User talk:Doommaster1994

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Hi Doommaster,

Sorry I didn't reply earlier, but I don't really know this system and have just been dipping into the site from time to time, so I didn't know I had a message.

Uh, I am Neil Brennan. Hopefully that helps!

Cheers,

Neil (Nello)

Reply

Hi Nick,

I hate to tell you, but I'm pretty sure I didn't write the Defender Of The Crown music, just arranged it. As far as I can tell, the VGMPF wiki page is accurate.

Send me another LinkedIn request and I'll add you to my contacts.

Cheers,

Neil

Hello

Hello, Nick! I just came here to welcome your work and wish you absence of problems with ripping and recording old games! --M1911 (talk) 07:15, 28 October 2014 (MDT)

  • I played your game, Adventure Cavern (WEB). Good job. It reminds me Memes Mario (but much easy then this game). --M1911 (talk) 08:24, 23 December 2014 (MST)

Hi, M1911. Thanks for your kind words! Unfortunately, I did not develop the game, but I did get to work on the first stage song. I was supposed to end up doing more music but I don't really know what happened. Take care.

  • You can call me Andrei. What format of music did you chose while you added it into the browser? The sound likes NSF or another chiptune format, but using it on Flash looks like it's some type of digital audio like OGG. --M1911 (talk) 02:16, 24 December 2014 (MST)

Hi, Andre. Thanks for asking! Hmm. It's been a while so I don't remember correctly, but I think I gave the programmer an NSF or exported it as a .WAV file through Famitracker and sent it to the programmer. I think I did send him a .WAV file though.

  • Heh, himmeldonnervetter, I'm not German. But there are no difference. I'm looking for cteating a page for this game, that's why I asked you. --M1911 (talk) 08:13, 24 December 2014 (MST)

No problem. I don't know if the game ever got completed though. I'm not even sure if they replaced my Stage 1 song. Hopefully not!--Doommaster1994 (talk) 10:42, 24 December 2014 (MST)

  • Who are they? The authors of this game?
    P.S. Merry Christmas to you! Go onto my channel to cheer up yourself! --M1911 (talk) 22:13, 24 December 2014 (MST)

The programmer(s). I don't remember who programmed it though. Merry Christmas! I'll check out your YouTube channel. I also have a YouTube channel by the same name.--Doommaster1994 (talk) 18:30, 25 December 2014 (MST)

  • And again, Merry Christman to you! 'Cos in Russia it celebrates in 7th of January. And also. Can you help me with VGM logging of these games? I tryed to find VGM rips of them, but they weren't created. I don't understand anything in logging VGM and VGZ file.

Hi, Andre. Thanks for the Christmas wishes! I'd be happy to help. I have ripped Wolfenstein 3D for the Genesis. You can get it by simply going to the Wolfenstein 3D (GEN) page. I'll look at Vanguard later. --Doommaster1994 (talk) 06:11, 6 January 2015 (MST)

  • Damn. I spend many time to install Winamp and his plugins. At the end I delete Winamp absolutelly because this is very uncomfortable (KMPlayer and WMP are much better), often brakes. And the great interface... great too for I'm understanding nothing. What should I do for recording VGMs?

Hi, Andre. If you install Winamp, then download in_vgm, all you need to do is put in_vgm into the Winamp/Plugins directory for it to work. Are you talking about actually logging VGMs, or recording VGM files into MP3, OGG, etc. For recording them into MP3, OGG, etc. I use 'Free Sound Recorder'. You can edit the music in Audacity.

  • OK. I'll try to do it. And also, this is for you

Thanks, Andre! I really appreciate it! Also, I believe I still have the .FTM file, if you want to rerecord the song and re-upload it. The one used in the game sound like it wasn't recorded properly. Or I could fix it. Thanks so much again!--Doommaster1994 (talk) 12:11, 10 January 2015 (MST)

Wolfenstein 3D (3DO)

The page says the the rip is exist. But it isn't, and serfing the web didn't sown me anothing else. Can you fix it or upload the rip?

And in the thread above, you said you have FTM. Can you sent it for me to make more correct sounding, if it didn't lose? --M1911 (talk) 05:49, 12 February 2015 (MST)

Hi, Andre. I believe I got the music from http://forum.zdoom.org/viewtopic.php?f=37&t=23048. Apparently, those are ripped directly from the game ROM. Also, if you send me an e-mail, I'll send you the FTM file, or you can give me your e-mail here if you're comfortable with it.

  • khmelaw@gmail.com --M1911 (talk) 20:18, 12 February 2015 (MST)
  • Check your e-mail for my answer. Then, I added your photo in your page. --M1911 (talk) 03:28, 14 February 2015 (MST)

About the game

You send me the first variant of this song you created fro Adventure Cavern (WEB). Can you sent me the second? --M1911 (talk) 08:45, 19 March 2015 (MDT)

Hi Andre. I'm sorry for the delayed response. Unfortunately, I have not been able to locate the other file, but if I find it, I'll let you know. The original song contained my instrument patches, but the programmer wanted the same sound as Adventure Island, so I had to change it.

That's pretty good! The only thing is that I believe the picture gallery is only for pictures of yourself, but you'd have to ask Dean to make sure.

    • BTW, I wrote the credits for Honda W3DE (DOS) on Pascal (open the EXE file, it lacks malware, the PAS is original). Can you translate it into Greek after the coming of the game itself?
    • I's also trying to make it playing SID file (placed into the EXE itself) via OPL2, like Rdos. And to compile it for DOS itself (the credit program now will run only for Windows 32 and 64-bit, not on DOS mode). And translate this text also for Ukrainian.

Hi, Andre. Unfortunately, I don't know Greek besides a few words. However, I could translate it into Japanese since I know how to localize staff roles and names in Japanese.

Favorites

I've added a new page called Editor's Favorite Songs. This will list the favorite songs for just the editors of this site so we can gauge the overall opinion of the community. Each editor is encouraged to vote for up to five songs per platform as their favorite. If you want to vote for an existing song, add your vote to the total, then add your user name to the comment in the edit code so we can keep track; for example:

2 <!-- Users: TheAlmightyGuru, YourNameHere -->

Of course, you're welcome to add a new song to the list too! I hope you'll join us in creating a list of favorites for each other and our guests! --TheAlmightyGuru (talk) 10:59, 2 February 2016 (MST)

Space 1889 (DOS)

Thanks for making a VGM rip of Space 1889! Could you add it to the rip, or email it to me and I'll add it. :-) --TheAlmightyGuru (talk) 07:24, 7 September 2016 (MDT)

Three Stooges (NES)

Hi there! I posted some info about a correction to the "Interlude" song on the Three Stooges (NES) talk page almost a year ago, but it looks like the recording still has the same incorrect info. I figured maybe it was a good idea to contact you and let you know about it (I didn't want to mess around with your files without your permission, which is another reason of me contacting you).

The song Interlude is actually a short loop of Swingin' The Alphabet, which appears in the 1938 Three Stooges short "Violent is the Word for Curly". Ironically, the wikipedia article for the song even mentions it was included in the game. Septimus Winner is the composer of the song. --SynaMax (talk) 21:58, 21 November 2018 (EST)

Help

Can I help with Marshall Parker and Brian Post? I think they done the music and programmer for NBA Jam (GB), NBA Jam (GG), NBA Jam: Tournament Edition (GB) and NBA Jam: Tournament Edition (GG). --Duc4Wikmedia (talk) 10:50, 1 July 2020 (EDT)

Hi, there! Sure, go ahead. Although Tania Smith told me she did NBA Jam, though I'm wondering if she got that confused with NBA All-Star Challenge. I don't think there's credits in any of them, at least not for the Beam Software staff.

Help

Can I help with Contra Spirits (NES) and NBA Live 96 (GB)! --Duc4Wikmedia (talk) 23:10, 1 July 2020 (EDT)

Hello, there. I personally don't plan on uploading those soundtracks, as I'm not familiar with them, so please feel free!

Help

Can I simplify the Chip Level Designs page! It should be simplified from "Sound Programmer" to "Sound Driver". --Duc4Wikmedia (talk) 22:10, 11 July 2020 (EDT)

Question

I think Stealth ATF (NES) is the only game by Imagineering not to feature Stuart Ross' NES driver. I believe Mark Van Hecke composed the original music, then over the developer's oppositions, Activision hired Russell Lieblich to arrange Mark Van Hecke's original score made for the game. --Duc4Wikmedia (talk) 09:44, 15 July 2020 (EDT)

I could ask Mark, but I'm pretty sure Russell did the music. It sounds similar to his style (listen to SNAFU for the Intellivision). Also, I think Ultimate Air Combat is another one to not use their sound engine, as well as Galaxy 5000. Doommaster1994 (talk) 13:04, 15 July 2020 (EDT)

My question

Is it me, or the games by Rocket Science Productions, Inc. (Bill & Ted's Excellent Video Game Adventure (NES) and The Mutant Virus: Crisis In a Computer World (NES) had the exact same sound driver used by Absolute Entertainment/Imagineering on their NES games?. We need help on updating their Famicom/NES drivers on GDRI, realizing that the two (Absolute/Imagineering and Rocket Science Productions) were the same sound driver creator. --Duc4Wikmedia (talk) 13:42, 15 July 2020 (EDT)

No, they're completely different sound drivers. Doommaster1994 (talk) 16:14, 15 July 2020 (EDT)

Question

Is it me, or didn't Solid Software had any unknown composers? They made one original game, Mohawk & Headphone Jack (SNES). --Duc4Wikmedia (talk) 07:57, 17 July 2020 (EDT)

Didn't know?

I think Stuart Ross programmed two different sound drivers for the NES? That might be weird. I think two of the drivers, from Absolute Entertainment and Rocket Science Productions, Inc. might be identical. I might realize that there is one company using the sound engine. Look up at the hex editing code of using the sound driver? Might possible it could be identical sound engines.

I think I accidentally forgot that Nick Eastridge used his sound driver on Marble Madness (GB) and Klax (GB) (the Mindscape one, not the one by Hudson Soft). --Duc4Wikmedia (talk) 07:46, 29 July 2020 (EDT)

MrNorbert1994 can confirm, the Absolute/Imagineering driver and the Rocket Science Production driver are completely different. From what I remember, Marble Madness was Rare, but I'll have to check again later. --Doommaster1994 (talk) 08:43, 29 July 2020 (EDT)

Question

As far as I'm concerned, I think Total Carnage (GB) might've used Rare's sound engine and David Wise might arranged the music, but both the composer and the sound engine are proven wrong, to programmer Stephen Curtis, who ported the version to the Game Boy. Might be a different arranger and sound engine.

I also thought Alex Rudis composed two games for Gray Matter, B.O.B. (GEN) and The Incredible Crash Dummies (GEN). --Duc4Wikmedia (talk) 21:18, 29 July 2020 (EDT)

I meant Stephen Curtis arranged the soundtrack, and used his own unique driver.

World Games (NES)

I'd believe Software Creations is the co-programmer for World Games (NES). I'd guess the sound driver credit for World Games (NES) is likely wrong. --Duc4Wikmedia (talk) 13:50, 2 August 2020 (EDT)

I believe in the case of Rare's first two SNES games Battletoads In Battlemaniacs (SNES) and Battletoads and Double Dragon (SNES), it infamously does not contain credits, like it was in most of the developer's NES game library, and it was designed to prevent their employees from job offers from other companies. The developers will soon go to be better about credits. --Duc4Wikmedia (talk) 14:13, 2 August 2020 (EDT)

Question

You didn't know about the sound driver of Star Trek: 25th Anniversary (NES). Might be either Visual Concepts' NES driver used for Trog, David Warhol's NES driver, or a unique driver created for Interplay by Scott La Rocca. Might be the latter. So forgot to add it to update GDRI's Famicom/NES driver list --Duc4Wikmedia (talk) 23:16, 12 August 2020 (EDT)

Update

I'll told you an update on the Famicom/NES' GDRI page. The Rocket Science Productions driver used on Bill & Ted's Excellent Video Game Adventure and The Mutant Virus: Crisis in a Computer World was programmed by Stuart Ross of New Potato Technologies (who were the one behind the Absolute/Imagineering NES driver) and it could be the second version. Both opcodes were identical, but they were otherwise different, as it was just as impressive as the likes of Mike Riedel, Ken Moore and David Warhol. The NES Cybernoid driver was attributed to Gremlin Graphics, as the earlier version was programmed by Chris Harvey, and the NES Color a Dinosaur driver was attributed to Virgin Games, as it was programmed by Ed Mangin and Tommy Tallarico.

I'll soon create the Wayne Gretzky Hockey (NES) page. Julian Lefay, the composer was credited as Tools Programming, and Randy Linden was credited as Nintendo Version. --Duc4Wikmedia (talk) 18:36, 13 August 2020 (EDT)

Another update. I think the Mega Drive/Genesis Sound Engine List on GDRI is missing a few games. XBAND, NFL Sports Talk Football '93 Starring Joe Montana, the Akira beta and the Super Star Wars beta all use GEMS. I believe six of the games (Mario Lemieux Hockey, Fantasia, Spider-Man vs. The Kingpin, ToeJam & Earl, Art Alive and M-1 Abrams Battle Tank all use GEMS too (this was the early variant, before 2.1, which the games came out before 2.1 was released on November 1991). I also believe Championship Pro-Am used Rare's custom driver. --Duc4Wikmedia (talk) 18:50, 13 August 2020 (EDT)

I think the only game Brian Schmidt composed for the SNES after Harley's Humongous Adventure (SNES), but did not use Visual Concepts sound engine, was MechWarrior 3050 (SNES). Schmidt himself used a sound driver that was programmed by Lawrence Hiler, Mike Henry and David O'Riva, who invented the SLICK/Audio engine from Chip Level Designs and Bitmasters. --Duc4Wikmedia (talk) 19:16, 13 August 2020 (EDT)

I'm doing an update on Trog! (NES). I think the port was made only by a few people: Scott L. Patterson (programmer), Dean Lee, Bill Stanton (art), Chris Grammer (original arcade music), Scott La Rocca (music conversion), Gregory Thomas (producer), Cary Hammer (additional design) and Brian Fargo (executive producer). The game itself has no credits. --Duc4Wikmedia (talk) 19:36, 13 August 2020 (EDT)

I just spoke to Scott who said the sound was outsourced to Interplay for Trog. Becky Heineman said she programmed the sound driver. --Doommaster1994 (talk) 22:54, 13 August 2020 (EDT)

Visual Concepts Question

What are three of Visual Concepts' games not to carry SMSG.

I think Desert Strike: Return of the Gulf (SNES) and Harley's Humongous Adventure (SNES) used a version of the driver that was written by Rob Hubbard as a variation of Kankichi-kun (this driver was also used on B.O.B. (SNES)). The instruments used here are taken from many different keyboards including the Korg M1, Yamaha SY22, and more.

And also, Claymates (SNES), used Advanced Real-time Dynamic Interplay, written by Jim Sproul, John Phillip Britt and Rebecca Heineman. Too bad, only 2 of 3 are credited, which are Jim Sproul and Phil Britt, and not Heineman herself.

Regarding Game Boy's development, Star Trek: 25th Anniversary (GB) used Heineman's, which was also used by Interplay for Track Meet (GB), and Spot: The Cool Adventure/McDonaldland used a sound driver that was written by Cary Hammer, that was later used by Unexpected Development. --Duc4Wikmedia (talk) 00:10, 14 August 2020 (EDT)

Game Boy/Game Boy Color Sound Engine List

I want a Game Boy/Game Boy Color sound engine list on GDRI. I believe the Mindscape Game Boy Klax game [[Tonka Raceway (GBC) and Nicktoons Racing (GBC) is Eastridge's driver. I think Rebecca Heinemann's driver used on Track Meet was also used by Visual Concepts to do the sound driver Star Trek: 25th Anniversary (GB). John Loose and Cary Hammer programmed his driver that was first ulitized on McDonaldland/Spot: The Cool Adventure by Visual Concepts, then by Unexpected Development and licensed his driver to Borta to do music for Urban Strike (GB). David Warhol's driver was used in Zoop (GB). The MusyX driver was licensed to various composers. I think Rare licensed the driver to Mindscape for Marble Madness (GB). --Duc4Wikmedia (talk) 10:06, 14 August 2020 (EDT)

Question

I believe who were the staff that were behind Bill & Ted's Excellent Video Game Adventure (NES)! I think Acclaim (LJN's parent company) did not use game credits, until 1992 when teams of grey, white and black were introduced. I think it was made by a few people who were: Col Stone, Ernie Corner (producers), Andrew C. Frank (programmer), Frank Lam (art), Stuart Ross (composer/New Potato Technologies), Greg Fischbach (executive producer?), Imagineering (hardware and technology licensee, producer?)

We have to ask Stuart Ross now. If anyone confirmed that Stuart Ross programmed the driver for Rocket Science Productions, then it could be the second version of our driver that was used by New Potato Technologies, then the first version of the driver that was used by Absolute Entertainment.

I also think we have an update on Famicom/NES Driver List on GDRI. I think Images Software programmed a unique driver that appears in Mick & Mack in the Global Gladiators and Chip's Challenge. --Duc4Wikmedia (talk) 22:15, 14 August 2020 (EDT)

Now an update. I think some of the music on Harley's Humongous Adventure (SNES) share some music from Desert Strike: Return to the Gulf (SNES) (in the same scenario Where's Waldo? (NES) share some music with Wayne Gretzky's Hockey (NES)), particularly the title theme.

I think some programmer at Rare developed an unreleased version of the NES Family Feud game (the final version of the NES game was done by developer Beam Software), as well as the unreleased version of the NES Classic Concentration game (the final one was done by Softie) possibly unreleased NES games The Price is Right, Super Password and Card Sharks for GameTek. It is possible that David Wise composed the music for these games. I hope a former programmer at Rare is about to dump the unreleased version of Family Feud, then there is no game credits like the released version (unlike the unreleased version of the NES Days of Thunder, in which Mindscape instead got the version by Beam Software) (because Rare thought they will prevent people to be hired by another developer).

And also of the NES M.C. Kids game I want to forget at GDRIs' Famicom/NES Sound Engine list, I think Virgin Games provided two versions. One for M.C. Kids is possibly provided by Charles Deenen, the other for Color a Dinosaur is provided by Tommy Tallarico. --Duc4Wikmedia (talk) 21:34, 15 August 2020 (EDT)

I'm reworking the Bethesda Softworks page! I think two of these games (Wayne Gretzky Hockey (NES) and Where's Waldo? (NES)) share the same two music. I think I have to ask Mike Pierone, regarding the NES music, regarding the only NES game he had ever did the audio Super Jeopardy (NES), and regarding the sound driver. It was possibly written in Music Macro Langiage.

We have to update the Famicom/GDRI Sound Engine list. --Duc4Wikmedia (talk) 20:48, 16 August 2020 (EDT)

I have an update on Ghoul School (NES). It still has the developer's NES driver, but at least Scott Marshall composed the audio for the game. It is possible that they were certain about Mark van Hecke's involvement. They probably did the sound effects, or might be technical assistance to the developer, or may not. But we had to ask Mark now.

So I'm busy doing Zoop-related stuff. --Duc4Wikmedia (talk) 23:10, 18 August 2020 (EDT)

Ghoul School was done by Scott. I asked him about Mark but he said he never knew/met him. I'm thinking Alex did the sound effects, though I could be wrong. As for Zoop, I would love the Jaguar version to be ripped, but as far as I know, there's no way in doing so. --Doommaster1994 (talk) 23:25, 18 August 2020 (EDT)

Regarding the first two games Zoop SNES and Genesis arranger Brian Schmidt did for the SNES, Desert Strike: Return to the Gulf (SNES) and Harley's Humongous Adventure (SNES), Schmidt used a driver that was possibly programmed by Desert Strike co-composer Rob Hubbard, which is based on Kankichi-kun, and the instruments were taken from many different keyboards including the Korg M1, Yamaha SY22, and more. The rest all used the Visual Concepts driver.

I also believe I have an update on GDRI's Eastridge Technology page. Eastridge developed for the Game Boy, Marble Madness and Klax. Rare handled sound for the former, and Gray Matter possibly did the graphics. Both of them used the font Eastridge used for many Game Boy and NES games.

I think we have to ask Stuart Ross, regarding his NES driver used by Absolute/Imagineering, as well as the music compositions for Bill & Ted's Excellent Video Game Adventure (NES) and The Mutant Virus: Crisis In a Computer World (NES). I think he was software programmers for View-Master Interactive Vision, and then they set up New Potato Technologies with sound clients including Absolute Entertainment and Rocket Science Productions. It is possible Ross might confirm that they did the Rocket Science NES driver.

Stay tuned for more Zoop-related updates. --Duc4Wikmedia (talk) 23:51, 18 August 2020 (EDT)

Regarding the above posts, I think I'm interested in Zoop. --Duc4Wikmedia (talk) 08:02, 19 August 2020 (EDT)

Zoop Question

I think regarding their development Eastridge Technology developed two Game Boy games Marble Madness (GB) and the Game Boy version of Klax (the Mindscape version, not the Hudson version). I think Gray Matter provided the graphics for both, and as for Marble Madness, Rare Ltd. provided the sound for the game, hence why Mindscape used the font used by Eastridge Technology for the games Paperboy 2, the Game Boy version of Paperboy, Gauntlet II, the SNES and Game Boy versions of Pit-Fighter, and many more. Click on the GDRI link for the developer. Go figure.

Stay tuned for more material relating to the Zoop game. --Duc4Wikmedia (talk) 20:48, 19 August 2020 (EDT)

Because I'm busy doing Zoop-related stuff, I'll do two games for [1]:

  • Marble Madness (some programming?) (US/EU Publisher: Mindscape)
Graphics: Gray Matter?: [Some?] Programming, Sound: Rare
  • Klax (US/EU Publisher: Mindscape)
Graphics: Gray Matter?

These games used the same font they use in other NES/Game Boy/SNES games developed by Eastridge Technology. Like with Zoop, Klax is a fun game. --Duc4Wikmedia (talk) 22:09, 19 August 2020 (EDT)

I agree. --Duc4Wikmedia (talk) 23:09, 19 August 2020 (EDT)

Zoop Genesis Question

Here's a question about the upcoming page Zoop (GEN). I think, like the N-SPC/Kankichi-kun driver, Brian Schmidt used his version of the GEMS driver. We have to talk to friend KungFuFurby about both the SNES and Genesis soundtracks. --Duc4Wikmedia (talk) 11:04, 21 August 2020 (EDT)

We'll we just heard about Zoop (GEN), and speaking of the platform, there are quite a few on the Genesis sound engine page that appears to be missing.

Akira		 								GEMS
Championship Pro-Am								Rare custom
NFL Sports Talk Football '93 Starring Joe Montana				GEMS
Super Star Wars		 							GEMS

We just like the Zoop game. --Duc4Wikmedia (talk) 11:11, 21 August 2020 (EDT)

I think I have to speak Beavis and Butt-Head (GEN) composers Marc Baril and Paul Wilkinson and the audio code is likely appears to be GEMS. I have to speak, but I'm not sure if the composers of Radical Entertainment got the GEMS driver from Sega of America. I believe it is published by Viacom New Media, the same company who brought out Zoop. --Duc4Wikmedia (talk) 14:09, 21 August 2020 (EDT)

Agree with all the conditions. I think Brian Schmidt's variant of GEMS was featured in the soundtrack of Zoop (GEN). This is a fun game. I think, we spoke to Rob Hubbard himself that he used Visual Concepts' driver on NHL 95 (SNES). We regard that Russell Lieblich is missing his Genesis games, as well as games that go by his alias "Lieblich Sound Design". --Duc4Wikmedia (talk) 19:38, 21 August 2020 (EDT)

Advanced Real-Time Dynamic Interplay (SNES Driver)

I'll see and get a draft for the page Advanced Real-time Dynamic Interplay (SNES Driver). Rebecca Heineman's first version used SPC, while subsequent versions by Jim Sproul and John Phillip Britt used SNSF.

Advanced Real-time Dynamic Interplay
Released 1991-11-??
Programmers Rebecca Heineman, Jim Sproul, John Phillip Britt
Formats Unknown
Released Title Sample
1991-11-?? RPM: Radical Psycho Machine Racing (SNES) (R.P.M.レーシング)
1992-11-?? Out of This World (SNES) (外の世界)
1993-04-?? The Lost Vikings (SNES) (バイキングの大迷惑)
1994-03-?? Claymates (SNES)
1994-09-?? Blackthorne (SNES) (ブラックソーン:福州の黒木峠)
1994-10-?? J.R.R. Tolkien's The Lord of the Rings: Volume 1 (SNES)
1997-05-?? The Lost Vikings II (SNES)

I hope stay tuned for more Zoop-related posts. --Duc4Wikmedia (talk) 22:58, 21 August 2020 (EDT)

Help

Can I wanna help with Zoop (GEN). I think we call GEMS the "Kankichi-kun of the Sega Genesis", as more variants of the driver were used. --Duc4Wikmedia (talk) 23:49, 21 August 2020 (EDT)

I think I said Doommaster1994 is supposed to do pages relating to Zoop ports. --Duc4Wikmedia (talk) 23:58, 21 August 2020 (EDT)

Zoop

We'll we just swear that Eastridge Technology programmed Marble Madness (GB), with Gray Matter handling graphics and Rare did the audio.

I also swear that John Pickford could be "Special Thanks" on Hollywood Squares (NES), and the "Paul" represented tester Paul Machacek, and Paul Proctor (game director)? and I also swear the sound effects was Stephen Patrick. I'll my forgot on GDRI's page via Additional Credits.

I also sweared that Software Creations handled programming of World Games (NES), with sound driver handled by Stephen Ruddy. I just swear the "Ste" represented Ste Pickford, which could be "Special Thanks". I think Mike, Rick and Lisa represented friends, or abandoned programmers at Software Creations or Rare.

We'll I'm busy doing Zoop-related stuff right now. --Duc4Wikmedia (talk) 15:02, 22 August 2020 (EDT)

SSP Question

I think Scott Marshall got the job composing Space Shuttle Project (NES) after the original composer has left the game. It still has the developer's sound driver. I'm busy doing more Zoop-related stuff, including help on Zoop (GEN). --Duc4Wikmedia (talk) 09:22, 25 August 2020 (EDT)

Question

I sweared that on the high score entry for Steel Talons (SNES), "JOHN" may represent John van Ryzin, who programmed the game as well as the 3D graphics. It is possible who "BILL" is, but might be an employee of developer Panoramic Software, and it could be graphics artist, "NICK" represnted music composer Nick Eastridge, and it is unknown who "ROGER", "KAREN", "HAROLD" and "TIM" are. It might be producers at publisher Left Field Entertainment. Let's speak to the developers itself.

Stay tuned for Zoop-related updates. --Duc4Wikmedia (talk) 20:52, 29 August 2020 (EDT)

Well I have talked to Mark Cooksey that Dragon's Lair (SNES) used Richard Frankish's sound engine as Cooksey himself was not ready to program the game's sound driver. --Duc4Wikmedia (talk) 22:18, 29 August 2020 (EDT)

I'd said Chip Level Designs initially used his version of Kankichi-kun in first place. --Duc4Wikmedia (talk) 23:16, 29 August 2020 (EDT)

I'd believe I'd said Wayne's World (GEN), used Eastridge Technology's own version of the GEMS driver. --Duc4Wikmedia (talk) 23:21, 29 August 2020 (EDT)

I think GEMS is Sega's answer to Kankichi-kun used by Nintendo for the SNES. The SMPS is used for Japanese developers. I think Brian Schmidt's own variant of GEMS used for games like Zoop (GEN) is good.. --Duc4Wikmedia (talk) 16:00, 30 August 2020 (EDT)

Question

I think Captain Skyhawk (NES) is the only Rare game that the composer's name would fit into the high score entry screen, despite the fact there are no real in-game credits (Rare actually never used in-game credits for its NES days, because Rare wished to prevent the staff from leaving the company to join another, and at the time, Rare was secretive about their credits, like TOSE). --Duc4Wikmedia (talk) 07:53, 2 September 2020 (EDT)

You agree? --Duc4Wikmedia (talk) 21:59, 3 September 2020 (EDT)

Update

I have a update regarding World Games (NES). This game is developed by Software Creations. I have to speak to David Wise himself, in which he said they did not work at Software Creations and it appears to be an employee of Rare at that time. To said, I believe Tim Follin could be the composer. It is the first game to use Stephen Ruddy's sound driver. I think, the game was produced by Rare Ltd. and it serves as tester.

I have to work on Captain Planet and the Planeteers (NES). I think the TV theme song is never used in the game, and I also talked about the Zoop fanbase. --Duc4Wikmedia (talk) 15:33, 6 September 2020 (EDT)

I think similar to Cybernoid: The Fighting Machine (NES), there is a bit of conflict going here to World Games (NES). Rare staff said David Wise is the composer, but Stephen Ruddy might say not. Most of the games credit music to Tim Follin --Duc4Wikmedia (talk) 16:09, 6 September 2020 (EDT)
We'll listen carefully. The copyright text for World Games (NES) appears to be pasted from California Games (NES). It shows the incorrect developer Rare Ltd., not the correct developer Software Creations, who is responsible for porting the game to the NES. I wish they would spoke to David Wise that he composed the music for the unreleased NES Card Sharks game, and not World Games. I have spoken to programmer Stephen Ruddy who the composer is. Might be Tim Follin who composed the music for Software Creations. The "World Records" screen show the game's special thanks. --Duc4Wikmedia (talk) 22:55, 6 September 2020 (EDT)
Not quite sure, but I wondered that Sky Shark (NES) would be Tim Follin's first NES soundtrack, and what happens if David Wise is using Stephen Ruddy's driver when developing World Games (NES). Could be wrong. --Duc4Wikmedia (talk) 23:01, 6 September 2020 (EDT)

Here's a question regarding the development of DragonStrike (NES).

Just because FCI/Pony Canyon did not find Japanese developers to program the game, they outsourced all the development, programming, graphics and audio to Westwood Associates (the folks behind two bootleg NES ports of Vindicators and Pac-Mania). --Duc4Wikmedia (talk) 10:00, 8 September 2020 (EDT)

I think I wondered if Byte Size Sound had ever composed the music to Total Carnge (SNES) and Urban Strike (SNES). I believe, it could be Matt Scott or Mike Cihak.

Also of note, I think Stuart Ross used Dr. T's KCS when composing the music to the Bill & Ted NES game and the Mutant Virus NES game, but we didn't know about that, I have to ask Stuart now. --Duc4Wikmedia (talk) 21:34, 13 September 2020 (EDT)

I think Peter Stone's only work for LJN was composing the music for The Incredible Crash Dummies (SNES). --Duc4Wikmedia (talk) 07:34, 16 September 2020 (EDT)

We'll we know that we have to ask Stephen Ruddy regarding his involvement in World Games (NES). I wish most of games using Stephen Ruddy's driver have Tim Follin credited in the staff rolls. It might be his work. Some Rare gamers thought it might be David Wise's work, but it is unclear who composed the music. --Duc4Wikmedia (talk) 11:09, 16 September 2020 (EDT)

Well we have to ask Ruddy now that if anyone that Wise or Follin had confirmed composing the music. Most of the staff rolls on NES games using Stephen Ruddy's driver had either Tim Follin or Geoff Follin credited. --Duc4Wikmedia (talk) 11:11, 16 September 2020 (EDT)

I think Charles Deenen's driver on M.C. Kids/McDonaldland sounds suspiciously like a tweaked version of Ken Moore's NES driver. I have forgotten about it on the Famicom/NES driver list page. --Duc4Wikmedia (talk) 23:29, 19 September 2020 (EDT)

Question

Here's some interesting fact about Radiance Software. The company used GEMS for The Great Waldo Search (GEN), but because Mike Riedel taught him programming the SNES driver (so most of their audio work go to Chip Level Designs), Doug Brandon used Nick Eastridge's on The Great Waldo Search (SNES), but it is unclear that they got the driver from publisher THQ or Nick Eastridge himself. --Duc4Wikmedia (talk) 09:37, 22 September 2020 (EDT)

Vindicators (NES) Question

Didn't you believe for Vindicators (NES), the developer Westwood Associates goes anonymous, since Tengen would not allow staff credits in the game. However, this may not be the case since other Westwood titles on the NES (Pac-Mania, DragonStrike) have credits. Westwood Associates seemed to not put credits in most of their console games at the time, so they may have wished to remain anonymous, as the game doesn't even credit them for developing the game, in a similar fashion to TOSE's video games or Last Action Hero (NES). Another possibility is that the developers knew the game was so bad they didn't want their name on it. We have contacted Paul Mudra and Dwight Okahara who has confirmed composing the soundtrack. --Duc4Wikmedia (talk) 10:16, 25 September 2020 (EDT)

I think Westwood Associates remained anonymous, and the 10th anniversary video confirmed that Westwood is developing the game. Can I have some help before you start out the Vindicators (NES) page. --Duc4Wikmedia (talk) 10:29, 25 September 2020 (EDT)

Here's a question for you. I think David Whittaker may have reprogrammed Kankichi-kun, judging by the same Korg instruments, as explained in Gods (SNES). Let's also talk to friend KungFuFurby. Martin Simpson, composer of the first two BITS games and most of Argonaut games of the SNES are close friends to Whittaker himself , since they used Whittaker's version of Kankichi-kun. --Duc4Wikmedia (talk) 17:25, 27 September 2020 (EDT)

Message to DM94

Hi Doommaster1994,

I'd said The Hunt for Red October (SNES) and Super Caesars Palace (SNES) used Kankichi-kun (which was reprogrammed by the group of Chip Level Designs). Some compared their SNES sound driver to GEMS.

Cheers, my friend. --Duc4Wikmedia (talk) 07:50, 28 September 2020 (EDT)

I'd said Cool Spot (SNES) also used a reprogrammed version of Kankichi-kun. --Duc4Wikmedia (talk) 07:52, 28 September 2020 (EDT)

Comparison

I'll compare Rare to TOSE. When doing NES games, they both have a lack of credits because they wanted developers to prevent them from leaving the company. --Duc4Wikmedia (talk) 22:49, 2 October 2020 (EDT)

I have a question. I think, Monster Max (GB) has two credits shown when playing the game, such as in the language selection screen. One for writer Jon Rittman, and the other for artist Bernie Drummond. There are no audio credits, so David Wise verified he was the composer (he fails to mention an audio credit for the game, like other pre-DKC Rare games). --Duc4Wikmedia (talk) 01:27, 12 October 2020 (EDT)

Kev Bayliss' name appears nowhere to be seen on Monster Max (GB). He rewrote the graphics. --Duc4Wikmedia (talk) 01:28, 12 October 2020 (EDT)

When looking at a manual for F-15 Strike Eagle (GG), there's a tidbit of credits. Mark Cooksey, his composer at NMS Software should go by the company name. --Duc4Wikmedia (talk) 19:57, 13 October 2020 (EDT)

What do Beam Software, TOSE and Rare have in common. They usually didn't put credits in their Famicom/NES and GameBoy games, but for SNES, it will be better about game credits (some of them, like TOSE's Tetris 2 and Rare's Battlemaniacs didn't put a credits screen at all). --Duc4Wikmedia (talk) 09:29, 14 October 2020 (EDT)

Well can I spoke to Johny Turpin, the XBAND composer. He used GEMS when he created Sega music, and he used SLICK/Audio when creating SNES music. --Duc4Wikmedia (talk) 13:32, 14 October 2020 (EDT)

I have to show the high score entry screen on Paperboy 2 (GEN). There are Peter, Adams, Lynette, Anthony, Amanda, Alita, John and Bob. Are there possibly the developers? --Duc4Wikmedia (talk) 08:21, 16 October 2020 (EDT)

I'll said World Games (NES) had the same fate as conflicting composers on Cybernoid: The Fighting Machine (NES). Both of them happened to be released in 1989.

Most Rare staff and gamers said it was David Wise. He never worked for Software Creations, and it was an employee of Rare at that time.

Stephen Ruddy, the game's programmer said they may have Tim Follin. He was a composer at Software Creations. He used the company's sound driver. His real first video game is Sky Shark (NES). We're unclear if Mark Wilson did the graphics, even though Magic Johnson's Fast Break (NES) received a credit to Mark Wilson for the artist. --Duc4Wikmedia (talk) 00:04, 19 October 2020 (EDT)

Kankichi-Kun

Disregards of composers and sound programmers Takeshi Ichida, Mitsuhiko Takano and Robert C. Ashworth, Kankichi-kun and TACOS was actually created by Nintendo, not TOSE. --Duc4Wikmedia (talk) 07:38, 19 October 2020 (EDT)

Correction

I have some correction on Famicom/NES Sound Engine List. Mule the Top Ladd's driver was used by many companies "Gremlin Graphics/Enigma Variations/Imagitec Design" and not just for Gremlin. IIRC, Mike Pierone's driver for Super Jeopardy is GameTek, the developer, not Imagitec, because Mike Pierone is a programmer at GameTek, and did the sound driver for one InfoGenius game on Game Boy. --Duc4Wikmedia (talk) 10:54, 20 October 2020 (EDT)

Elvira & Horror Soft, etc.

Whoa! Thanks for adding some useful info regarding Elvira2 and the related. That's much appreciated. But, anyway.. who's a composer of ST version? I own this one and coudn't recognise any arrangement of Amiga one. Possibly, must be different songs. BTW, I'm working on the DOS versions of both Elvira 1 and II (about 85% done), as well as the AMI port of Waxworks. --Cancer (talk) 07:06, 22 October 2020 (EDT)