Difference between revisions of "WMA"
From Video Game Music Preservation Foundation Wiki
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{{Infobox Format | {{Infobox Format | ||
− | | Title | + | | Title = Windows Media Audio |
− | | Format | + | | Format = WMA |
− | | Developer = [[Microsoft]] | + | | Developer = [[Microsoft]] |
− | | Released | + | | Released = |
− | | FirstGame = | + | | FirstGame = |
| Extension01 = *.wma | | Extension01 = *.wma | ||
}} | }} | ||
− | '''''Windows Media Audio (WMA)''''' is a container format for four distinct audio codecs. The first codec is based off of [[Henrique Malvar]]'s lossy compression algorithm similar to [[MP3]]. The second uses a lossless algorithm similar to [[FLAC]]. The third is a lossy codec used for encoding human speech, similar to [[SPEEX]]. The fourth is a more advanced lossy codec meant to compete with [[ | + | '''''Windows Media Audio (WMA)''''' is a container format for four distinct audio codecs. The first codec is based off of [[Henrique Malvar]]'s lossy compression algorithm similar to [[MP3]]. The second uses a lossless algorithm similar to [[FLAC]]. The third is a lossy codec used for encoding human speech, similar to [[SPEEX]]. The fourth is a more advanced lossy codec meant to compete with [[M4A]] and [[OGG]]. All of the codecs housed in WMA are under patents and copyrights owned by [[Microsoft]]. The format is closed-source and capable of being encrypted for [[DRM]]. Because of this, the only music that will be stored in any of the WMA formats are games that use lossy WMA for music, since lossless codecs can be converted without a decrease in quality. |
==Players== | ==Players== | ||
+ | <div style="float:right;">([[:Category: WMA Players|Category]])</div> | ||
+ | |||
* [[foobar2000]] - Windows | * [[foobar2000]] - Windows | ||
* [[GoldWave]] - Windows | * [[GoldWave]] - Windows | ||
− | |||
* [[Sound Recorder]] - Windows | * [[Sound Recorder]] - Windows | ||
* [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows | * [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows | ||
Line 22: | Line 23: | ||
==Editors== | ==Editors== | ||
+ | <div style="float:right;">([[:Category: WMA Editors|Category]])</div> | ||
+ | |||
* [[GoldWave]] - Windows | * [[GoldWave]] - Windows | ||
* [[Sound Recorder]] - Windows | * [[Sound Recorder]] - Windows | ||
Line 27: | Line 30: | ||
==Converters== | ==Converters== | ||
− | * [[GoldWave]] - Windows | + | <div style="float:right;">([[:Category: WMA Converters|Category]])</div> |
− | * [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows | + | |
+ | ===WMA to ?=== | ||
+ | * [[GoldWave]] - Windows - [[AAC]], [[AFC]], [[AIFF]], [[AU]], [[IFF]], [[FLAC]], [[MP3]], [[OGG]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[XAC]] | ||
+ | * [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows - [[FLAC]], [[M4A]], [[MP3]], [[OGG]] | ||
+ | |||
+ | ===? to WMA=== | ||
+ | * [[GoldWave]] - Windows - [[AAC]], [[AFC]], [[AIFF]], [[AU]], [[IFF]], [[FLAC]], [[MP3]], [[OGG]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[XAC]] | ||
==Games== | ==Games== | ||
− | [[:Category: Games That Use WMA|Games That Use WMA]] | + | * [[:Category: Games That Use WMA|Games That Use WMA]] |
Revision as of 11:26, 23 October 2014
Windows Media Audio | |||||
Developer: | Microsoft | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
| |||||
Extensions |
|
Windows Media Audio (WMA) is a container format for four distinct audio codecs. The first codec is based off of Henrique Malvar's lossy compression algorithm similar to MP3. The second uses a lossless algorithm similar to FLAC. The third is a lossy codec used for encoding human speech, similar to SPEEX. The fourth is a more advanced lossy codec meant to compete with M4A and OGG. All of the codecs housed in WMA are under patents and copyrights owned by Microsoft. The format is closed-source and capable of being encrypted for DRM. Because of this, the only music that will be stored in any of the WMA formats are games that use lossy WMA for music, since lossless codecs can be converted without a decrease in quality.
Players
(Category)
- foobar2000 - Windows
- GoldWave - Windows
- Sound Recorder - Windows
- VLC - Android, FreeBSD, Linux, Macintosh, Windows
- Winamp - Android, Macintosh, Windows
- Windows Media Player - Windows
Editors
(Category)
- GoldWave - Windows
- Sound Recorder - Windows
Converters
(Category)
WMA to ?
- GoldWave - Windows - AAC, AFC, AIFF, AU, IFF, FLAC, MP3, OGG, RAW, VOC, VOX, WAV, XAC
- VLC - Android, FreeBSD, Linux, Macintosh, Windows - FLAC, M4A, MP3, OGG
? to WMA
Games
Links
- en.wikipedia.org/wiki/Windows_Media_Audio - Wikipedia.
- media.io - Online converter.