Difference between revisions of "WMA"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Line 4: Line 4:
 
| Developer  = [[Microsoft]]
 
| Developer  = [[Microsoft]]
 
| Header      = Unknown
 
| Header      = Unknown
 +
| Custom      = PCM
 +
| Instruments = Intrinsic
 
| OutputDA    = Yes
 
| OutputDA    = Yes
 
| OutputMIDI  = No
 
| OutputMIDI  = No
 
| OutputFM    = No
 
| OutputFM    = No
 
| OutputPSG  = No
 
| OutputPSG  = No
| Instruments = Intrinsic
 
 
| Released    =  
 
| Released    =  
 
| FirstGame  =  
 
| FirstGame  =  

Revision as of 13:54, 30 October 2014

[[Category: Formats With {{{Content}}} Content]]
Windows Media Audio
WMA.png
Developer: Microsoft
Header: Unknown
Content: {{{Content}}}
Instruments: Intrinsic
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Extensions
  • *.wma

Windows Media Audio (WMA) is a container format for four distinct audio codecs. The first codec is based off of Henrique Malvar's lossy compression algorithm similar to MP3. The second uses a lossless algorithm similar to FLAC. The third is a lossy codec used for encoding human speech, similar to SPEEX. The fourth is a more advanced lossy codec meant to compete with M4A and OGG. All of the codecs housed in WMA are under patents and copyrights owned by Microsoft. The format is closed-source and capable of being encrypted for DRM. Because of this, the only music that will be stored in any of the WMA formats are games that use lossy WMA for music, since lossless codecs can be converted without a decrease in quality.


Players

(Category)


Editors

(Category)


Converters

(Category)

WMA to ?

? to WMA


Games

(Category)


Links