User talk:KungFuFurby

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Interplay Notice

I think Rebecca Heineman was invested in co-creating Advanced Real-time Dynamic Interplay as buried in the credits of Out of This World (SNES) with programmers Jim Sproul and John Phillip Britt. That's right. Heineman made three SNES drivers. --Duc4Wikmedia (talk) 19:35, 21 August 2020 (EDT)

I think ARDI supporter Rebecca Heineman was credited as "Super NES Programming" in the credits of Out of This World (SNES), and sound driver programmer Jim Sproul and John Phillip Britt was credited there as "Additional Programming" in the credit roll of the same game, just like with the Brett Hull Hockey games, which listed Chip Level Designs as sound driver programmer. Unfortunately, Heimeman goes uncredited on Claymates (SNES), as it doesn't fit with the other two programmers listed here. --Duc4Wikmedia (talk) 20:04, 21 August 2020 (EDT)

Update

Hold on KFF. I'll plan on revamping the SFC/SNES Sound Driver page, because the fact both the Michelle Simon/Tommy Tallarico and the Basement Boys Software/Chip Level Designs/Equilibrium versions of the N-SPC driver are related. Tallarico used BBS driver for Cool Spot (SNES), while Simon used BBS for Jammit (SNES) and Street Hockey '95 (SNES). --Duc4Wikmedia (talk) 20:39, 3 September 2020 (EDT)

Well another wake up call. The old name for SMSG (SNES Driver) is APU Engine, as sourced on text signatures for Bill Walsh College Football (SNES) and Mickey's Playtown Adventure: A Day of Discovery! (SNES). --Duc4Wikmedia (talk) 21:39, 7 September 2020 (EDT)

I think for these above two games using the signature, "APU" is short for "Audio Processing Unit". --Duc4Wikmedia (talk) 23:31, 9 September 2020 (EDT)

I also missed three SNES simulators in the SNES/SFC Sound Driver page. They are Super Strike Eagle/F-15 Super Strike Eagle, War 2410 and War 3010: The Revolution. I hope KungFuFurby, I'd said Robert C. Ashworth's version of the N-SPC driver is simply a later version of Technos' SNES driver. I'd suggested via message boards on Twitter and the VGMPF page that I think that RPM Racing used an earlier version of Interplay's SNES driver (aka Advanced Real-time Dynamic Interplay) by Rebecca Heineman that did not streams music from the SNES, and I'd thought on Factor 5's page that Super Turrican and Jim Power: The Lost Dimension in 3D used an earlier version of TROET SoundSystem by Chris Hülsbeck (we have to doublecheck Factor 5's name in the title screen of Super Turrican). There's also a separate sound driver by Id Software called SuperFamicom Low Level Sound Driver by Rebecca Heineman and John Carmack that was used in Wolfenstein 3D and Super 3D Noah's Ark. I'd just heard that the Michelle Simon/Tommy Tallarico variant of N-SPC is a branch of Basement Boys Software's SNES driver (since they doublechecked Cool Spot in which Tommy Tallarico used BBS, and doublecheck Street Hockey 95 and Jammit, in which Michelle Simon's name was found in the credits, since they also used BBS). Good luck! --Duc4Wikmedia (talk) 23:31, 9 September 2020 (EDT)

Hold on a second. I clarified that Cal Ripken Jr. Baseball (SNES) is Chip Level Designs, not Andrew Bailey. Got it! --Duc4Wikmedia (talk) 12:47, 10 September 2020 (EDT)