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Audio Interchange File Format
Developer: Apple
Header: IFF
Content: PCM
Instruments: Intrinsic
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1988-??-??
First Game: ?
  • *.afc
  • *.aif
  • *.aifc
  • *.aiff

Audio Interchange File Format (AIFF) is an uncompressed audio file format similar to Microsoft's WAV and Creative Labs' VOC. It was developed by Apple who used Electronic Arts' IFF format as a starting point. The format is primarily used by Macintosh games. AIFF files with an "AIFC" extension use lossless compression.

The VGMPF will not store the ripped soundtrack of games that use AIFF because the ratio is 1-to-1 (and because they take up too much space). The OGG recording will sound nearly identical, so the AIFF format is not needed.







AIFF to ?

? to AIFF


Released Title Sample
1992-0?-?? L'Ange et le Demon (CDI)
1992-??-?? Kid Works 2 (MAC)
1996-04-26 Doom (3DO)
1997-0?-?? Le Roi des Fjords (W32)

How to Obtain

AIFF files usually have to be manually extracted from game files, a process that is different for pretty much every game that uses them.


All AIFF files use an IFF tree structure, and the identifier is AIFF.

IFF Tree Structure

File Root
└─ FORM:AIFF     - IFF header
   ├─ COMM       - Format details chunk
   └─ SSND       - Sample sound data chunk