Paul Webb

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Paul George Webb
Paul Webb - 01.png
Gender Male
Born 1956?
Birth Place Salt Lake City, Utah, USA
Nationality American   USA.svg
Aliases P. Webb

Paul Webb is an American composer and sound designer. He was the lead audio designer for Sculptured Software.

Webb attended Mannes College of Music from 1978 to 1981 and got a diploma in Classical Guitar. He originally wanted to teach music, but then got interested in computer programming and decided he wanted to make video game music. From 1985 to 1997, he was employed at Sculptured Software. He scored all of their NES games, and then during the SNES era, he collaborated with new composers at Sculptured, mainly Mark Ganus and Kingsley Thurber. When the Nintendo 64 came out, Webb thought there was no more need for his expertise and quit the video game industry.

Webb's music mostly consists of rock or jazz. His best known scores are for the Star Wars series on SNES.

Ever since 2007, Webb has been working at CleaOne as a Technical Support Engineer.

Audio Development

When there was a Sega port of a Nintendo game, Neuromantic Productions would usually convert Webb's music. However, Webb composed the music to some Genesis games as well.

Commodore 64

Webb's music for Scooby Doo: Microillusions (C64) is in the same driver as Rob Sisinni's for Main Frame (C64). Both games were programmed by Peter Ward and published by Microillusions. Ward programmed Scooby Doo at Sculptured Software.

Genesis / Mega Drive

Most of Webb's music utilized the GEMS sound engine, except for Pac-Mania, which uses Mark Miller's SEGA Music Development System. Because of how much time has passed, Webb doesn't remember exactly how he developed music for the Sega Genesis.

NES

Webb had this to say about his NES music:

Most of what I did for Sculptured Software I did with audio drivers and tools developed in-house under my supervision. My NES days go way back, but if I recall right, I took the sounds that the NES sound chip could produce and sampled them on a sampling keyboard and then composed using those samples. I don't recall how we converted my compositions over to program code.

I think the key to my success on those early game platforms was that I had a thorough technical understanding of the capabilities and limitations of the hardware and drivers, and tried to push those limits as far as I could, finding ways to "make a virtue of necessity". In the very early PC days I actually rewrote their sound driver in assembly language to provide sound effects with the music.

His Nintendo music sounds similar to that of Michiharu Hasuya's in terms of style and instruments. According to Webb, the sound engine was by Ken Moore.

According to Mario Gonzalez, the driver required the music to be entered in assembly.

Nintendo 64

Webb used MusyX by Factor 5.

SNES

Webb had this to say about his SNES music:

There was BMus, which had a rather awkward user interface but allowed you to create music and sound effects and send them directly to the SNES for playback. Later we developed "Wolfgang", which I designed, which was sort of a cross between a score editor and midi sequencer. It also allowed you to put in notes and play them back directly on the SNES. I can't remember if we ever developed a midi converter for that.

The instruments were taken from an Ensoniq EPS workstation. Coincidentally, Bobby Prince who did the original DOS version of Doom (DOS) used this keyboard, and Webb did the SNES conversion.

Webb says that while scoring Super Star Wars: The Empire Strikes Back (SNES), he was given the original handwritten scores from John Williams.

Mark Knight, who used the driver while working for Mindscape, recalled a sound system called "Berlioz", so this is most likely what the B stood for.

Gameography

The games Hoversprint (AMI) and (AST) credit a "P. Webb" for music. It is currently unknown if this is the same Paul Webb or someone else.

Released Title Sample Notes
1987-??-?? SDI (DOS) Music / Sound Programming
1989-04-?? Dark Chambers (A78) Composer?
1989-09-25 Bar Games (DOS)
1989-??-?? Mario Bros. (A8) Arranger?
1989-??-?? Super Solvers: Midnight Rescue! (DOS)
1989-??-?? Super Solvers: Outnumbered! (DOS)
1990-??-?? Alien Brigade (A78) Composer?
1990-??-?? Commando (A78) Arranger?
1990-??-?? MetalMech: Man & Machine (NES) (メタルフレーム サイバスター)
1990-??-?? Midnight Mutants (A78)
1990-??-?? Super Solvers: Challenge of the Ancient Empires! (DOS) Music Orchestration with William Susman
Sound Effects
1990-??-?? Treasure Mountain! (DOS)
With William Susman.
1991-??-?? Eliminator Boat Duel (NES)
1991-??-?? Fatal Run (A78)
1991-??-?? Kingdom Crusade (GB) (The Legend of Prince Valiant)
1991-??-?? Mickey's Colors & Shapes (DOS)
1991-??-?? Robin Hood: Prince of Thieves (NES)
1991-??-?? Pac-Mania (GEN)
1991-05-?? Monopoly (NES) (モノポリー)
1991-10-?? Roger Clemens MVP Baseball (NES)
1991-12-?? Monopoly (GB)
1992-??-?? Hoversprint (AMI) Composer?
1992-??-?? Hoversprint (AST) Composer?
1992-??-?? Jack Nicklaus Golf (SNES) Composer?
1992-??-?? Star Wars: The Empire Strikes Back (NES) (スター·ウォーズ 帝国の逆襲)
Arranged John Williams' music.
1992-??-?? WWF Steel Cage Challenge (NES)
1992-??-?? WWF Super Wrestlemania (GEN) Composer
1992-02-?? Boggle Plus (GB)
1992-03-?? T&C II: Thrilla's Surfari (NES)
1992-03-?? WWF Super Wrestlemania (SNES) (WWFスーパーレッスルマニア)
1992-05-?? Jack Nicklaus Golf (GB)
1992-06-?? Day Dreamin' Davey (NES)
1992-06-?? High Stakes Gambling (GB)
1992-09-?? Roger Clemens MVP Baseball (GB) (MVPベースボール)
1992-09-?? WWF Superstars 2 (GB) (WWFスーパースターズ2)
1992-??-?? NCAA Basketball (SNES) (スーパーダンクショット)
1992-10-?? Stanley: The Search for Dr. Livingston (NES)
1992-11-?? Super Star Wars (SNES) (スーパースターウォーズ) Arranged John Williams' music.
1992-11-?? Tecmo NBA Basketball (NES)
With George Sanger.
1992-12-25 Tecmo Super NBA Basketball (SNES) (テクモスーパーNBAバスケットボール)
With George Sanger and Mark Ganus.
1993-05-19 Robin Hood: Prince of Thieves (GB) Arranged by David Whittaker.
1993-06-?? WWF Royal Rumble (SNES) (WWFロイヤルランブル) With Dean Morrell and Kingsley Thurber.
1993-10-?? Super Star Wars: The Empire Strikes Back (SNES) (スーパー・スター・ウォーズ 帝国の逆襲) Arranged John Williams' music.
1993-11-?? NHL Stanley Cup (SNES) With Mark Ganus.
1994-09-?? Mortal Kombat II (SNES) Sound effects with Dean Morrell and James Hebdon.
1994-10-?? Super Star Wars: Return of the Jedi (SNES) (スーパースターウォーズ:ジェダイの復讐) Arranged John Williams' music.
1994-11-?? The Ren & Stimpy Show: Time Warp (SNES)
1994-??-?? The Punisher (GEN) Composer?
1995-08-?? Doom (SNES) (ドゥーム)
Arranged Bobby Prince's music.
1995-11-?? WWF Wrestlemania: The Arcade Game (SNES) (WWFレッスルマニア:ジアーケードゲーム)
1996-11-?? Space Jam (SAT) Sound Design with Kingsley Thurber.
1998-??-?? Stratosphere: Conquest of the Skies (W32) With Kingsley Thurber and Dean Morrell.
1998-12-11 Monopoly (GBC) (ゲームボーイ モノポリー)
2000-11-?? Rugrats in Paris: The Movie (N64) Sound Effects
2001-08-21 NCAA College Football 2K2: Road to the Rose Bowl (DC) Audio with Jeffrey Oxburrow.
2013-12-31 War on Wheels (NES)
2014-08-04 Scooby Doo: Microillusions (C64)
Unreleased Akira (GB) Reused audio from Jack Nicklaus Golf (GB).
Unreleased Dino Hockey (NES)
Unreleased The Legend of Robin Hood (NES)
Unreleased Trivial Pursuit (NES) Composer?

Picture Gallery

Links