Avoid the Noid (DOS)

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Avoid the Noid
Avoid the Noid - DOS 1.1, C64.jpg
Platform: DOS
Year: 1989
Developer: ShareData, Inc.
Online: Download

Avoid the Noid is an arcade game based on a campaign of Domino's Pizza. You have to reach the 30th floor of Doom Industries in 13 minutes (shown as 30 minutes). It was designed and programmed by James Michael Ferguson († 2018), a ShareData employee in his early 20s. While many sites credit California Merchandising Concepts for development, they likely just allowed ShareData to use the Noid character. According to its documentation, version 1.0 "is freeware to benefit all Dominoes Pizza outlets across the country".

The game lives a lot from its imaginative artwork, classical music and digital samples. It is also very wisely programmed, as many options are available both in-game and on the command-line, and still plays smoothly on Windows XP (only the screen transitions and samples are way too fast).

Gameplay-wise, you're best off closely watching and learning the game mechanics. Judging from comments all over the internet, you can either just love or hate it—you'll have to taste for yourself!

Screenshots

Avoid the Noid - DOS - Title.png

The title screen.

Avoid the Noid - DOS - Start.png

Game start.

Avoid the Noid - DOS - Floors 4-6.png

That's how it goes!

Avoid the Noid - DOS - Floors 7-9.png

Any but the RETURN key!

Avoid the Noid - DOS - Floors 10-12.png

Marching on...

Avoid the Noid - DOS - Laugh.png

Terrifying classic!

Music

The game's soundtrack comes in three types, each of which can be turned off.

The first type, Music, consists of 13 classical songs, one for every game screen. All except three have been eagerly recognized on reddit, vgmrips, YouTube, and VGMPF. If you recognize any of these composed by "Unknown", please post it on one of those places!

In the common version 1.0, all songs play on the PC Speaker and have many wrong note heights and durations. You can toggle between legato and staccato, whichever you find more bearable. Ending is not heard in version 1.0. It is implemented, but not called, possibly because that particular implementation loops badly. How they were arranged is unconfirmed, although the machine code suggests that the notes may have been typed as programmable interval timers in an x86 assembler.

In version 1.1, the same songs were newly arranged (often shorter) for the then-fresh OPL2 sound chip, still with a few wrong heights. The driver and all 21 instruments match AdLib Play and Ad Lib's STANDARD.BNK, suggesting that those arrangements were created in AdLib Visual Composer and optimized using AdLib Convert.

The other two types are:

Sound Effects Digitized Sound

Uncomfortably high-pitched square waves:

  • Your score is increasing.
  • A useless telephone rings.
  • A useful telephone rings.
  • You use a Noid Avoider.
  • You disarm the door on floor 29.

1-bit PCM samples that briefly pause the game:

  • You notice a trapdoor.
  • A Noid kicks you.
  • A Noid laughs (in 8 "ha" sounds), possibly recorded from after freezing the 2nd pizza in a commercial voiced by Pons Maar.
  • A Noid hums over the phone.
  • A water balloon bursts.
  • Explosions.

Recording

All songs were recorded from the game on a Pentium 60 MHz with:

  1. a Sound Blaster 16 CT1740 plugged in.
  2. a microphone in front of the PC speaker in the dead of night.
  3. a microphone in front of the PC speaker and F5 pressed once.
# Title ComposerArranger Length Listen Download
101 Title UnknownUnknown 2:40
Download
102 Floors 1-3 Louis-Claude DaquinUnknown 0:56
Download
103 Floors 4-6 George Frideric HandelUnknown 1:20
Download
104 Floors 7-9 Frédéric ChopinUnknown 0:49
Download
105 Floors 10-12 Semen KlimovskiUnknown 1:47
Download
106 Floors 13-15 Frédéric ChopinUnknown 0:54
Download
107 Floors 16-18 UnknownUnknown 1:09
Download
108 Floors 19-21 Franz LehárUnknown 0:57
Download
109 Floors 22-24 Johann Strauss IIUnknown 0:37
Download
110 Floors 25-27 Jean-Philippe RameauUnknown 2:09
Download
111 Floors 28-30 Gioachino RossiniUnknown 1:37
Download
112 Roof Richard WagnerUnknown 1:38
Download
113 Ending UnknownUnknown 1:09
Download
# Title ComposerArranger Length Listen Download
201 Title UnknownUnknown 3:48
Download
202 Floors 1-3 Louis-Claude DaquinUnknown 1:53
Download
203 Floors 4-6 George Frideric HandelUnknown 1:06
Download
204 Floors 7-9 Frédéric ChopinUnknown 1:20
Download
205 Floors 10-12 Semen KlimovskiUnknown 2:57
Download
206 Floors 13-15 Frédéric ChopinUnknown 0:51
Download
207 Floors 16-18 UnknownUnknown 1:30
Download
208 Floors 19-21 Franz LehárUnknown 0:52
Download
209 Floors 22-24 Johann Strauss IIUnknown 0:31
Download
210 Floors 25-27 Jean-Philippe RameauUnknown 0:55
Download
211 Floors 28-30 Gioachino RossiniUnknown 1:51
Download
212 Roof Richard WagnerUnknown 1:25
Download
213 Ending UnknownUnknown 1:01
Download
# Title ComposerArranger Length Listen Download
301 Title UnknownUnknown 3:48
Download
302 Floors 1-3 Louis-Claude DaquinUnknown 1:53
Download
303 Floors 4-6 George Frideric HandelUnknown 1:06
Download
304 Floors 7-9 Frédéric ChopinUnknown 1:20
Download
305 Floors 10-12 Semen KlimovskiUnknown 2:57
Download
306 Floors 13-15 Frédéric ChopinUnknown 0:51
Download
307 Floors 16-18 UnknownUnknown 1:30
Download
308 Floors 19-21 Franz LehárUnknown 0:52
Download
309 Floors 22-24 Johann Strauss IIUnknown 0:31
Download
310 Floors 25-27 Jean-Philippe RameauUnknown 0:55
Download
311 Floors 28-30 Gioachino RossiniUnknown 1:51
Download
312 Roof Richard WagnerUnknown 1:25
Download
313 Ending UnknownUnknown 1:01
Download

Credits

(Source for filename: Unused and unterminated string in both versions' NOID.EXE. It does not clarify whether Schryver was programmer, arranger, or both, and for PC Speaker only or also for OPL2. Source for Ad Lib: Code comparison.)


Issue - Missing.svg

Source verification is needed.

Icon-Help.png

Game Rip

Format

Download

UNK.png MUS (AdLib).png SND (AdLib).png

Download

(Info)


All samples are in SOUNDS.SND and LAUGH2. All OPL2 instruments, songs, and their CRC-32 checksums are in MDIDF.BIN, compressed using LZ and Huffman, and were ripped from RAM. All PC Speaker songs are embedded in NOID.EXE. All sample frequencies, sound effects and drivers are hard-coded.

Audio Devices

Music

Icon - PC Speaker.png Icon - AdLib.png

Sound

Icon - PC Speaker.png

Version 1.1 checks for an Ad Lib Music Synthesizer Card or compatible at port 388hex. If it is found, all music plays on its OPL2 chip. While the driver can handle other addresses, the game does not offer the gamer a such option.

If none is found, or the gamer types the NOADLIB option, or it's version 1.0, all music plays on the computer's built-in PC Speaker. Pressing the F5 key toggles legato vs. staccato.

Music, sound effects and samples can be disabled from the start by typing NOSONG, NOSOUND and NODIGI and toggled by pressing F3, F4 and F6. The OFF option disables everything, and the F9 and S keys toggle the sound effects and accordingly turn the music and samples on/off as well.

(Source: Help.)

Releases

  USA.svg   USA
Avoid the Noid - DOS 1.0.jpg
Title: Avoid the Noid
Platform: DOS
Released: 1989-??-??
Publisher: ShareData, Inc.
  USA.svg   USA
Avoid the Noid - DOS 1.1, C64.jpg
Title: Avoid the Noid
Platform: DOS
Released: 1990-01-??
Publisher: ShareData, Inc.

Links


Avoid the Noid
Avoid the Noid Platform - DOS.png • Platform - C64.png
Yo! Noid Platform - NES.png