Difference between revisions of "Brian Coburn"

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'''''Brian Coburn''''' is an American composer and sound designer known for his work with [[Sega]]. In 1981 Brian attended the University of California, Santa Cruz and graduated in 1985. His video game music career began at [[Sega]] when he joined them in 1992. While working there, he composed some music for them but mostly ended up making sound effects. He worked at Sega until 1997. Brian no longer composes video game music but continues to program video games among other things.
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Brian Coburn is an American 'composer' and 'sound designer' known for his work with [[Sega]], as well as winning the Masters Degree in '''Earrape And Fart Synthesis''' (narrowly beating [[Steve Hayes]]).
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In 1981 Brian attended the University of California, Santa Cruz and graduated in 1985, which many claim was due to Brian's own manipulation of the exam results through drowning out those actually marking the exams with the annoyance of his own 'compositions'.
 +
 
 +
His video game music career began at [[Sega]] when he joined them in 1992. While working there, he composed some music for them but mostly ended up making sound effects, many inspired from his various times idling around on his laptop wanking off in the bog on ICQ and having a big shit at the same time.
 +
 
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Unfortunately for him, he was given the sack in 1997 when he was found guilty of using his bodily functions as sound samples and remixing others' sound effects into undecipharable loud noises post-localisation. Brian no longer composes video game music (did he anyway?) but continues to suffer from extreme constipation, among other things like drilling holes in his neighbours' garden fence to the tune of the Sonic Spinball options theme.
  
 
==Music Composition==
 
==Music Composition==
 
===32X===
 
===32X===
For Doom, Brian obtained the original files from [[Bobby Prince]]. He used [[GEMS]] for the conversion.
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For Doom, Brian obtained the original files from [[Bobby Prince]]. He used [[GEMS]] for the conversion, which took him about thirty minutes of an evening well spent farting his arse off in the STI loos, essentially turning them (and the masterpieces he was working on) into a pile of stinking, lingering shite.
  
 
===Genesis===
 
===Genesis===
Brian used [[GEMS]], the program used by most composers at [[Sega]] of America.
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Brian used [[GEMS]], the program used by most composers at [[Sega]] of America, because he was a lazy fucking twat who didn't know how to use an FM synthesiser beyond making it have uncontrollable diarrhoea.
  
 
==Gameography==
 
==Gameography==

Revision as of 13:39, 1 December 2021

Brian Coburn
Brian Coburn - 1.jpg
Born February 7, 1963 (Age 52)
Birth Place USA
Nationality American   USA.svg
Website www.briancoburn.com

Brian Coburn is an American 'composer' and 'sound designer' known for his work with Sega, as well as winning the Masters Degree in Earrape And Fart Synthesis (narrowly beating Steve Hayes).

In 1981 Brian attended the University of California, Santa Cruz and graduated in 1985, which many claim was due to Brian's own manipulation of the exam results through drowning out those actually marking the exams with the annoyance of his own 'compositions'.

His video game music career began at Sega when he joined them in 1992. While working there, he composed some music for them but mostly ended up making sound effects, many inspired from his various times idling around on his laptop wanking off in the bog on ICQ and having a big shit at the same time.

Unfortunately for him, he was given the sack in 1997 when he was found guilty of using his bodily functions as sound samples and remixing others' sound effects into undecipharable loud noises post-localisation. Brian no longer composes video game music (did he anyway?) but continues to suffer from extreme constipation, among other things like drilling holes in his neighbours' garden fence to the tune of the Sonic Spinball options theme.

Music Composition

32X

For Doom, Brian obtained the original files from Bobby Prince. He used GEMS for the conversion, which took him about thirty minutes of an evening well spent farting his arse off in the STI loos, essentially turning them (and the masterpieces he was working on) into a pile of stinking, lingering shite.

Genesis

Brian used GEMS, the program used by most composers at Sega of America, because he was a lazy fucking twat who didn't know how to use an FM synthesiser beyond making it have uncontrollable diarrhoea.

Gameography

Released Title Sample
1992-??-?? Batman Returns (GEN) (バットマン・リターンズ)
1992-??-?? NFL Sports Talk Football '93 Starring Joe Montana (GEN)
1992-07-31 Ecco the Dolphin (GEN) (エコー・ザ・ドルフィン)
1993-??-?? The Amazing Spider-Man vs. The Kingpin (SCD) Sound & Effects
1993-??-?? Cyborg Justice (GEN)
1993-??-?? Ecco the Dolphin (SCD) Digital Sound Effects
1993-??-?? Jurassic Park (SCD) (ジュラシック・パーク)
1993-??-?? Sonic the Hedgehog Spinball (GEN) (ソニック・スピンボール)
1994-??-?? Doom (32X) (ドゥーム)
1994-??-?? Ecco: The Tides of Time (SCD) Sound Effects and Foley
1994-??-?? Greatest Heavyweights (GEN) (グレイテスト ヘビーウエイツ)
1995-??-?? The Adventures of Batman and Robin (SCD) Gameplay Sound FX
1995-??-?? Nightmare Circus (GEN) Sound Effects
1995-??-?? Wild Woody (SCD) Gameplay Effects
1996-??-?? Ecco the Dolphin (W16) Digital Sound Effects
1996-09-30 Mr. Bones (SAT) (ミスター・ボーンズ) Sound Design, Audio Programming
2003-10-31 The Lord of the Rings: Return of the King (W32) Sound Designer
2003-11-05 The Lord of the Rings: The Return of the King (GC) (ロード オブ・ザ リング 王の帰還) Sound Designer
2003-11-11 Atari: 80 Classic Games in One (W32) Interface Sound
2005-05-05 Dungeon Lords (W32)
2005-08-16 Death Jr. (PSP) Additional Sound: Sound Effects Contractor

Links