Difference between revisions of "User talk:Professor Chaos"

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: But then again, you're right about AY, SC68 and SNDH: They can only work on the original platform; the others would have to emulate another CPU, which takes RAM and time. And if the Atari ST YM files already exist, then it's just a matter of uploading them, and those few kilobytes probably really won't hurt, will they? But perhaps it's better to ask [[User talk:TheAlmightyGuru|Dean]], too. --[[User:Professor Chaos|Professor Chaos]] ([[User talk:Professor Chaos|talk]]) 13:25, 2 December 2019 (EST)
 
: But then again, you're right about AY, SC68 and SNDH: They can only work on the original platform; the others would have to emulate another CPU, which takes RAM and time. And if the Atari ST YM files already exist, then it's just a matter of uploading them, and those few kilobytes probably really won't hurt, will they? But perhaps it's better to ask [[User talk:TheAlmightyGuru|Dean]], too. --[[User:Professor Chaos|Professor Chaos]] ([[User talk:Professor Chaos|talk]]) 13:25, 2 December 2019 (EST)
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== Re-recording of existing [[SID]] soundtracks ==
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Hello. Firstly, thanks for your SID recoding guide! Though now I understand that furter recodings of Commodore 64 might be more complicated than it seemed for me previously, that would help to record them with the best sounding.
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However, I have already recorded some Commodore 64 tracks, just as other users. While for some of them it might be quite simple to decide if they should be re-recorded or not (I can't check all of them right now, in particular which ones are using filters and which ones do not, due to the temporal lack of sound on PC), for some of them it's more difficult. I'd ask about some of them:
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1) Generally: is it OK to use [[JAM For Windows]] at least for recording songs without filters (sounding the same on every SID revision) being 33% stereo-panned? It might be more of personal taste, but I'm personally finding that stereo-panned SIDs sound often better ([[Cybernoid II: The Revenge (C64)]], [[Highlander (C64)]]) than 100% mono, despite SID is actually mono. I also found JAM is producing a short and mostly inaudible click in the very beginning, though it is recognizable while looping in Audacity. Maybe, there is a simpler tool for stereo-panning, I just have not tried it yet.
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2) [[Humphrey (C64)]]: may I ask you what do you think about the usage of filters in its title theme? I feel like [[David Whittaker]] might have added them into that, but years ago, when I was trying to record it, I found that for my ear the overall sound feels too dirty in case filter bias is not 0. The current recoding omits filters, and the resulting sound corresponds the way that Commodore 64 composers in 1983 were performing to work: it's more chippy and stakkato. But, maybe, with another filter bias it sounds much better than just without filter?
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3) [[LED Storm (C64)]]: different filter biases produce very different result (I can't check it via DeepSID right now, but I was able to found some recordings with different presets ([https://www.youtube.com/watch?v=YSg7Q88nnLo 1] and [https://www.youtube.com/watch?v=UU0ZEw1VY4o 2]). It case that game is recorded, should it look like [[Impossible Mission II (C64)]] page?
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--[[User:M1911|M1911]] ([[User talk:M1911|talk]]) 10:36, 10 July 2020 (EDT)

Revision as of 10:36, 10 July 2020

Using YM conversions on Atari ST game pages

It seems YM logging is always not a 1:1 sound presentation of Amstrad CPC game music. For example, some comparison with AY and even VGM rips has revealed to me that YM sound is a bit more harsh and "simplified". Thus, unfortunately, YM rips are probably always a worse option for making recordings than just computer games themselves or AY/VGM files...

However, I was able to found some YM archives with converted YM2149 data from Atari ST. Considering the abovementioned information, they are also not an ideal transcription of a music data. Also, YM does not fully support YM2149 chip. But... Their sound is the same time not too far from "true" game rips' recording. Also, that's at least a "genuine" 80s computer music, it possibly can be played on every platfrom that uses AY chips, including something like Apple II. I'm not sure if something like AY, SC68 or SNDH are "easier" for those machines.

It makes me to think there is some sence in adding the existing YM conversions of non-digital Atari ST games' rips. What do you think about it? I ask you, because you seem to be a proper person for that, having some interest in AY-line sound chips (my apologies for bothering you if not). --M1911 (talk) 16:20, 1 December 2019 (EST)

Nah, you don't bother me. It's hard to bother me. :D Only be patient: It's true I have some interest in AY-3-891x sound, but I'm also still learning about the different AY-3-891x-based platforms and formats.
So you consider adding YM and SNDH files? So users can play Atari ST songs on, for example, Amstrad CPC? Hmm. I am undecided. Not sure if many are going to try that, especially since you can't actually play YM files on Amstrad CPC, but have to convert them to AYC first. Apart from that, personally I don't like log formats in general, they seem bulky.
But then again, you're right about AY, SC68 and SNDH: They can only work on the original platform; the others would have to emulate another CPU, which takes RAM and time. And if the Atari ST YM files already exist, then it's just a matter of uploading them, and those few kilobytes probably really won't hurt, will they? But perhaps it's better to ask Dean, too. --Professor Chaos (talk) 13:25, 2 December 2019 (EST)


Re-recording of existing SID soundtracks

Hello. Firstly, thanks for your SID recoding guide! Though now I understand that furter recodings of Commodore 64 might be more complicated than it seemed for me previously, that would help to record them with the best sounding.

However, I have already recorded some Commodore 64 tracks, just as other users. While for some of them it might be quite simple to decide if they should be re-recorded or not (I can't check all of them right now, in particular which ones are using filters and which ones do not, due to the temporal lack of sound on PC), for some of them it's more difficult. I'd ask about some of them:

1) Generally: is it OK to use JAM For Windows at least for recording songs without filters (sounding the same on every SID revision) being 33% stereo-panned? It might be more of personal taste, but I'm personally finding that stereo-panned SIDs sound often better (Cybernoid II: The Revenge (C64), Highlander (C64)) than 100% mono, despite SID is actually mono. I also found JAM is producing a short and mostly inaudible click in the very beginning, though it is recognizable while looping in Audacity. Maybe, there is a simpler tool for stereo-panning, I just have not tried it yet.

2) Humphrey (C64): may I ask you what do you think about the usage of filters in its title theme? I feel like David Whittaker might have added them into that, but years ago, when I was trying to record it, I found that for my ear the overall sound feels too dirty in case filter bias is not 0. The current recoding omits filters, and the resulting sound corresponds the way that Commodore 64 composers in 1983 were performing to work: it's more chippy and stakkato. But, maybe, with another filter bias it sounds much better than just without filter?

3) LED Storm (C64): different filter biases produce very different result (I can't check it via DeepSID right now, but I was able to found some recordings with different presets (1 and 2). It case that game is recorded, should it look like Impossible Mission II (C64) page?

--M1911 (talk) 10:36, 10 July 2020 (EDT)