AUD
From Video Game Music Preservation Foundation Wiki
Audio | |||||
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Developer: | Westwood Studios | ||||
Header: | Unknown | ||||
Content: | PCM | ||||
Instruments: | Intrinsic | ||||
Target Output
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Released: | 199?-??-?? | ||||
Extensions |
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AUD (assumingly stands for "audio") is an audio compression format used by Westwood Studios in the late 1990's. It takes raw 16-bit pulse-code modulation audio data compressed with the lossless IMA-ADPCM algorithm. The lossless compression makes it similar to the newer format, FLAC. An AUD decoder used to be part of Winamp's built in waveform plugin, but it was removed. However, there are custom plug-ins that can play AUD in their native form as well as programs to convert AUD into uncompressed WAV.
Players
(Category)
- AUD Player - Winamp
- Game Audio Decoder - foobar2000
- Game Audio Player - Windows
- VGM Stream Decoder - foobar2000
Converters
(Category)
AUD to ?
- AUD Player - Winamp - WAV
- AUD to WAV - DOS - WAV
- Game Audio Decoder - foobar2000 - WAV
- Game Audio Player - Windows - WAV
- VGM Stream Decoder - foobar2000 - WAV
? to AUD
- AUD to WAV - DOS - WAV
Games
(Category)
Released | Title | Sample |
---|---|---|
1995-09-?? | Command & Conquer (DOS) | |
1996-11-22 | Command & Conquer: Red Alert (DOS) | |
1997-11-03 | Blade Runner (W32) | |
1998-08-31 | Dune 2000 (W32) | |
1999-08-27 | Command & Conquer: Tiberian Sun (W32) |
How to Obtain
AUD files usually need to be extracted from game resource files, a process that is different for nearly every game that uses the format.
Links
- sourceforge.net/p/freecnc/git/ci/444bf40d9c8391ecb2f8d56a3e0c4b54b30ef4ea/tree/doc/tech/aud_format.txt - Some technical documentation on format.