World Class Baseball (TG16)
|World Class Baseball|
- For other games in the series, see Power League.
World Class Baseball is a baseball simulation game developed and published by Hudson Soft. It was originally released in Japan in 1988 as Power League along with a Sharp X68000 port.
The game offers a few modes of play; Versus Mode allows you to play with another player, Open Mode is your standard exhibition game, Pennant Mode is the main part of the game where you compete in a pennant race against the other teams, Watch Mode allows you to watch two baseball teams controlled by the computer, and Edit Mode allows you to edit player stats. The Pennant Mode also offers a password of only four characters, making it easy to save and load a player's progress.
Since the game is an early release for the TurboGrafx-16, it is nothing spectacular, and critics gave the game mixed reviews.
World Class Baseball shares its music with the aforementioned Sharp X68000 port, but has its audio downgraded to the TurboGrafx-16's limited C6280 sound chip. There's twelve songs, but most of them are just jingles and fanfares. The main theme is a bit lengthy, but since each game takes a long time, it can get annoying after several repeats. The overall theme of the music consists of rock, which fits the baseball theme. A few tracks like Team Select, Result, and Edit Mode even have a bit of a funk vibe to them. The main theme (Main BGM) is a fast shuffle beat, so it at least matches the pace of the action on-screen.
The music was written by Daisuke Inoue. He wrote the music in the SMF format in Performer and sent his compositions to Hudson, whose sound team implemented it into Takayuki Iwabuchi's sound driver into the game.
|01||Title Screen||Daisuke Inoue||Unknown||0:19||Download|
|02||Team Select||Daisuke Inoue||Unknown||0:47||Download|
|03||Play Ball!||Daisuke Inoue||Unknown||0:02||Download|
|04||Main BGM||Daisuke Inoue||Unknown||2:29||Download|
|05||Chance BGM||Daisuke Inoue||Unknown||2:06||Download|
|07||Home Run||Daisuke Inoue||Unknown||0:03||Download|
|08||Change Side||Daisuke Inoue||Unknown||0:05||Download|
|10||Game Set||Daisuke Inoue||Unknown||0:08||Download|
|11||Edit Mode||Daisuke Inoue||Unknown||2:56||Download|
- Ripper: Sonic of 8! (VGZ)
- Recorder: Doommaster1994
- Game Credits:
(Source: Verification from composer; Game lacks credits.)
The game does not appear to have credits, though it is unknown if beating the Pennant Mode rewards the player with a staff roll or not.
We have contacted Daisuke Inoue who confirmed composing the game's music. Toshiaki Takimoto most likely was the game's arranger; the other games that use the same version of Iwabuchi's sound driver used in this game credit Takimoto as a sound programmer; Hudson's way of crediting the arranger who converted the composers' music into the sound driver.
Ripping TurboGrafx-16 music is an arduous process that is beyond the scope of this site. The music was recorded using in_vgm for Winamp.