Boulder Dash (CPC)
As per the CPC's reputation, you may have to get used to slowdowns during scrolling. Also, the score panel refreshes only once a second. But then, it proves as tremendously playable as other versions. Also animation is cleverly fast: The CPC easily handles 11 more colors than Boulder Dash (A8), and pixels that seem animated are really painted in those extra colors. So instead of redrawing every occurrence on screen, the game copies different sequences of the 5 main colors to the extra colors. Still, due to limits (and likely a bit of liberty), some graphics are simpler.
All original audio has been converted, with varying, tendentially dull results.
Boulders and explosions are only 3% apart in pitch, but otherwise indistinguishable.
Most uglily, the time warning and jewel sounds are drowned by amoeba and the enchanted wall, the latter being so high-pitched, someone might not hear it at all.
Funnily, during scrolling and after you die, all sounds decay faster.
To record two loops plus 10 seconds, the game was started in WinAPE Version 2.0 Beta 2.
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
(No source. Game lacks audio credits.)
Source verification is needed.
This game uses the computer's built-in AY-3-8912 chip.
On disk and the first tape, the title screen does not have a ™ symbol.
- mobygames.com/game/cpc/boulder-dash - MobyGames.
- gamefaqs.gamespot.com/cpc/931065-boulder-dash - GameFAQs.
|Boulder Dash||• • • • • • • • • •|
|Boulder Dash II||• • • • •|
|Rockford||• • • • • •|
|Notable Personnel||Peter Liepa|
|Notable Companies||First Star Software|