Alex DeMeo
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Alex DeMeo began his career as a programmer for Activision in 1984. He designed some of his own games and ported other popular games to systems like the Atari 2600 and 7800. In 1989, DeMeo and a couple other Activision employees founded Absolute Entertainment, where he became part of the in-house development team, Imagineering, Inc. There, DeMeo continued to develop and design games and occasionally help with the audio. However, due to the nature of the Imagineering, most of the games DeMeo worked on were awful movie tie-ins, though he did manage to work on several more creative titles like A Boy and His Blob, Flight of the Intruder, and Battle Tank. When Imagineering closed down in 1994, DeMeo left the video game industry for good.
Contents
Audio Development
Commodore 64
DeMeo developed and used SoundMaker and MusicMaker, parts of Garry Kitchen's GameMaker.
Game Boy/NES
DeMeo used Stuart E. Ross' sound drivers.
Master System/Game Gear
DeMeo with Scott Marshall coded a sound engine and wrote the music in assembly.
This sound driver was used by Byte Size Sound in Beavis and Butt-Head, according to similar SFX to Mark Van Hecke.
SNES
DeMeo provided Bitmasters's SLICK/Audio by David O'Riva, which began to be used by in-house composers.
Gameography
Picture Gallery
Manual of Pete Rose Baseball (A26).
DeepSID, 2018-10-28.
Links
- mobygames.com/developer/sheet/view/developerId,58987/ - MobyGames.
- facebook.com/alex.demeo.98 - Facebook.
