ADL (Coktel Vision)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Coktel Vision AdLib Music
ADL (Coktel Vision).png
Developer: Coktel Vision
Header: Custom
Content: Notational
Instruments: Internal
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis.png Output - PSG - No.png
Released: 1992-??-??
First Game: Gobliins 2: The Prince Buffoon (DOS)
  • *.adl

The ADL format was created by Coktel Vision. The format has a lot of similarities with MUS (AdLib) and SND (AdLib) formats, which were also used by Coktel Vision for earlier games like Gobliiins (DOS).

Most, if not all, music scores in this format were composed by Charles Callet.







ADL to ?

? to ADL


Released Title Sample
1992-??-?? Gobliins 2: The Prince Buffoon (DOS)
1992-??-?? Inca (DOS)
1992-??-?? Ween: The Prophecy (DOS)
1993-??-?? Goblins Quest 3 (DOS)
1993-??-?? Inca II: Wiracocha (DOS)
1993-??-?? Lost in Time (DOS)

How to Obtain

ADL files usually have to be extracted from game files. They are usually placed inside of ITK/STK resources, and may be additionally compressed in TOT and EXT archives. CoktelADL2VGM utility is very handy for extraction and conversion.


The format seems to be similar to MUS (AdLib), except the instrument timbres are stored internally and without names. Musical notation is also similar to MIDI but with some differences.