Zeppelin: Giants of the Sky (DOS)
|Zeppelin: Giants of the Sky|
Zeppelin: Giants of the Sky is certainly one of the slowest business simulators, but it's also one of the most historically accurate. You play the owner of a zeppelin company at the turn of the century; the 20th century that is. You begin your first day on January 1st, 1900 with only one zeppelin in your fleet. You must make strategic decisions in order to develop new airships to amass a fleet, setup offices in various cities, and maintain a thriving business. As time progresses in the world, all the major events of the past will surface and they will affect the price of fuel, gas, and ticket sales. As an added touch, the entire game is displayed in sepia in order to give it that "Old World" feel. If you're looking for a simple, fast-paced sim, you will not appreciate this game. However, if you want an unforgiving micromanagement replica, you may find solace in Zeppelin: Giants of the Sky.
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Zeppelin: Giant of the Sky has really nice music for an AdLib soundtrack which fits the game perfectly. The FM synthesis sounds less chippy, and more vintage. The game takes advantage of the Loudness Sound System, which offers nice music capabilities.
|08||Scheduled Flights||Matthias Steinwachs||Unknown||2:54||Download|
|10||World Record||Matthias Steinwachs||Unknown||1:59||Download|
|11||Flying Competition||Matthias Steinwachs||Unknown||2:13||Download|
|14||Wedding March||Felix Mendelssohn||Unknown||2:17||Download|
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
The LDS music files and RAW sound effects are located in the ./Sound folder. The music files have a .dat extension, but if you rename them to .lds they'll play in AdPlug without any other modification. The RAW audio files are encoded as mono unsigned 8-bit PCM data using little-endian byte order, with a sample rate of 11,025 Hz.
Since the game was originally programmed in German, most of the game's file names are also in German, but the rip available here for download uses translations or new names to more accurately match where the music is played in the game.