ADL (Coktel Vision)
|Coktel Vision AdLib Music|
|First Game:||Gobliins 2: The Prince Buffoon (DOS)|
The ADL format was created by Coktel Vision. The format has a lot of similarities with MUS (AdLib) and SND (AdLib) formats, which were also used by Coktel Vision for earlier games like Gobliiins (DOS).
Most, if not all, music scores in this format were composed by Charles Callet.
ADL to ?
? to ADL
|1992-??-??||Gobliins 2: The Prince Buffoon (DOS)|| |
|1992-??-??||Ween: The Prophecy (DOS)|| |
|1993-??-??||Goblins Quest 3 (DOS)|
|1993-??-??||Inca II: Wiracocha (DOS)|
|1993-??-??||Lost in Time (DOS)|| |
How to Obtain
ADL files usually have to be extracted from game files. They are usually placed inside of ITK/STK resources, and may be additionally compressed in TOT and EXT archives. CoktelADL2VGM utility is very handy for extraction and conversion.
- sierrahelp.com/forums/viewtopic.php?t=4236 - Coktel Vision ITK-STK file extractor.
- github.com/DrMcCoy/CoktelADL2VGM - CoktelADL2VGM - Tool to convert Coktel Vision's AdLib music to VGM.
- github.com/binarymaster/CoktelADL2VGM/tree/extract - patched CoktelADL2VGM to extract original game files without conversion.
- github.com/scummvm/scummvm/blob/master/engines/gob/sound/adlplayer.cpp - ScummVM's Coktel Vision ADL player code.