Andrew Edlen

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Andrew J. Edlen
Andrew Edlen - 01.jpg
Born Unknown
Birth Place Alameda, California
Nationality American   USA.svg

Andrew Edlen is an American composer who worked on the New York themes for the Break Thru! games.

Music Development

GEN

Elden used GEMS.

SNES

Elden's music files were converted to David Warhol's sound driver.

GBA

On Dungeons & Dragons: Eye of the Beholder, Elden used Nintendo's MP2K sound engine.

Gameography

Released Title Sample Notes
1993-??-?? Hornet: Naval Strike Fighter (DOS) Arranged Paul Mogg's music with Joseph White.
1993-??-?? National Lampoon's Chess Maniac 5 Billion and 1 (DOS) With Paul Mogg.
1994-03-?? Star Trek: The Next Generation - Future's Past (SNES) (新スタートレック 大いなる遺産IFDの謎を追え) With Joseph White.
1994-??-?? BreakThru! (W16) New York
1994-??-?? Star Trek: The Next Generation: Echoes From the Past (GEN)
1995-01-?? BreakThru! (GB) New York. Arranged by Greg Turner and Eric Neilsen.
1995-01-?? BreakThru! (SNES)
New York. Arranged by David Warhol.
1995-12-31 Top Gun: Fire at Will! (DOS) Additional Audio Processing with Jonathan Hoffberg.
1996-06-01 Top Gun: Fire at Will! (PS1) (トップガン[ファイヤー・アット・ウィルー]) Additional Audio Processing with Jonathan Hoffberg.
1997-??-?? 101 Dalmatians: Escape From DeVil Manor (W32) Additional Sound Support: Sound Effects
1998-??-?? Top Gun: Fire at Will! (MAC) Additional Audio Processing with Jonathan Hoffberg.
1998-03-01 SimSafari (W32) Sound Design with Robert Kauker, Louise Land, and Kent Jolly.
2002-10-30 Dungeons & Dragons: Eye of the Beholder (GBA)
2008-07-07 SPOGS Racing (WII)

Image Gallery

Links