Asmik-Kun Land (FC)

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Asmik-Kun Land
Asmik-Kun Land - FC.jpg
Platform: Famicom
Year: 1991
Developer: Graphic Research

Asmik-Kun Land (アスミッくんランド) is an action game developed by Graphic Research and published by Asmik, and is based on their mascot Asmik-kun (known as Boomer in North America). In the game, evil monsters have taken over Asmik-kun Land. Asmik-kun wants to end the evil, and can do so by making a wish to the Ryuujin (Dragon God). However, the Ryuujin is asleep, and so Asmik-kun must travel through 6 different worlds to retrieve six fragment pieces.

Asmik-kun must proceed through 6 worlds, each with two stages. Asmik-kun can use his tail-whip attack to turn enemies into eggs. These eggs are used as currency for the Tamago Shounin (Egg Merchant). They can be used to buy certain upgrades such as extra lives, time stop, and other attacks. However, the player must be careful, as Asmik-kun does not have a healthbar, and ergo does in one hit.

The game has interesting mechanics. For example, when Asmik-kun comes into contact with certain items he's allergic to (walnuts for example), he will hiccup which interrupts the controls and jumping. Another interesting feature is the bosses. Rather than fight them in action-based combat, you instead play one of three variants of Janken (Rock-Paper-Scissors). Once the boss is defeated, you will get a fragment from them.

While Asmik-kun Land was never released outside of Japan, an English translation of the game was made and is available online.


Asmik Kun Land - FC - Title Screen.png

The title screen.

Asmik Kun Land - FC - Cutscene.png

The prologue.

Asmik Kun Land - FC - Map Screen.png

The map screen, which acts as a level select after the first level is completed.

Asmik Kun Land - FC - Karuka Bonchi.png

The first stage of the first level.

Asmik Kun Land - FC - Guriko.png

Fighting the first boss.

Asmik Kun Land - FC - Tamago Shounin.png

Buying items from the Tamago Shounin (Egg Merchant).


For 1991, the game contains a pretty good amount of songs. There are 17 songs in the game, but one of them appears to go unused. The game also appears to be the only game soundtrack composed by Manabu Ito. According to Fumito Tamayama, Manabu wrote the game's music while he served as a music producer.

Manabu wrote the music in the Graphic Research NES sound driver written by Yasuyuki Hamada and Tamayama using a custom form of Music Macro Language.


# Title Composer Length Listen Download
01 Title Screen Manabu Ito 1:54
02 Cutscene Manabu Ito 0:36
03 Map Screen Manabu Ito 0:42
04 Karuka Bonchi/Shishi Numa Manabu Ito 1:12
05 Mori no Mori Manabu Ito 1:17
06 Nickel Yama/Samusamu Yamamichi/Yumyum Tou Manabu Ito 1:01
07 Shounyuudou Manabu Ito 1:56
08 Yumyum Kai Manabu Ito 0:57
09 Ryuujin no Daichi Manabu Ito 1:41
10 Death Manabu Ito 0:03
11 Stage Clear Manabu Ito 0:03
12 Guriko Manabu Ito 0:51
13 Jinchitori Manabu Ito 0:48
14 Daruma-san ga Koronda Manabu Ito 0:48
15 Boss Defeated Manabu Ito 0:12
16 Tamago Shounin Manabu Ito 1:18
17 Unused Manabu Ito 0:11


(Source: Verification from composers; game lacks credits.)

There are no credits in the game or manual. We have contacted both Fumito Tamayama and Manabu Ito who have verified their roles in the game. It is unknown why the game doesn't have credits, but it appears many Asmik games did not have credits, so it may have been a restriction from the publisher.

Game Rip




Audio Devices

The game uses the 2A03 of the NES. The game uses the triangle channel in conjunction with the noise channel for drums. The DPCM channel is never used.


  Japan.svg   Japan
Asmik-Kun Land - FC.jpg
Title: アスミッくんランド (Asmik-Kun Land)
Platform: Famicom
Released: 1991-12-20
Publisher: Asmik