Blizzard Entertainment

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Blizzard Entertainment
Blizzard Entertainment.png
Founded 1991-02-??
Headquarters Irvine, California, U.S.
Other Names
  • Silicon & Synapse, Inc.
  • Chaos Studios

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. The company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.

Since then, Blizzard Entertainment has created several Warcraft sequels, including highly influential massively multiplayer online role-playing game World of Warcraft in 2004, as well as three other multi-million selling video game franchises: Diablo, StarCraft and Overwatch.


Music Development


Their early titles used timbre libraries by George Sanger. Some games uses PC Speaker.

On Starcraft, composers and sound designers used Cubase 4.

Super Nintendo

On their first game RPM Racing, George Sanger used Interplay's early sound driver by Rebecca Heineman.

Most of their games used used Interplay's sound driver by Jim Sproul and John Philip Britt.

On Rock n' Roll Racing, Follin brothers and Matt Cannon used sound driver by Software Creations.

The Death and Return of Superman use modified Kankichi-kun sound driver by Chip Level Designs.

Justice League Task Force use Bitmasters's SLICK/Audio by David O'Riva.

Sega Genesis

On The Lost Vikings, Matt Furniss uses Krisalis Software's sound driver by Shaun Hollingworth.

On Rock n' Roll Racing, Tony Williams uses his own sound driver.

The Death and Return of Superman and Justice League Task Force used the famous GEMS.

Audio Personnel

These composers were internally contracted:

These composers were contracted externally:

These people were sub-contracted via Interplay:

These people were sub-contracted via Krisalis Software:

These people were sub-contracted via Realtime Associates:

These people were sub-contracted via Software Creations:

Logo History