it their own way.
Gameography
Due to a quirk during foundation, the accountant chose Clever Music's original name, Alphingwood, known through Gyroscope (C64)'s title screen. However, since 1998, sites have been crediting it to Mark Alphingwood; it is unknown where "Mark" came from. Less known but no less confusingly, two contradicting manuals exist: Melbourne House's original crediting programming to Mark Prosser, producing to David Wainwright, music to Gloryflow Ltd, and Erbe Software's Spanish one crediting only programming to David Wainwright.
According to its manual, Wizardry (C64) "was written during 8 months of 1985 by Steven Chapman", and its music "was composed by Alphinwood [sic] and rights to use the sound track were arranged via Rocksoft." However, in the actual game, the text "WRITTEN ONE DAY IN 1983 BY MIKE ALSOP!" is hidden at the memory location $CE20, so close to the music data that it got credited to that name by 1994 (as got Fairlight (C64), likely due to the similar style and instruments). Graham Jarvis cannot find that name in his old letters and invoices. Then again, and probably generally unnoticed, an unused routine at $CE50 displays that text on the screen and jumps to two memory locations which only crash. This could mean (though unconfirmed!) that Mike Alsop really only wrote some program which Chapman used and remains of which got shipped with the game (a common accident for many 1980s programmers and parts of their own source code).
In 2001, Ian Botham's Test Match (C64) got blindly credited to the game programmer John McPhee (a common tendency upon lack of explicit audio credits).
Released | Title | Sample | Notes |
---|---|---|---|
1985-09-?? | Wizardry (C64) | ||
1985-0?-?? | Ian Botham's Test Match (C64) | ||
1985-0?-?? | The Rocky Horror Show (C64) | |
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1985-11-?? | Gyroscope (C64) | ||
1985-12-?? | Blade Runner (C64) | ||
1985-??-?? | The Rocky Horror Show (CPC) | |
Arranged by Unknown. |
1986-0?-?? | Back to the Future (C64) | ||
1986-0?-?? | Fairlight (C64) | ||
1986-0?-?? | The Rocky Horror Show (ZXS) | |
128 version only. Arranged by Unknown. |
1986-0?-?? | Space Doubt (C64) | ||
1987-02-?? | Shao-Lin's Road (C64) | ||
1987-09-?? | Plasmatron (C64) | ||
19??-??-?? | Spindizzy (C64) | US version only. |
Picture Gallery
Links
- mobygames.com/person/635913/mike-alsop/ - MobyGames.
- mobygames.com/person/486498/mark-alphingwood/ - MobyGames.
- mobygames.com/company/7679/clever-music/ - MobyGames.
- retrocollector.org/index.php?page=1&system=1&release=2394&img=35456&bigimg=1 - Profile in the inlay of Tubular Bells (C64), 1986.
- archive.org/details/cvg-magazine-060/page/n107 - Interview from Computer + Video Games, 1987-09-16.