AIFF
From Video Game Music Preservation Foundation Wiki
Audio Interchange File Format | |||||
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Developer: | Apple | ||||
Header: | IFF | ||||
Content: | PCM | ||||
Instruments: | Intrinsic | ||||
Target Output
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Released: | 1988-??-?? | ||||
First Game: | ? | ||||
Extensions |
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Audio Interchange File Format (AIFF) is an uncompressed audio file format similar to Microsoft's WAV and Creative Labs' VOC. It was developed by Apple who used Electronic Arts' IFF format as a starting point. The format is primarily used by Macintosh games. AIFF files with an "AIFC" extension use lossless compression.
The VGMPF will not store the ripped soundtrack of games that use AIFF because the ratio is 1-to-1 (and because they take up too much space). The OGG recording will sound nearly identical, so the AIFF format is not needed.
Contents
Players
(Category)
- Audacity - Linux, Macintosh, Windows
- DeliPlayer - Windows
- foobar2000 - Windows
- GoldWave - Windows
- JAM For Windows - Windows
- Play SND - DOS
- Winamp - Android, Macintosh, Windows
- Windows Media Player - Windows
- XMPlay - Windows
Editors
(Category)
Converters
(Category)
AIFF to ?
- Audacity - Linux, Macintosh, Windows - AAC, AC3, AMR, AU, FLAC, MP2, MP3, OGG, WAV, WMA
- foobar2000 - Windows - AAC, AU, FLAC, OGG, MP3, MusePack, WAV, Wave64, WavPack
- GoldWave - Windows - AAC, AIFFC, AU, IFF, FLAC, OGG, OPUS, M4A, MP3, RAW, VOC, VOX, WAV, WMA, XAC
- JAM For Windows - Windows - WAV
- Play SND - DOS - RAW, SND (Tandy), VOC, WAV
? to AIFF
- Audacity - Linux, Macintosh, Windows - AAC, AU, FLAC, MP2, MP3, OGG, WAV, WMA
- foobar2000 - Windows - Any format it can open natively or through plugins.
- GoldWave - Windows - AAC, AIFF, AIFFC, AU, FLAC, OGG, OPUS, M4A, MP3, RAW, VOC, VOX, WAV, WMA, XAC
- jPSXdec - Java - GRN, RTF, RTR, XA, XAS
Games
(Category)
Released | Title | Sample |
---|---|---|
1992-0?-?? | L'Ange et le Demon (CDI) | |
1992-??-?? | Kid Works 2 (MAC) | |
1996-04-26 | Doom (3DO) | |
1997-0?-?? | Le Roi des Fjords (W32) |
How to Obtain
AIFF files usually have to be manually extracted from game files, a process that is different for pretty much every game that uses them.
Technical
All AIFF files use an IFF tree structure, and the identifier is AIFF.
IFF Tree Structure
File Root │ └─ FORM:AIFF - IFF header ├─ COMM - Format details chunk └─ SSND - Sample sound data chunk
Links
- en.wikipedia.org/wiki/Aiff - Wikipedia.