Aric Wilmunder
From Video Game Music Preservation Foundation Wiki
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Aric Wilmunder was a programmer who worked for LucasArts from around the mid-1980s to the late 1990s. While he mainly worked as an engine programmer, a role in which he designed the famous SCUMM engine used by nearly all of the company's adventure games, he also worked as a sound programmer on several of the company's games.
Wilmunder designed the company's initial DOS sound driver when they brought music development back in-house after outsourcing it to Realtime Associates for several years. He would subsequently help with the integration of the newer iMUSE driver into the SCUMM engine.
Gameography
| Released | Title | Sample |
|---|---|---|
| 1990-??-?? | Night Shift (DOS) | Sound Driver |
| 1990-10-?? | The Secret of Monkey Island (DOS) | Sound Driver |
| 1991-08-?? | Secret Weapons of the Luftwaffe (DOS) | Sound Driver |
| 1991-12-?? | Monkey Island 2: LeChuck's Revenge (DOS) | Sound Support |
| 1992-06-26 | Indiana Jones and the Fate of Atlantis (DOS) | Speech Technology |
| 1993-06-23 | Day of the Tentacle (DOS) | Sound Programming |
| 1993-08-27 | Indiana Jones and the Fate of Atlantis (FMT) | Sound Effects |
| 1993-11-?? | Sam & Max Hit the Road (DOS) | Sound Programming |
| 1995-11-30 | The Dig (DOS) | Sound Programming |