California Raisins: The Grape Escape (NES)
|California Raisins: The Grape Escape|
California Raisins: The Grape Escape is an action game developed by Radiance and was set to be released by Capcom. However, rumor has it that due to the California Raisins' dwindling popularity at the time due to poor sales of raisins, led to the game being dropped. Surprisingly, this game is a decent one and probably their best game. The story is that the California Raisins band members were captured by a rival band group and they need to be rescued.
California Raisins has a nice assortment of music for its time, and was the only NES game to be scored by the late Scott Etherton. The game uses the song I Heard It Through The Grapevine, the hit song used in the commercials. The game's programmer Robert Morgan said that Scott Etherton used Acid Loops and Sound Forge for the game's music. However, MrNorbert1994 discovered that the game actually uses Capcom's popular sound driver by Yoshihiro Sakaguchi. In particular, the same variant used in Adventures in the Magic Kingdom (NES). Because Sakaguchi's driver required its user to enter music in a custom MML, Scott most likely sketched MIDI files and then converted it into the numerical values for Sakaguchi's driver.
|01||I Heard it Through the Grapevine||Marvin Gaye||Scott Etherton||Robert Morgan||1:52||Download|
|02||Level Select||Scott Etherton||Scott Etherton||Robert Morgan||3:16||Download|
|03||Factory||Scott Etherton||Scott Etherton||Robert Morgan||1:44||Download|
|04||Maize Maze||Scott Etherton||Scott Etherton||Robert Morgan||2:01||Download|
|05||Grapevine||Scott Etherton||Scott Etherton||Robert Morgan||1:52||Download|
|06||Juicery||Scott Etherton||Scott Etherton||Robert Morgan||2:24||Download|
|07||Boss||Scott Etherton||Scott Etherton||Robert Morgan||1:45||Download|
|08||Death||Scott Etherton||Scott Etherton||Robert Morgan||0:04||Download|
|09||All Lives Lost||Scott Etherton||Scott Etherton||Robert Morgan||0:06||Download|
- Recorder: Doommaster1994
- Game Credits:
The game's credits are displayed upon completing the game.
Rod Nakamoto verified that Robert Morgan programmed the game's sound engine. However, MrNorbert1994 revealed that the sound code was consistent with Capcom's sound driver by Yoshihiro Sakaguchi, in particular, the same exact sound driver used in Adventures in the Magic Kingdom (NES). We asked Robert Morgan about the sound engine, but due to the passing years, he couldn't remember any details about it. It is possible Morgan reverse engineered their sound engine and modified it to their means, but also possible Capcom supplied the developers with a development kit.
NSF ripping is a very arduous process that is beyond the scope of this site.