BugBomber Theme

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BugBomber Theme
Composer Chris Hülsbeck
Released 1991-??-??
Title Origin Game Location

The BugBomber Theme is a song composed by Chris Hülsbeck as the title theme for BugBomber in each of the game's ports.

Games

BugBomber (AMI)

Platform - AMI.png
BugBomber (AMI)
Output - Paula.svg
BugBomber - AMI - Title.png
Arranger Chris Hülsbeck
Programmer Chris Hülsbeck
Released 1991-??-??
Length 2:40.26
BPM 150
Format MDAT
Loops Yes

Since the Amiga had the most powerful audio capabilities at the time, Hülsbeck most likely composed the song with this platform in mind. Also, an advertisement for the Amiga version announces the C64 version as coming soon.

The superior Paula audio chip gives the song the highest fidelity sound of any of the ports.

Hülsbeck arranged in TFMX-Editor. The LED filter is off.

BugBomber (C64)

Platform - C64.png
BugBomber (C64)
Output - SID.svg
BugBomber - C64 - Title.png
Arranger Chris Hülsbeck
Programmer Chris Hülsbeck
Released 1992-0?-??
Length 1:10.23
BPM 150
Format SID
Loops Yes

The Commodore 64 port outputs the music to the SID chip and sounds the same on every one of them. It was recorded using VICE 3.2.

Hülsbeck did not want to do C64 stuff by 1989 anymore, and you can tell since the second half of the song is missing and the bass is less elaborate, leaving only notes that are combined with bass drums, and more audibly so than on the Amiga.

Hülsbeck arranged in his TFMX Editor. He sent the song to HVSC in February 1998 as VW-Title. VW are also the initials of game designer and Amiga programmer Volker Wertich.

BugBomber (DOS)

Platform - DOS.png
BugBomber (DOS)
Output - OPL2.svg
Output - OPL2.svg
BugBomber - DOS - Title.png
Arranger Matthias Steinwachs
Programmer Ad Lib, Tracy Harton
Released 1992-??-??
Length 2:52.05
BPM 155
Format ROL
Loops No

Over the title screen, a jazzy arrangement of BugBomber Theme plays. Once it ends or you press a key, it's quiet and the main menu appears.

Steinwachs arranged in AdLib Visual Composer (1.5 or newer) using a mouse. The used OPL2 instruments are Ad Lib's BDRUM1, TOM2, BASS2, HIHAT1, and 11 custom ones.

The game uses AdLib Sound Driver 1.51 and PlayROL version 1.2. Unfortunately, their default setup causes a lot of mute and discord from 0:09 to 2:37. Fortunately, a gamer can get the intended arrangement by entering:

sound b50aa

before starting the game. To record the only loop, the game was started:

  1. as is.
  2. with the above fix on a real Pentium 60 MHz with a Sound Blaster 16 CT1740.

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