Beverly Hills Cop (AST)
|Beverly Hills Cop|
Beverly Hills Cop is the licensed game loosely based on self-titled movie in the genre of platformer shooter.
In this game you take a role of the law enforcer, Axel Foley (character of the original film). This game is actually a couple of four sub-games. In the first Axel Foley visits a warehouse to shoot out some bad guys. The second involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. In the third you must cross the grounds of a mansion, shooting anyone who gets in your way. The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.
The critics didn't like this game because of bad game play and bad controls, however it has nice graphics and music.
The only song in this game is a cover of Axel F from the movie, arranged by David Whittaker. The Atari ST version sounds like ZX Spectrum and Amstrad CPC versions, they even use almost the same chips - YM2149 and AY-3-8912, that's why the fidelity of sound is lower than in the Amiga or Commodore 64 versions.
|01||Axel F||Harold Faltermeyer||David Whittaker||2:21||Download|
- Ripper: sc68.atari.org (SC68 conversion), sndh.atari.org (SNDH), PaciDemo area (YM conversion)
- Recorder: M1911
- Game Credits:
(Source: Commodore 64, ZX Spectrum and Amstrad CPC ports, game lacks credits.)
The game may contain credits in the manual. Whittaker not only did music for most other versions of this game, but the game also uses his sound engine. In addition, the arrangement in this version is identical to the other ports in which Whittaker arranged the music.
The game use standard Atari ST YM2149F chip.