Wardner no Mori (FDS)
Wardner no Mori | ||||||
|
- This page is for the Famicom Disk System version. For the arcade version, see Pyros (ARC), for the Genesis version, see Wardner (GEN).
Wardner no Mori (lit. Wardner's Woods) is an action-platformer that was originally an arcade game developed by Toaplan and published by Taito in 1987. The North American release of the arcade version was titled Pyros, while the Wardner name remained in Europe. It was converted to the Famicom Disk System by Daiei Seisakusho and published by Taito in 1988. It is one of two console ports, the other being for the Sega Genesis.
In the game, Dover and his unnamed girlfriend are taking a walk through the woods when a mysterious figure offers to take them on an adventure. After agreeing, the mysterious figure steals Dover's girlfriend, and so it is up to Dover to rescue her from the evil clutches of Wardner.
The game has five levels. Each stage is linear, although the fourth stage is like a maze. Dover can kill enemies with his fireball projectiles. In the first stage, Dover must proceed through the forest, the second stage is inside the factory, the third stage is through the fire mountain, the fourth stage is inside the castle, and the final stage is in the underground where Wardner resides. At the end of each segment is a boss that Dover must defeat to proceed. After beating a stage, Dover can buy items at the shop with the money dropped by enemies. These upgrades include weapon upgrades, additional time for the next level, as well as the magic mantle, which can absorb one hit, as Dover can only take one hit.
The Famicom Disk System version is about on par with the arcade version. Of course, the graphics and audio had to be downgraded for the hardware, but the level design and controls work in a similar fashion to the arcade original.
Contents
Screenshots
Music
Wardner no Mori's music comes from the arcade original by Osamu Ohta. Unfortunately, only half of the tracks made it over to the Disk System version. Unlike the arcade original, there is only one theme for the first four stages, no final boss music, and no boss theme. With that said, most of the songs are note-for-note, but every now and then there's a missed note. The developers most likely had to listen to the arcade or recordings of the arcade by ear and subsequently implement the data. Most of the songs are played at a different tempo than the arcade original; in fact, in this game, they all play at 150 beats per minute. Also, the track Shop is missing a repeated section. While the game does take advantage of the Disk System's expansion audio, it only does so for sound effects.
The track names and ordering are taken from the album TATSUJIN ~TOA PLAN GAME MUSIC SCENE ONE~ (see below).
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Nodoka | Osamu Ohta | Noboru Koshinaka, Isao Mizuguchi | 1:02 | Download | |
02 | Shop | Osamu Ohta | Noboru Koshinaka, Isao Mizuguchi | 1:01 | Download | |
03 | Hi no Yama | Osamu Ohta | Noboru Koshinaka, Isao Mizuguchi | 1:26 | Download | |
04 | Chika e | Osamu Ohta | Noboru Koshinaka, Isao Mizuguchi | 1:03 | Download | |
05 | Ending | Osamu Ohta | Noboru Koshinaka, Isao Mizuguchi | 0:18 | Download | |
06 | Game Over | Osamu Ohta | Noboru Koshinaka, Isao Mizuguchi | 0:02 | Download |
Credits
- Ripper: MrNorbert1994
- Recorder: Doommaster1994
- Game Credits:
- Uncredited Composer: Osamu Ohta
- Uncredited Arranger: Noboru Koshinaka
- Uncredited Arranger: Isao Mizuguchi
(Sources: 1, 2, 3, 4; Game lacks credits.)
Like its arcade counterpart, there are no credits; after the ending the game goes back to the title screen. The manual should be checked for credits. All of the other games by the same developer that have credits give credit to the same two sound designers, and so they have been identified as the arrangers, though it's possible only one served as a music arranger while the other only served as a sound effects designer. The credits screenshots above are taken from Arkanoid II: Revenge of DOH (FC), Chase H.Q., Flipull, and Yuu Maze, respectively. In addition, the company's two PC Engine games also credit the same two people; Taito Chase H.Q. and Gokuraku! Chuuka Taisen (PCE).
Albums
|
Game Rip
Audio Devices
The game uses the 2A03 for music and sound effects, and only the RP2C33 of the FDS is used for sound effects. The game uses Noboru Koshinaka's sound driver.
Releases
|
Links
- gamefaqs.gamespot.com/famicomds/578563-wardner-no-mori - GameFAQs.
- mobygames.com/game/35873/pyros/ - MobyGames.
Pyros | |
Pyros / Wardner no Mori | • • |
Notable Songs | Nodoka • Shop • Hi no Yama • Chika e • Ending • Game Over |
Notable Personnel | Osamu Ohta • Noboru Koshinaka • Isao Mizuguchi • Kazuo Okabayashi |
Notable Companies | Toaplan • Taito Corporation • Daiei Seisakusho • Dragnet |