Aladdin (NES)
Aladdin | ||||||
![]() |
||||||
|
- This is for the licensed version of the NES game. For the unlicensed versions, see Aladdin: Hummer Team (NES) and Aladdin: Super Game (NES).
Aladdin is an action-platformer based on the previously-released Genesis version. The NES and Game Boy conversions are the same, and both converted courtesy of England-based NMS Software. In the game, Aladdin must make his way through nine levels.
While the game was praised for its fluid animation, the game received negative backlash from critics for its dull graphics, the short soundtrack, and the poor play control. This could be attributed to the NES version's short development team; it was programmed by Mark Crane with graphics by Steve Beverley, and audio by Mark Cooksey. In fact, there are many people who believe the unlicensed NES version of Aladdin is far superior to the licensed NES version. The Lion King (NES) also received the same criticism, with many gamers agreeing that its unlicensed counterpart was far superior to the licensed version.
Unlike the Game Boy version, the NES version was only released in Europe, and never saw release in North America or Japan, possibly because the game was released as late as 1994.
Contents
Screenshots
Music
For 1994, the game has a very short soundtrack; only four songs. However, three of the four songs are arrangements of the film score by Alan Menken. The second stage theme was originally written for the Sega Genesis version of Aladdin, and named "Arabic Ne Naw", but was later scrapped for the song "Camel Jazz". However, the song would later be arranged and used in the Genesis version of The Jungle Book, titled "Jungle Jazz". Because Arabic Ne Naw takes plays for almost 3 minutes before looping, the fadeout is made when the first loop starts. The "Stage Clear" music is just a snippet of Prince Ali. Also, because this game was only released in Europe/PAL regions, the recording is played back in PAL, as opposed to the North American/Japanese NTSC speed.
Mark Cooksey did all the arrangements of the NES version, writing MIDI files in C-Lab Notator, and converting his MIDI files to 6502 assembly instructions in his sound driver.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | A Whole New World | Alan Menken | Mark Cooksey | 2:14 | Download | |
02 | Prince Ali | Alan Menken | Mark Cooksey | 1:43 | Download | |
03 | Arabic Ne Naw | Tommy Tallarico, Donald Griffin | Mark Cooksey | 3:00 | Download | |
04 | Stage Clear | Alan Menken | Mark Cooksey | 0:05 | Download |
Credits
- Ripper: Quietust
- Recorder: Doommaster1994
- Game Credits:
- Not Credited Composer: Alan Menken
- Not Credited Composer: Tommy Tallarico
- Not Credited Composer: Donald Griffin
- Not Credited Arranger: Mark Cooksey
(Verified by Mark Cooksey; game lacks credits)
The game does not have credits upon completion. The Game Boy version, which is the same game as the NES version does have credits, but fails to credit the audio designer. We have contacted Mark Cooksey, who verified working on this game. Mark has also listed the game in his works on his website.
Game Rip
Ripping NES music is a very arduous process that is beyond the scope of this site.
Audio Devices
The game uses the 2A03 of the NES. The DPCM channel is never used. The game uses Mark Cooksey's sound driver.
Releases
|
Links
- mobygames.com/game/nes/disneys-aladdin - MobyGames.
- gamefaqs.gamespot.com/nes/567289-disneys-aladdin - GameFAQs.
- Games Released In 1994
- Games Developed By NMS Software
- No Amazon
- Games
- Aladdin (NES)
- Games By Alan Menken
- Games By Tommy Tallarico
- Games By Donald Griffin
- Games By Mark Cooksey
- Games Without Credits
- Games That Use NSF
- Games Released In Germany
- Nintendo Entertainment System Games
- Games Published By Virgin Interactive Entertainment
- Needed Song Descriptions