User talk:Doommaster1994

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Revision as of 17:52, 17 September 2021 by Doommaster1994 (talk | contribs) (Famous vs. infamous?)
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Hi Doommaster,

Sorry I didn't reply earlier, but I don't really know this system and have just been dipping into the site from time to time, so I didn't know I had a message.

Uh, I am Neil Brennan. Hopefully that helps!

Cheers,

Neil (Nello)

Reply

Hi Nick,

I hate to tell you, but I'm pretty sure I didn't write the Defender Of The Crown music, just arranged it. As far as I can tell, the VGMPF wiki page is accurate.

Send me another LinkedIn request and I'll add you to my contacts.

Cheers,

Neil

Hello

Hello, Nick! I just came here to welcome your work and wish you absence of problems with ripping and recording old games! --M1911 (talk) 07:15, 28 October 2014 (MDT)

  • I played your game, Adventure Cavern (WEB). Good job. It reminds me Memes Mario (but much easy then this game). --M1911 (talk) 08:24, 23 December 2014 (MST)

Hi, M1911. Thanks for your kind words! Unfortunately, I did not develop the game, but I did get to work on the first stage song. I was supposed to end up doing more music but I don't really know what happened. Take care.

  • You can call me Andrei. What format of music did you chose while you added it into the browser? The sound likes NSF or another chiptune format, but using it on Flash looks like it's some type of digital audio like OGG. --M1911 (talk) 02:16, 24 December 2014 (MST)

Hi, Andre. Thanks for asking! Hmm. It's been a while so I don't remember correctly, but I think I gave the programmer an NSF or exported it as a .WAV file through Famitracker and sent it to the programmer. I think I did send him a .WAV file though.

  • Heh, himmeldonnervetter, I'm not German. But there are no difference. I'm looking for cteating a page for this game, that's why I asked you. --M1911 (talk) 08:13, 24 December 2014 (MST)

No problem. I don't know if the game ever got completed though. I'm not even sure if they replaced my Stage 1 song. Hopefully not!--Doommaster1994 (talk) 10:42, 24 December 2014 (MST)

  • Who are they? The authors of this game?
    P.S. Merry Christmas to you! Go onto my channel to cheer up yourself! --M1911 (talk) 22:13, 24 December 2014 (MST)

The programmer(s). I don't remember who programmed it though. Merry Christmas! I'll check out your YouTube channel. I also have a YouTube channel by the same name.--Doommaster1994 (talk) 18:30, 25 December 2014 (MST)

  • And again, Merry Christman to you! 'Cos in Russia it celebrates in 7th of January. And also. Can you help me with VGM logging of these games? I tryed to find VGM rips of them, but they weren't created. I don't understand anything in logging VGM and VGZ file.

Hi, Andre. Thanks for the Christmas wishes! I'd be happy to help. I have ripped Wolfenstein 3D for the Genesis. You can get it by simply going to the Wolfenstein 3D (GEN) page. I'll look at Vanguard later. --Doommaster1994 (talk) 06:11, 6 January 2015 (MST)

  • Damn. I spend many time to install Winamp and his plugins. At the end I delete Winamp absolutelly because this is very uncomfortable (KMPlayer and WMP are much better), often brakes. And the great interface... great too for I'm understanding nothing. What should I do for recording VGMs?

Hi, Andre. If you install Winamp, then download in_vgm, all you need to do is put in_vgm into the Winamp/Plugins directory for it to work. Are you talking about actually logging VGMs, or recording VGM files into MP3, OGG, etc. For recording them into MP3, OGG, etc. I use 'Free Sound Recorder'. You can edit the music in Audacity.

  • OK. I'll try to do it. And also, this is for you

Thanks, Andre! I really appreciate it! Also, I believe I still have the .FTM file, if you want to rerecord the song and re-upload it. The one used in the game sound like it wasn't recorded properly. Or I could fix it. Thanks so much again!--Doommaster1994 (talk) 12:11, 10 January 2015 (MST)

Wolfenstein 3D (3DO)

The page says the the rip is exist. But it isn't, and serfing the web didn't sown me anothing else. Can you fix it or upload the rip?

And in the thread above, you said you have FTM. Can you sent it for me to make more correct sounding, if it didn't lose? --M1911 (talk) 05:49, 12 February 2015 (MST)

Hi, Andre. I believe I got the music from http://forum.zdoom.org/viewtopic.php?f=37&t=23048. Apparently, those are ripped directly from the game ROM. Also, if you send me an e-mail, I'll send you the FTM file, or you can give me your e-mail here if you're comfortable with it.

  • khmelaw@gmail.com --M1911 (talk) 20:18, 12 February 2015 (MST)
  • Check your e-mail for my answer. Then, I added your photo in your page. --M1911 (talk) 03:28, 14 February 2015 (MST)

About the game

You send me the first variant of this song you created fro Adventure Cavern (WEB). Can you sent me the second? --M1911 (talk) 08:45, 19 March 2015 (MDT)

Hi Andre. I'm sorry for the delayed response. Unfortunately, I have not been able to locate the other file, but if I find it, I'll let you know. The original song contained my instrument patches, but the programmer wanted the same sound as Adventure Island, so I had to change it.

That's pretty good! The only thing is that I believe the picture gallery is only for pictures of yourself, but you'd have to ask Dean to make sure.

    • BTW, I wrote the credits for Honda W3DE (DOS) on Pascal (open the EXE file, it lacks malware, the PAS is original). Can you translate it into Greek after the coming of the game itself?
    • I's also trying to make it playing SID file (placed into the EXE itself) via OPL2, like Rdos. And to compile it for DOS itself (the credit program now will run only for Windows 32 and 64-bit, not on DOS mode). And translate this text also for Ukrainian.

Hi, Andre. Unfortunately, I don't know Greek besides a few words. However, I could translate it into Japanese since I know how to localize staff roles and names in Japanese.

Favorites

I've added a new page called Editor's Favorite Songs. This will list the favorite songs for just the editors of this site so we can gauge the overall opinion of the community. Each editor is encouraged to vote for up to five songs per platform as their favorite. If you want to vote for an existing song, add your vote to the total, then add your user name to the comment in the edit code so we can keep track; for example:

2 <!-- Users: TheAlmightyGuru, YourNameHere -->

Of course, you're welcome to add a new song to the list too! I hope you'll join us in creating a list of favorites for each other and our guests! --TheAlmightyGuru (talk) 10:59, 2 February 2016 (MST)

Space 1889 (DOS)

Thanks for making a VGM rip of Space 1889! Could you add it to the rip, or email it to me and I'll add it. :-) --TheAlmightyGuru (talk) 07:24, 7 September 2016 (MDT)

Three Stooges (NES)

Hi there! I posted some info about a correction to the "Interlude" song on the Three Stooges (NES) talk page almost a year ago, but it looks like the recording still has the same incorrect info. I figured maybe it was a good idea to contact you and let you know about it (I didn't want to mess around with your files without your permission, which is another reason of me contacting you).

The song Interlude is actually a short loop of Swingin' The Alphabet, which appears in the 1938 Three Stooges short "Violent is the Word for Curly". Ironically, the wikipedia article for the song even mentions it was included in the game. Septimus Winner is the composer of the song. --SynaMax (talk) 21:58, 21 November 2018 (EST)

Help

Can I help with Marshall Parker and Brian Post? I think they done the music and programmer for NBA Jam (GB), NBA Jam (GG), NBA Jam: Tournament Edition (GB) and NBA Jam: Tournament Edition (GG). --Duc4Wikmedia (talk) 10:50, 1 July 2020 (EDT)

Hi, there! Sure, go ahead. Although Tania Smith told me she did NBA Jam, though I'm wondering if she got that confused with NBA All-Star Challenge. I don't think there's credits in any of them, at least not for the Beam Software staff.

Help

Can I help with Contra Spirits (NES) and NBA Live 96 (GB)! --Duc4Wikmedia (talk) 23:10, 1 July 2020 (EDT)

Hello, there. I personally don't plan on uploading those soundtracks, as I'm not familiar with them, so please feel free!

Help

Can I simplify the Chip Level Designs page! It should be simplified from "Sound Programmer" to "Sound Driver". --Duc4Wikmedia (talk) 22:10, 11 July 2020 (EDT)

Question

I think Stealth ATF (NES) is the only game by Imagineering not to feature Stuart Ross' NES driver. I believe Mark Van Hecke composed the original music, then over the developer's oppositions, Activision hired Russell Lieblich to arrange Mark Van Hecke's original score made for the game. --Duc4Wikmedia (talk) 09:44, 15 July 2020 (EDT)

I could ask Mark, but I'm pretty sure Russell did the music. It sounds similar to his style (listen to SNAFU for the Intellivision). Also, I think Ultimate Air Combat is another one to not use their sound engine, as well as Galaxy 5000. Doommaster1994 (talk) 13:04, 15 July 2020 (EDT)

My question

Is it me, or the games by Rocket Science Productions, Inc. (Bill & Ted's Excellent Video Game Adventure (NES) and The Mutant Virus: Crisis In a Computer World (NES) had the exact same sound driver used by Absolute Entertainment/Imagineering on their NES games?. We need help on updating their Famicom/NES drivers on GDRI, realizing that the two (Absolute/Imagineering and Rocket Science Productions) were the same sound driver creator. --Duc4Wikmedia (talk) 13:42, 15 July 2020 (EDT)

No, they're completely different sound drivers. Doommaster1994 (talk) 16:14, 15 July 2020 (EDT)

Question

Is it me, or didn't Solid Software had any unknown composers? They made one original game, Mohawk & Headphone Jack (SNES). --Duc4Wikmedia (talk) 07:57, 17 July 2020 (EDT)

Didn't know?

I think Stuart Ross programmed two different sound drivers for the NES? That might be weird. I think two of the drivers, from Absolute Entertainment and Rocket Science Productions, Inc. might be identical. I might realize that there is one company using the sound engine. Look up at the hex editing code of using the sound driver? Might possible it could be identical sound engines.

I think I accidentally forgot that Nick Eastridge used his sound driver on Marble Madness (GB) and Klax (GB) (the Mindscape one, not the one by Hudson Soft). --Duc4Wikmedia (talk) 07:46, 29 July 2020 (EDT)

MrNorbert1994 can confirm, the Absolute/Imagineering driver and the Rocket Science Production driver are completely different. From what I remember, Marble Madness was Rare, but I'll have to check again later. --Doommaster1994 (talk) 08:43, 29 July 2020 (EDT)

Question

As far as I'm concerned, I think Total Carnage (GB) might've used Rare's sound engine and David Wise might arranged the music, but both the composer and the sound engine are proven wrong, to programmer Stephen Curtis, who ported the version to the Game Boy. Might be a different arranger and sound engine.

I also thought Alex Rudis composed two games for Gray Matter, B.O.B. (GEN) and The Incredible Crash Dummies (GEN). --Duc4Wikmedia (talk) 21:18, 29 July 2020 (EDT)

I meant Stephen Curtis arranged the soundtrack, and used his own unique driver.

World Games (NES)

I'd believe Software Creations is the co-programmer for World Games (NES). I'd guess the sound driver credit for World Games (NES) is likely wrong. --Duc4Wikmedia (talk) 13:50, 2 August 2020 (EDT)

I believe in the case of Rare's first two SNES games Battletoads In Battlemaniacs (SNES) and Battletoads and Double Dragon (SNES), it infamously does not contain credits, like it was in most of the developer's NES game library, and it was designed to prevent their employees from job offers from other companies. The developers will soon go to be better about credits. --Duc4Wikmedia (talk) 14:13, 2 August 2020 (EDT)

Question

You didn't know about the sound driver of Star Trek: 25th Anniversary (NES). Might be either Visual Concepts' NES driver used for Trog, David Warhol's NES driver, or a unique driver created for Interplay by Scott La Rocca. Might be the latter. So forgot to add it to update GDRI's Famicom/NES driver list --Duc4Wikmedia (talk) 23:16, 12 August 2020 (EDT)

Update

I'll told you an update on the Famicom/NES' GDRI page. The Rocket Science Productions driver used on Bill & Ted's Excellent Video Game Adventure and The Mutant Virus: Crisis in a Computer World was programmed by Stuart Ross of New Potato Technologies (who were the one behind the Absolute/Imagineering NES driver) and it could be the second version. Both opcodes were identical, but they were otherwise different, as it was just as impressive as the likes of Mike Riedel, Ken Moore and David Warhol. The NES Cybernoid driver was attributed to Gremlin Graphics, as the earlier version was programmed by Chris Harvey, and the NES Color a Dinosaur driver was attributed to Virgin Games, as it was programmed by Ed Mangin and Tommy Tallarico.

I'll soon create the Wayne Gretzky Hockey (NES) page. Julian Lefay, the composer was credited as Tools Programming, and Randy Linden was credited as Nintendo Version. --Duc4Wikmedia (talk) 18:36, 13 August 2020 (EDT)

Another update. I think the Mega Drive/Genesis Sound Engine List on GDRI is missing a few games. XBAND, NFL Sports Talk Football '93 Starring Joe Montana, the Akira beta and the Super Star Wars beta all use GEMS. I believe six of the games (Mario Lemieux Hockey, Fantasia, Spider-Man vs. The Kingpin, ToeJam & Earl, Art Alive and M-1 Abrams Battle Tank all use GEMS too (this was the early variant, before 2.1, which the games came out before 2.1 was released on November 1991). I also believe Championship Pro-Am used Rare's custom driver. --Duc4Wikmedia (talk) 18:50, 13 August 2020 (EDT)

I think the only game Brian Schmidt composed for the SNES after Harley's Humongous Adventure (SNES), but did not use Visual Concepts sound engine, was MechWarrior 3050 (SNES). Schmidt himself used a sound driver that was programmed by Lawrence Hiler, Mike Henry and David O'Riva, who invented the SLICK/Audio engine from Chip Level Designs and Bitmasters. --Duc4Wikmedia (talk) 19:16, 13 August 2020 (EDT)

I'm doing an update on Trog! (NES). I think the port was made only by a few people: Scott L. Patterson (programmer), Dean Lee, Bill Stanton (art), Chris Grammer (original arcade music), Scott La Rocca (music conversion), Gregory Thomas (producer), Cary Hammer (additional design) and Brian Fargo (executive producer). The game itself has no credits. --Duc4Wikmedia (talk) 19:36, 13 August 2020 (EDT)

I just spoke to Scott who said the sound was outsourced to Interplay for Trog. Becky Heineman said she programmed the sound driver. --Doommaster1994 (talk) 22:54, 13 August 2020 (EDT)

Visual Concepts Question

What are three of Visual Concepts' games not to carry SMSG.

I think Desert Strike: Return of the Gulf (SNES) and Harley's Humongous Adventure (SNES) used a version of the driver that was written by Rob Hubbard as a variation of Kankichi-kun (this driver was also used on B.O.B. (SNES)). The instruments used here are taken from many different keyboards including the Korg M1, Yamaha SY22, and more.

And also, Claymates (SNES), used Advanced Real-time Dynamic Interplay, written by Jim Sproul, John Phillip Britt and Rebecca Heineman. Too bad, only 2 of 3 are credited, which are Jim Sproul and Phil Britt, and not Heineman herself.

Regarding Game Boy's development, Star Trek: 25th Anniversary (GB) used Heineman's, which was also used by Interplay for Track Meet (GB), and Spot: The Cool Adventure/McDonaldland used a sound driver that was written by Cary Hammer, that was later used by Unexpected Development. --Duc4Wikmedia (talk) 00:10, 14 August 2020 (EDT)

Game Boy/Game Boy Color Sound Engine List

I want a Game Boy/Game Boy Color sound engine list on GDRI. I believe the Mindscape Game Boy Klax game [[Tonka Raceway (GBC) and Nicktoons Racing (GBC) is Eastridge's driver. I think Rebecca Heinemann's driver used on Track Meet was also used by Visual Concepts to do the sound driver Star Trek: 25th Anniversary (GB). John Loose and Cary Hammer programmed his driver that was first ulitized on McDonaldland/Spot: The Cool Adventure by Visual Concepts, then by Unexpected Development and licensed his driver to Borta to do music for Urban Strike (GB). David Warhol's driver was used in Zoop (GB). The MusyX driver was licensed to various composers. I think Rare licensed the driver to Mindscape for Marble Madness (GB). --Duc4Wikmedia (talk) 10:06, 14 August 2020 (EDT)

Question

I believe who were the staff that were behind Bill & Ted's Excellent Video Game Adventure (NES)! I think Acclaim (LJN's parent company) did not use game credits, until 1992 when teams of grey, white and black were introduced. I think it was made by a few people who were: Col Stone, Ernie Corner (producers), Andrew C. Frank (programmer), Frank Lam (art), Stuart Ross (composer/New Potato Technologies), Greg Fischbach (executive producer?), Imagineering (hardware and technology licensee, producer?)

We have to ask Stuart Ross now. If anyone confirmed that Stuart Ross programmed the driver for Rocket Science Productions, then it could be the second version of our driver that was used by New Potato Technologies, then the first version of the driver that was used by Absolute Entertainment.

I also think we have an update on Famicom/NES Driver List on GDRI. I think Images Software programmed a unique driver that appears in Mick & Mack in the Global Gladiators and Chip's Challenge. --Duc4Wikmedia (talk) 22:15, 14 August 2020 (EDT)

Now an update. I think some of the music on Harley's Humongous Adventure (SNES) share some music from Desert Strike: Return to the Gulf (SNES) (in the same scenario Where's Waldo? (NES) share some music with Wayne Gretzky's Hockey (NES)), particularly the title theme.

I think some programmer at Rare developed an unreleased version of the NES Family Feud game (the final version of the NES game was done by developer Beam Software), as well as the unreleased version of the NES Classic Concentration game (the final one was done by Softie) possibly unreleased NES games The Price is Right, Super Password and Card Sharks for GameTek. It is possible that David Wise composed the music for these games. I hope a former programmer at Rare is about to dump the unreleased version of Family Feud, then there is no game credits like the released version (unlike the unreleased version of the NES Days of Thunder, in which Mindscape instead got the version by Beam Software) (because Rare thought they will prevent people to be hired by another developer).

And also of the NES M.C. Kids game I want to forget at GDRIs' Famicom/NES Sound Engine list, I think Virgin Games provided two versions. One for M.C. Kids is possibly provided by Charles Deenen, the other for Color a Dinosaur is provided by Tommy Tallarico. --Duc4Wikmedia (talk) 21:34, 15 August 2020 (EDT)

I'm reworking the Bethesda Softworks page! I think two of these games (Wayne Gretzky Hockey (NES) and Where's Waldo? (NES)) share the same two music. I think I have to ask Mike Pierone, regarding the NES music, regarding the only NES game he had ever did the audio Super Jeopardy (NES), and regarding the sound driver. It was possibly written in Music Macro Langiage.

We have to update the Famicom/GDRI Sound Engine list. --Duc4Wikmedia (talk) 20:48, 16 August 2020 (EDT)

I have an update on Ghoul School (NES). It still has the developer's NES driver, but at least Scott Marshall composed the audio for the game. It is possible that they were certain about Mark van Hecke's involvement. They probably did the sound effects, or might be technical assistance to the developer, or may not. But we had to ask Mark now.

So I'm busy doing Zoop-related stuff. --Duc4Wikmedia (talk) 23:10, 18 August 2020 (EDT)

Ghoul School was done by Scott. I asked him about Mark but he said he never knew/met him. I'm thinking Alex did the sound effects, though I could be wrong. As for Zoop, I would love the Jaguar version to be ripped, but as far as I know, there's no way in doing so. --Doommaster1994 (talk) 23:25, 18 August 2020 (EDT)

Regarding the first two games Zoop SNES and Genesis arranger Brian Schmidt did for the SNES, Desert Strike: Return to the Gulf (SNES) and Harley's Humongous Adventure (SNES), Schmidt used a driver that was possibly programmed by Desert Strike co-composer Rob Hubbard, which is based on Kankichi-kun, and the instruments were taken from many different keyboards including the Korg M1, Yamaha SY22, and more. The rest all used the Visual Concepts driver.

I also believe I have an update on GDRI's Eastridge Technology page. Eastridge developed for the Game Boy, Marble Madness and Klax. Rare handled sound for the former, and Gray Matter possibly did the graphics. Both of them used the font Eastridge used for many Game Boy and NES games.

I think we have to ask Stuart Ross, regarding his NES driver used by Absolute/Imagineering, as well as the music compositions for Bill & Ted's Excellent Video Game Adventure (NES) and The Mutant Virus: Crisis In a Computer World (NES). I think he was software programmers for View-Master Interactive Vision, and then they set up New Potato Technologies with sound clients including Absolute Entertainment and Rocket Science Productions. It is possible Ross might confirm that they did the Rocket Science NES driver.

Stay tuned for more Zoop-related updates. --Duc4Wikmedia (talk) 23:51, 18 August 2020 (EDT)

Regarding the above posts, I think I'm interested in Zoop. --Duc4Wikmedia (talk) 08:02, 19 August 2020 (EDT)

Zoop Question

I think regarding their development Eastridge Technology developed two Game Boy games Marble Madness (GB) and the Game Boy version of Klax (the Mindscape version, not the Hudson version). I think Gray Matter provided the graphics for both, and as for Marble Madness, Rare Ltd. provided the sound for the game, hence why Mindscape used the font used by Eastridge Technology for the games Paperboy 2, the Game Boy version of Paperboy, Gauntlet II, the SNES and Game Boy versions of Pit-Fighter, and many more. Click on the GDRI link for the developer. Go figure.

Stay tuned for more material relating to the Zoop game. --Duc4Wikmedia (talk) 20:48, 19 August 2020 (EDT)

Because I'm busy doing Zoop-related stuff, I'll do two games for [1]:

  • Marble Madness (some programming?) (US/EU Publisher: Mindscape)
Graphics: Gray Matter?: [Some?] Programming, Sound: Rare
  • Klax (US/EU Publisher: Mindscape)
Graphics: Gray Matter?

These games used the same font they use in other NES/Game Boy/SNES games developed by Eastridge Technology. Like with Zoop, Klax is a fun game. --Duc4Wikmedia (talk) 22:09, 19 August 2020 (EDT)

I agree. --Duc4Wikmedia (talk) 23:09, 19 August 2020 (EDT)

Zoop Genesis Question

Here's a question about the upcoming page Zoop (GEN). I think, like the N-SPC/Kankichi-kun driver, Brian Schmidt used his version of the GEMS driver. We have to talk to friend KungFuFurby about both the SNES and Genesis soundtracks. --Duc4Wikmedia (talk) 11:04, 21 August 2020 (EDT)

We'll we just heard about Zoop (GEN), and speaking of the platform, there are quite a few on the Genesis sound engine page that appears to be missing.

Akira		 								GEMS
Championship Pro-Am								Rare custom
NFL Sports Talk Football '93 Starring Joe Montana				GEMS
Super Star Wars		 							GEMS

We just like the Zoop game. --Duc4Wikmedia (talk) 11:11, 21 August 2020 (EDT)

I think I have to speak Beavis and Butt-Head (GEN) composers Marc Baril and Paul Wilkinson and the audio code is likely appears to be GEMS. I have to speak, but I'm not sure if the composers of Radical Entertainment got the GEMS driver from Sega of America. I believe it is published by Viacom New Media, the same company who brought out Zoop. --Duc4Wikmedia (talk) 14:09, 21 August 2020 (EDT)

Agree with all the conditions. I think Brian Schmidt's variant of GEMS was featured in the soundtrack of Zoop (GEN). This is a fun game. I think, we spoke to Rob Hubbard himself that he used Visual Concepts' driver on NHL 95 (SNES). We regard that Russell Lieblich is missing his Genesis games, as well as games that go by his alias "Lieblich Sound Design". --Duc4Wikmedia (talk) 19:38, 21 August 2020 (EDT)

Advanced Real-Time Dynamic Interplay (SNES Driver)

I'll see and get a draft for the page Advanced Real-time Dynamic Interplay (SNES Driver). Rebecca Heineman's first version used SPC, while subsequent versions by Jim Sproul and John Phillip Britt used SNSF.

Advanced Real-time Dynamic Interplay
Released 1991-11-??
Programmers Rebecca Heineman, Jim Sproul, John Phillip Britt
Formats Unknown
Released Title Sample
1991-11-?? RPM: Radical Psycho Machine Racing (SNES) (R.P.M.レーシング)
1992-11-?? Out of This World (SNES) (外の世界)
1993-04-?? The Lost Vikings (SNES) (バイキングの大迷惑)
1994-03-?? Claymates (SNES)
1994-09-?? Blackthorne (SNES) (ブラックソーン:福州の黒木峠)
1994-10-?? J.R.R. Tolkien's The Lord of the Rings: Volume 1 (SNES)
1997-05-?? The Lost Vikings II (SNES)

I hope stay tuned for more Zoop-related posts. --Duc4Wikmedia (talk) 22:58, 21 August 2020 (EDT)

Help

Can I wanna help with Zoop (GEN). I think we call GEMS the "Kankichi-kun of the Sega Genesis", as more variants of the driver were used. --Duc4Wikmedia (talk) 23:49, 21 August 2020 (EDT)

I think I said Doommaster1994 is supposed to do pages relating to Zoop ports. --Duc4Wikmedia (talk) 23:58, 21 August 2020 (EDT)

Zoop

We'll we just swear that Eastridge Technology programmed Marble Madness (GB), with Gray Matter handling graphics and Rare did the audio.

I also swear that John Pickford could be "Special Thanks" on Hollywood Squares (NES), and the "Paul" represented tester Paul Machacek, and Paul Proctor (game director)? and I also swear the sound effects was Stephen Patrick. I'll my forgot on GDRI's page via Additional Credits.

I also sweared that Software Creations handled programming of World Games (NES), with sound driver handled by Stephen Ruddy. I just swear the "Ste" represented Ste Pickford, which could be "Special Thanks". I think Mike, Rick and Lisa represented friends, or abandoned programmers at Software Creations or Rare.

We'll I'm busy doing Zoop-related stuff right now. --Duc4Wikmedia (talk) 15:02, 22 August 2020 (EDT)

SSP Question

I think Scott Marshall got the job composing Space Shuttle Project (NES) after the original composer has left the game. It still has the developer's sound driver. I'm busy doing more Zoop-related stuff, including help on Zoop (GEN). --Duc4Wikmedia (talk) 09:22, 25 August 2020 (EDT)

Question

I sweared that on the high score entry for Steel Talons (SNES), "JOHN" may represent John van Ryzin, who programmed the game as well as the 3D graphics. It is possible who "BILL" is, but might be an employee of developer Panoramic Software, and it could be graphics artist, "NICK" represnted music composer Nick Eastridge, and it is unknown who "ROGER", "KAREN", "HAROLD" and "TIM" are. It might be producers at publisher Left Field Entertainment. Let's speak to the developers itself.

Stay tuned for Zoop-related updates. --Duc4Wikmedia (talk) 20:52, 29 August 2020 (EDT)

Well I have talked to Mark Cooksey that Dragon's Lair (SNES) used Richard Frankish's sound engine as Cooksey himself was not ready to program the game's sound driver. --Duc4Wikmedia (talk) 22:18, 29 August 2020 (EDT)

I'd said Chip Level Designs initially used his version of Kankichi-kun in first place. --Duc4Wikmedia (talk) 23:16, 29 August 2020 (EDT)

I'd believe I'd said Wayne's World (GEN), used Eastridge Technology's own version of the GEMS driver. --Duc4Wikmedia (talk) 23:21, 29 August 2020 (EDT)

I think GEMS is Sega's answer to Kankichi-kun used by Nintendo for the SNES. The SMPS is used for Japanese developers. I think Brian Schmidt's own variant of GEMS used for games like Zoop (GEN) is good.. --Duc4Wikmedia (talk) 16:00, 30 August 2020 (EDT)

Question

I think Captain Skyhawk (NES) is the only Rare game that the composer's name would fit into the high score entry screen, despite the fact there are no real in-game credits (Rare actually never used in-game credits for its NES days, because Rare wished to prevent the staff from leaving the company to join another, and at the time, Rare was secretive about their credits, like TOSE). --Duc4Wikmedia (talk) 07:53, 2 September 2020 (EDT)

You agree? --Duc4Wikmedia (talk) 21:59, 3 September 2020 (EDT)

Update

I have a update regarding World Games (NES). This game is developed by Software Creations. I have to speak to David Wise himself, in which he said they did not work at Software Creations and it appears to be an employee of Rare at that time. To said, I believe Tim Follin could be the composer. It is the first game to use Stephen Ruddy's sound driver. I think, the game was produced by Rare Ltd. and it serves as tester.

I have to work on Captain Planet and the Planeteers (NES). I think the TV theme song is never used in the game, and I also talked about the Zoop fanbase. --Duc4Wikmedia (talk) 15:33, 6 September 2020 (EDT)

I think similar to Cybernoid: The Fighting Machine (NES), there is a bit of conflict going here to World Games (NES). Rare staff said David Wise is the composer, but Stephen Ruddy might say not. Most of the games credit music to Tim Follin --Duc4Wikmedia (talk) 16:09, 6 September 2020 (EDT)
We'll listen carefully. The copyright text for World Games (NES) appears to be pasted from California Games (NES). It shows the incorrect developer Rare Ltd., not the correct developer Software Creations, who is responsible for porting the game to the NES. I wish they would spoke to David Wise that he composed the music for the unreleased NES Card Sharks game, and not World Games. I have spoken to programmer Stephen Ruddy who the composer is. Might be Tim Follin who composed the music for Software Creations. The "World Records" screen show the game's special thanks. --Duc4Wikmedia (talk) 22:55, 6 September 2020 (EDT)
Not quite sure, but I wondered that Sky Shark (NES) would be Tim Follin's first NES soundtrack, and what happens if David Wise is using Stephen Ruddy's driver when developing World Games (NES). Could be wrong. --Duc4Wikmedia (talk) 23:01, 6 September 2020 (EDT)

Here's a question regarding the development of DragonStrike (NES).

Just because FCI/Pony Canyon did not find Japanese developers to program the game, they outsourced all the development, programming, graphics and audio to Westwood Associates (the folks behind two bootleg NES ports of Vindicators and Pac-Mania). --Duc4Wikmedia (talk) 10:00, 8 September 2020 (EDT)

I think I wondered if Byte Size Sound had ever composed the music to Total Carnge (SNES) and Urban Strike (SNES). I believe, it could be Matt Scott or Mike Cihak.

Also of note, I think Stuart Ross used Dr. T's KCS when composing the music to the Bill & Ted NES game and the Mutant Virus NES game, but we didn't know about that, I have to ask Stuart now. --Duc4Wikmedia (talk) 21:34, 13 September 2020 (EDT)

I think Peter Stone's only work for LJN was composing the music for The Incredible Crash Dummies (SNES). --Duc4Wikmedia (talk) 07:34, 16 September 2020 (EDT)

We'll we know that we have to ask Stephen Ruddy regarding his involvement in World Games (NES). I wish most of games using Stephen Ruddy's driver have Tim Follin credited in the staff rolls. It might be his work. Some Rare gamers thought it might be David Wise's work, but it is unclear who composed the music. --Duc4Wikmedia (talk) 11:09, 16 September 2020 (EDT)

Well we have to ask Ruddy now that if anyone that Wise or Follin had confirmed composing the music. Most of the staff rolls on NES games using Stephen Ruddy's driver had either Tim Follin or Geoff Follin credited. --Duc4Wikmedia (talk) 11:11, 16 September 2020 (EDT)

I think Charles Deenen's driver on M.C. Kids/McDonaldland sounds suspiciously like a tweaked version of Ken Moore's NES driver. I have forgotten about it on the Famicom/NES driver list page. --Duc4Wikmedia (talk) 23:29, 19 September 2020 (EDT)

Question

Here's some interesting fact about Radiance Software. The company used GEMS for The Great Waldo Search (GEN), but because Mike Riedel taught him programming the SNES driver (so most of their audio work go to Chip Level Designs), Doug Brandon used Nick Eastridge's on The Great Waldo Search (SNES), but it is unclear that they got the driver from publisher THQ or Nick Eastridge himself. --Duc4Wikmedia (talk) 09:37, 22 September 2020 (EDT)

Vindicators (NES) Question

Didn't you believe for Vindicators (NES), the developer Westwood Associates goes anonymous, since Tengen would not allow staff credits in the game. However, this may not be the case since other Westwood titles on the NES (Pac-Mania, DragonStrike) have credits. Westwood Associates seemed to not put credits in most of their console games at the time, so they may have wished to remain anonymous, as the game doesn't even credit them for developing the game, in a similar fashion to TOSE's video games or Last Action Hero (NES). Another possibility is that the developers knew the game was so bad they didn't want their name on it. We have contacted Paul Mudra and Dwight Okahara who has confirmed composing the soundtrack. --Duc4Wikmedia (talk) 10:16, 25 September 2020 (EDT)

I think Westwood Associates remained anonymous, and the 10th anniversary video confirmed that Westwood is developing the game. Can I have some help before you start out the Vindicators (NES) page. --Duc4Wikmedia (talk) 10:29, 25 September 2020 (EDT)

Here's a question for you. I think David Whittaker may have reprogrammed Kankichi-kun, judging by the same Korg instruments, as explained in Gods (SNES). Let's also talk to friend KungFuFurby. Martin Simpson, composer of the first two BITS games and most of Argonaut games of the SNES are close friends to Whittaker himself , since they used Whittaker's version of Kankichi-kun. --Duc4Wikmedia (talk) 17:25, 27 September 2020 (EDT)

Message to DM94

Hi Doommaster1994,

I'd said The Hunt for Red October (SNES) and Super Caesars Palace (SNES) used Kankichi-kun (which was reprogrammed by the group of Chip Level Designs). Some compared their SNES sound driver to GEMS.

Cheers, my friend. --Duc4Wikmedia (talk) 07:50, 28 September 2020 (EDT)

I'd said Cool Spot (SNES) also used a reprogrammed version of Kankichi-kun. --Duc4Wikmedia (talk) 07:52, 28 September 2020 (EDT)

Comparison

I'll compare Rare to TOSE. When doing NES games, they both have a lack of credits because they wanted developers to prevent them from leaving the company. --Duc4Wikmedia (talk) 22:49, 2 October 2020 (EDT)

I have a question. I think, Monster Max (GB) has two credits shown when playing the game, such as in the language selection screen. One for writer Jon Rittman, and the other for artist Bernie Drummond. There are no audio credits, so David Wise verified he was the composer (he fails to mention an audio credit for the game, like other pre-DKC Rare games). --Duc4Wikmedia (talk) 01:27, 12 October 2020 (EDT)

Kev Bayliss' name appears nowhere to be seen on Monster Max (GB). He rewrote the graphics. --Duc4Wikmedia (talk) 01:28, 12 October 2020 (EDT)

When looking at a manual for F-15 Strike Eagle (GG), there's a tidbit of credits. Mark Cooksey, his composer at NMS Software should go by the company name. --Duc4Wikmedia (talk) 19:57, 13 October 2020 (EDT)

What do Beam Software, TOSE and Rare have in common. They usually didn't put credits in their Famicom/NES and GameBoy games, but for SNES, it will be better about game credits (some of them, like TOSE's Tetris 2 and Rare's Battlemaniacs didn't put a credits screen at all). --Duc4Wikmedia (talk) 09:29, 14 October 2020 (EDT)

Well can I spoke to Johny Turpin, the XBAND composer. He used GEMS when he created Sega music, and he used SLICK/Audio when creating SNES music. --Duc4Wikmedia (talk) 13:32, 14 October 2020 (EDT)

I have to show the high score entry screen on Paperboy 2 (GEN). There are Peter, Adams, Lynette, Anthony, Amanda, Alita, John and Bob. Are there possibly the developers? --Duc4Wikmedia (talk) 08:21, 16 October 2020 (EDT)

I'll said World Games (NES) had the same fate as conflicting composers on Cybernoid: The Fighting Machine (NES). Both of them happened to be released in 1989.

Most Rare staff and gamers said it was David Wise. He never worked for Software Creations, and it was an employee of Rare at that time.

Stephen Ruddy, the game's programmer said they may have Tim Follin. He was a composer at Software Creations. He used the company's sound driver. His real first video game is Sky Shark (NES). We're unclear if Mark Wilson did the graphics, even though Magic Johnson's Fast Break (NES) received a credit to Mark Wilson for the artist. --Duc4Wikmedia (talk) 00:04, 19 October 2020 (EDT)

Kankichi-Kun

Disregards of composers and sound programmers Takeshi Ichida, Mitsuhiko Takano and Robert C. Ashworth, Kankichi-kun and TACOS was actually created by Nintendo, not TOSE. --Duc4Wikmedia (talk) 07:38, 19 October 2020 (EDT)

Correction

I have some correction on Famicom/NES Sound Engine List. Mule the Top Ladd's driver was used by many companies "Gremlin Graphics/Enigma Variations/Imagitec Design" and not just for Gremlin. IIRC, Mike Pierone's driver for Super Jeopardy is GameTek, the developer, not Imagitec, because Mike Pierone is a programmer at GameTek, and did the sound driver for one InfoGenius game on Game Boy. --Duc4Wikmedia (talk) 10:54, 20 October 2020 (EDT)

Elvira & Horror Soft, etc.

Whoa! Thanks for adding some useful info regarding Elvira2 and the related. That's much appreciated. But, anyway.. who's a composer of ST version? I own this one and coudn't recognise any arrangement of Amiga one. Possibly, must be different songs. BTW, I'm working on the DOS versions of both Elvira 1 and II (about 85% done), as well as the AMI port of Waxworks. --Cancer (talk) 07:06, 22 October 2020 (EDT)

No worries! As far as the ST version, there are some shared songs IIRC, but I think most of them are original. When I asked Philip, he said he used a program that converted his MOD files to the Atari ST version. I ripped the VGM files for the DOS version of Elvira 2, but haven't uploaded them since I don't know the locations for which they play in the game.
I wanted to rip Elvira 1 for DOS, but I remember having problems with ripping the music to VGM. I also suspect Nixon did the Amiga arrangements for WaxWorks, as I don't think Jezz ever worked on the Amiga, but I could be wrong. It just sounds like they were arranged differently. --Doommaster1994 (talk) 07:10, 22 October 2020 (EDT)
Hi again, Nick! Thanks for adding some additional info to the Elvira 1. However, are you 100% sure Jezz actually did music for it? Did he confirm that? I wouldn't ever recognise it until someone has told me so, since I can't feel any style (or similar musical parts) in tunes of it. Another question regards the song format. I think this game and all other HorroSoft/AdventureSoft games use the custom MIDI format called GMF rather than Accolade's MUS. Possible, this can be a descendant of the latter. --Cancer (talk) 12:09, 27 October 2020 (EDT)
I am currently trying to get a hold of him. His brother did help me get in touch with him, and Jezz told me how he created music for his DOS games. I am sure Dave Hasler didn't do the music because he did the Amiga/Atari ST versions, which feature completely different music. I was however, wrong about Elvira 2 on Atari ST; it has original music of its own, and I sent Nixon a message if he did the Atari ST version, too. To further backup my claim, like Elvira 2, it appears Elvira 1 does not credit the development team for the specific port. Like as we saw, Philip Nixon and Jezz are credited in the Amiga, Atari ST, and DOS versions. I'll send Simon a message and see if he remembers. Also, how did you record the Ad Lib soundtrack for Elvira 1? As I said, those drums aren't present in the game when I play it. Thanks again! If you need anything, just let me know. --Doommaster1994 (talk) 13:25, 27 October 2020 (EDT)
A quite simple method of logging to DRO. That's it. The version of DOSBox is 0.74-3. Just let me provide with the following configuration (not entirely sure whether this's default or custom):
    sbtype = sb16
    sbbase = 220
    irq    = 7
    dma    = 1
    hdma   = 5
    sbmixer= true
    oplmode= auto
    oplemu = compat
    oplrate= 44100
As an alternative I could run it with DOSBox SVN Daum build. The sound it produces is no better or worse. Simply, the same audio on both builds with the mentioned cymbals ringing. --Cancer (talk) 15:13, 27 October 2020 (EDT)
Thanks! I'll try that and let you know. By any chance, you don't still have those DRO files, do you? I could convert them into the VGM format easier if you did. Also, is there a better way to contact you? :) --Doommaster1994 (talk) 16:57, 27 October 2020 (EDT)
Also, I tried the same DOSBox and settings you have (only change was oplemu was 'default') but the percussion still doesn't work. Turns out, whatever site I downloaded it from had something wrong with the MOD files. I downloaded another version and it seems to play fine, the first song anyway. If all goes well, I should have the VGM rip up by the end of the week if not sooner.
Alright! Looks like something was wrong with the version:) The address on your page is still "doommaster1994@yahoo.com". I could send you DRO's there if you need them:) --Cancer (talk) 10:41, 28 October 2020 (EDT)
Good news! I was able to rip all songs to VGM. They do sound a little different than what you recorded, but it sounds like everything is there. I used VGMLPFND.EXE to make sure it loops properly. I'm gonna upload them on Halloween. Thanks so much for the soundtrack!! --Doommaster1994 (talk) 16:16, 28 October 2020 (EDT)

Aliases

I have to discuss about the photo: [2] Dark Techs is simply an alias for composer Kevin Bateson.

And I had to put in music credits for The Flintstones (GB). David Whittaker himself is credited as "Enigma Variations". --Duc4Wikmedia (talk) 10:06, 23 November 2020 (EST)

David Whittaker said he was not involved with The Flintstones. Dark Technologies was the same company as Enigma Variations, that's why I'm guessing Kevin Bateson as that game's composer. Whittaker suggested it might be Allister Brimble, but when I asked him, he also said he wasn't involved. --Doommaster1994 (talk) 14:14, 23 November 2020 (EST)

Nick, don't forget to put in "Aliases" section on the George Sanger, Matt Furniss and Shaun Hollingworth pages. George Sanger was referred as alias by "The Fat Man" and Matt Furniss and Shaun Hollingworth was referred by alias as "Krisalis". On the credits for Off the Wall (GG), in the rom text, Matt "Krisalis" Furniss' name is spelled incorrectly. --Duc4Wikmedia (talk) 17:56, 23 November 2020 (EST)

Can I give them some screenshots of Dark Technologies' logos, when it was Enigma Variations, G3 Interactive, and Spellbound Interactive. Interesting of note Dark Tech developed Micro Machines 1 & 2: Twin Turbo under the name of The Dungeon, Casper and Player Manager 2001 under the alias G3, and Dark also developed The Dukes of Hazzard: Racing for Home, TOCA Touring Car Championship, No Fear: Downhill Mountain Biking and Colin McRae Rally for Game Boy Color and Colin McRae Rally 2.0, TOCA World Touring Cars and Starsky & Hutch for Game Boy Advance under the alias Spellbound, so this means this is most likely the same company. I also suspect logos for Twilight, Hookstone and Mobius on the Rockstar Leeds page. --Duc4Wikmedia (talk) 08:25, 24 November 2020 (EST)

Let's talk about making its own series page: Choplifter. I believe regarding the aliases on the Matt Furniss page, on the ROM text for the unreleased Off the Wal GG game, it says "Mat Furness", which is Matt "Krisalis" Furniss' name misspelled. --Duc4Wikmedia (talk) 08:11, 25 November 2020 (EST)

The ongoing case of Eastridge Technology goes on with more people to be identified as composers in the near future. So far, it had three people working with Eastridge, including founder Nick Eastridge and composers Rich Shemaria (identified in 2019 on Paperboy 2, and this year on The Last Starfighter and Max Max) and Scott Marshall (composer of WWF King of the Ring). --Duc4Wikmedia (talk) 14:05, 25 November 2020 (EST)

I think some of them, like Arch Rivals: The Arcade Game (GEN) and Arch Rivals: The Arcade Game (GG) were fanfares that were arrangements of Charge. --Duc4Wikmedia (talk) 08:54, 26 November 2020 (EST)

You have failed to get the audio test on the Alex DeMeo, Stuart Ross, Chris Stamper and Mark Betteridge pages! --Duc4Wikmedia (talk) 12:11, 26 November 2020 (EST)

Can you help me with David A. Palmer Productions?

Most game developers featuring music by Mark Cooksey prohibited game credits. --Duc4Wikmedia (talk) 20:11, 28 November 2020 (EST)

Can you help me with Eden Entertainment Software? I just helped that did they outsource the sound to Teeny Weeny Games when making Robocop 3 for Sega consoles, because Eden didn't find any composers (Matt Furniss and Shaun Hollingworth is a TWG audio employee creating music for Sega consoles. Did they knew the alias Krisalis?). --Duc4Wikmedia (talk) 21:48, 29 November 2020 (EST)

Matt Furniss and Shaun Hollingworth knew the alias "Krisalis", which is meant for Krisalis Software. --Duc4Wikmedia (talk) 13:10, 30 November 2020 (EST)

I would still talk about every game by Synergistic Software, but you have asked permission to edit the Nick Eastridge (SNES Driver) page. Kankichi-kun was never created by TOSE, but it was actually created by Nintendo. --Duc4Wikmedia (talk) 15:26, 5 December 2020 (EST)

Can you help me with Gray Matter#Audio Personnel. I think there's more info regarding the composers going on here and there. --Duc4Wikmedia (talk) 22:18, 6 December 2020 (EST)

Hi

Thank you for having support for the NES pages like RoadBlasters (NES) and World Games (NES). We are very proud of it. --Duc4Wikmedia (talk) 22:21, 13 December 2020 (EST)

On our new page Sierra Entertainment, you left out Rudy Helm. --Duc4Wikmedia (talk) 21:26, 20 December 2020 (EST)

You believe Helm is a sound designer. You want to help with Beam Software Sound Engine (SNES Driver)? --Duc4Wikmedia (talk) 21:27, 20 December 2020 (EST)
Helm only designed the audio for Sierra Entertainment in the 90s. --Duc4Wikmedia (talk) 21:49, 20 December 2020 (EST)

Thank you

Thank you for making the Vindicators (NES) page. You recorded the title screen, while I recorded the rest of the soundtrack. We need to stay safe at it. Good job, lord! --Duc4Wikmedia (talk) 00:25, 30 December 2020 (EST)

Thanks. I'll take care of DragonStrike for NES/PC98 this week, so don't worry about it. --Doommaster1994 (talk) 02:13, 30 December 2020 (EST)

Congratulations!

Congratulations! You made a new version of "File:09 - Pac-Mania - NES - Ending - High Scores.ogg". In the original version, the first square wave is missing. Now you move on to DragonStrike (NES) ASAP (which is ironic, it came from the same development team). --Duc4Wikmedia (talk) 19:02, 30 December 2020 (EST)

I appreciate the compliment, but you are the one who re-recorded it so thanks for fixing it. I'll probably do DragonStrike tomorrow since I'm off work. Cheers --Doommaster1994 (talk) 01:59, 31 December 2020 (EST)

Thank you

Thank you for supporting the first six videogame pages of 2021: Stealth ATF (NES)‎, The Transformers: The Computer Game (C64)‎, Galaxy 5000: Racing in the 51st Century (NES), Aliens: The Computer Game NTSC (C64)‎, Ultimate Air Combat (NES) and Howard the Duck (C64)‎, as well as the Glyn Anderson (NES Driver) page. Have a wonderful New Year from all of us at VGMPF! --Duc4Wikmedia (talk) 02:46, 1 January 2021 (EST)

Thank you

Thank you for making the Time Lord (NES), Captain Skyhawk (NES) and Digger T. Rock: The Legend of the Lost City (NES)‎ pages. There might be timing issues with the recording. --Duc4Wikmedia (talk) 11:42, 2 January 2021 (EST)

Hi, there. I notice a lot of your recordings are 3:00 long. Remember for VGMPF the songs that loop should include two full playthroughs and a ten second fadeout at the end. You can use Audacity to achieve this, as it's free and easy to use. Cheers. --Doommaster1994 (talk) 13:04, 2 January 2021 (EST)

Congratulations!

A message on donating War Cars Construction Set (C64). Congratulations. You ripped the song the right way! And need some help on Nick Eastridge (SNES Driver). Send them an upgrade link to Famicom/NES Sound Driver List. Is this possible that Klax is the first to use Bitmasters' and also, Tengen is the first company to use the driver, meaning that it now stated "Tengen/Bitmasters ~ David O'Riva", so David O'Riva worked for Tengen first, doing Klax before starting Bitmasters. --Duc4Wikmedia (talk) 20:38, 4 January 2021 (EST)

Thank you

Thank you for all of the three Sesame Street NES games that Rare developed. Don't forget Stephen Patrick. Its sound effects were used on the Sesame Street games on the NES. --Duc4Wikmedia (talk) 09:14, 6 January 2021 (EST)

Thank you

Thank you for creating the Qix (NES) page. We ripped it the right way! --Duc4Wikmedia (talk) 10:50, 9 January 2021 (EST)

Timing issues

I think RoadBlasters (NES)' recording suffered from timing issues. Don't forget the internal names Gavan Anderson ever had. --Duc4Wikmedia (talk) 20:01, 10 January 2021 (EST)

Just because the reason why RoadBlasters (NES)'s recordings have timing issues is that there are 3 minutes long, and ripped the wrong way like a few other NES soundtracks I ripped. We ripped it the right way. We use foobar2000 and Audiacity, and it loops twice and had a 10 second fade out. --Duc4Wikmedia (talk) 20:03, 10 January 2021 (EST)

Update

I'll propose Nick himself to give updates on how Timber or Turbo Tag (Marvin Glass' arcade titles) can do. Also, the NES Eastridge Technology games were solved, and let solve the Game Boy and SNES output later. --Duc4Wikmedia (talk) 21:20, 15 January 2021 (EST)

I think "Sample Music Playback System" (SMPS) does not belong to TOSE. It was actually developed by Sega themselves. It was not a Kankichi-kun conversion. --Duc4Wikmedia (talk) 09:40, 19 January 2021 (EST)

Congratulations!

Congratulations for making the Flight of the Intruder (NES) page. --Duc4Wikmedia (talk) 19:24, 19 January 2021 (EST)

Hello there. I appreciate the credit, but it was you who made the page. --Doommaster1994 (talk) 21:07, 19 January 2021 (EST)

Good job!

Congratulations for making the X-15 Alpha Mission (C64) page. You did a terrific good job. I wish Nick Kalata could arrange Space Game - One Man and His Droid (C64) for the NES and turned into the theme for the unreleased NES X-15 Alpha Mission port. Remember, when arranging NES music, we have to use Digital Orchestrator Pro and arranged sheet music into MIDI files, and converted to the NES. --Duc4Wikmedia (talk) 07:31, 20 January 2021 (EST)

Congratulations for making the Top Gun: The Second Mission (NES) page! --Duc4Wikmedia (talk) 18:45, 20 January 2021 (EST)

Notice

I think Crosstalk could be the Japanese equivalent to Eastridge Technology, since many of these FC games were suspected to be Crosstalk. --Duc4Wikmedia (talk) 21:24, 20 January 2021 (EST)

Hey guys, can I remove the Sesame Street NES games from List of Games Without Credits? --Duc4Wikmedia (talk) 07:13, 21 January 2021 (EST)

I think Pony Canyon could be the Japanese equivalent to Mindscape if Crosstalk is to Eastridge Technology since these NES games had no credits. --Duc4Wikmedia (talk) 10:17, 22 January 2021 (EST)

Congratulations!

Congratulations to you for making the Heavy Shreddin' (NES) page. Now go to Dragons of Flame (FC). And Pony Canyon is forever your favorite video game publisher. --Duc4Wikmedia (talk) 09:33, 23 January 2021 (EST)

Congratulations!

Congratulations for making the Space Shuttle Project (NES) page! --Duc4Wikmedia (talk) 15:10, 24 January 2021 (EST)

As far as I'm concerned, Marble Madness (ARC) used Russell Dawe's sound engine, but he is not credited. --Duc4Wikmedia (talk) 19:48, 29 January 2021 (EST)

Hey you guys

Congratulations for making the Jeopardy! (NES) game. Make sure you can post six more screenshots ASAP. --Duc4Wikmedia (talk) 00:47, 31 January 2021 (EST)

Congratulations!

Congratulations for making the Wheel of Fortune: Family Edition (NES) page. Now let's try Super Jeopardy! or Hollywood Squares later on. --Duc4Wikmedia (talk) 05:38, 2 February 2021 (EST)

Game.com

As far as we knew, any game on the Tiger Game.com do not have credits. However two of these games, Frogger and Centipede might have a credits scroll. --Duc4Wikmedia (talk) 20:11, 6 February 2021 (EST)

Congratulations!

Congratulations for making both the Silent Service (NES) and Pirates! (NES) pages. You are gradually appreciated at it. --Duc4Wikmedia (talk) 18:22, 20 February 2021 (EST)

Hey

Good job for making our new NES/C64 soundtracks. We'll probably do the NES Bart vs. the World later on. I am based in Atlanta, GA, and you were based in Seattle, WA. --Duc4Wikmedia (talk) 01:08, 21 February 2021 (EST)

Thank you

Congratulations and thank you for making the Orb•3D (NES)‎ page. You did a perfect good job on those. I am from Atlanta, and you (Nick) are from Seattle. Nick's next soundtrack will probably be The Simpsons: Bart vs. the World (NES). --Duc4Wikmedia (talk) 14:19, 21 February 2021 (EST)

Hello. I thank you for the credit, but you are the one who made the recordings and pages, not me. Also, when I get my new computer up and running, I'm probably going to do Battleship, as I just picked it up. --Doommaster1994 (talk) 07:40, 25 February 2021 (EST)

Congratulations!

Congratulatons! You just did the Marble Madness (GB) and Miner 2049er (GB) soundtracks. Of note, regarding the GB Marble Madness, we have contacted the staff at Mindscape, which might explain that the developer is either Eastridge Technology or Software Toolworks. I'll do Battleship NES next, and waiting for the Paperboy and Paperboy 2 GB soundtracks! --Duc4Wikmedia (talk) 20:21, 1 March 2021 (EST)

Hey!

Thank you for our support in the ogg file "01 - Pit-Figher - SNES - Main Theme.ogg". The full Pit-Fighter (SNES) page will start sooner shortly afterwards. It is unknown who developed the game, but it is most likely Eastridge Technology. --Duc4Wikmedia (talk) 14:30, 5 March 2021 (EST)

Hey

Thank you for getting the soundtrack file for the upcoming Pit-Fighter (GB) page. It is "File:01 - Pit-Fighter - GB - Main Theme.ogg". Let's do the two Paperboy Game Boy soundtracks next! I believe what we concerned about the NES Cybernoid. The composer is currently unknown, since Ben Daglish knew he never did console soundtracks. So, we have contacted one of the game developers who explained the composer was most likely either David Wise (outsourced from Rare), Barry Leitch (outsourced from Imagitec), Mark Cooksey (outsourced from Elite), etc. --Duc4Wikmedia (talk) 15:28, 6 March 2021 (EST)

Wheel of Fortune: Featuring Vanna White (NES)

Thank you for creating two files for Nick's upcoming Wheel of Fortune: Featuring Vanna White (NES) page. The attached files were "File:Wheel of Fortune Featuring Vanna White - NES.jpg" and "File:Wheel of Fortune Featuring Vanna White - NES - Title Screen.png". The remainder of the soundtrack will soon begin as soon as possible. I was in Atlanta, and you (Nick) were in Seattle. --Duc4Wikmedia (talk) 22:03, 10 March 2021 (EST)

Update

Here's an update on The Battle of Olympus (GB).

Just watch the video: [3] (skip right to 6:25:31). It goes like this:

Developed by:
David Roberts (Programmer)
Ian Verchere (Artist)
Paul Wilkinson (Music and Sound Effects)
Dave Davis (Producer)

I think a Radical staff member said Bob Emond programmed Mario is Missing with Ian Verchere supplied the art on the NES (as the game lack credits). --Duc4Wikmedia (talk) 15:04, 12 March 2021 (EST)

Help

Hey Nick, can you help me with Jeopardy! (NES). We'll do Hollywood Squares next. --Duc4Wikmedia (talk) 11:22, 13 March 2021 (EST)

Update Report

You should notice that Yukio Kaneoka composed the music for the Joust, Defender 2 and Millipede titles, so they used the same driver as it was on Nintendo's games, despite the fact it was engineered in 1983, and it went unreleased for years until a release in Japan in 1987. --Duc4Wikmedia (talk) 20:53, 20 March 2021 (EDT)

I believe David O'Riva did the game sounds for Ms. Pac Man and Klax on the NES at Tengen before forming Bitmasters, so we should update the NES sound engine list on GDRI. --Duc4Wikmedia (talk) 20:55, 20 March 2021 (EDT)

Hey

Thank you for doing Xybots (NES). As of now, you are currently busy doing more Tetris 2 NES soundtracks. So we need to get 5 more screenshots from the Xybots (NES) page. Our next soundtrack would be either probably Skull & Crossbones, Wheel of Fortune starring Vanna White or Hollywood Squares. --Duc4Wikmedia (talk) 21:01, 21 March 2021 (EDT)

Thank you

Hi, this is Nick Kalata from Seattle, Thank you for making the Star Wars: Namco (FC) and Star Wars: JVC (NES) pages! You are appreciated and you will be glad at us! Happy Star Wars Day! May the Fourth Be with You! What's our next soundtrack, Nick?

--Duc4Wikmedia (talk) 23:15, 4 May 2021 (EDT)

Hard Drivin'

Congratulations and thank you for creating the Hard Drivin' series page. You said that you will work on the PAL soundtrack for Ivan "Ironman" Stewart's Super Off Road (NES) tomorrow. --Duc4Wikmedia (talk) 21:08, 23 May 2021 (EDT)

Race Drivin' (SNES)

Congratulations! Thank you for making the Race Drivin' (SNES) page. Will work on the gallery as soon as you could finish the PAL soundtrack for Ivan "Ironman" Stewart's Super Off Road (NES). Your next soundtrack will be Super Off Road (GB). --Duc4Wikmedia (talk) 21:50, 23 May 2021 (EDT)

Bigfoot (NES)

Congratulations! Thank you for making the Bigfoot (NES) page. We enjoy it as possible the best way he makes NES soundtracks. You should complete the PAL soundtrack for Ivan "Ironman" Stewart's Super Off Road (NES). But we need to fix the Bigfoot page, so we can build the gameplay screenshots. --Duc4Wikmedia (talk) 12:37, 24 May 2021 (EDT)

What?

What is you not doing new pages? --Duc4Wikmedia (talk) 12:38, 14 June 2021 (EDT)

Hey

Since Enigma Variations was the same company as Dark Technologies and Phoenix Interactive, I was told by Barry Leitch that he composed the music for Kick-Off (NES), The Addams Family: Pugsy's Scavenger Hunt (NES), Super Kick Off (GB) and The Addams Family: Pugsy's Scavenger Hunt (GB). I was also told by David Whittaker that he composed the music for Enigma's other games Populous (GB), Splitz (GB) and Tip-Off (GB), and Mark Cooksey said that he composed the music for Sensible Soccer: European Champions (GB). When Dark was doing GBC/GBA development in the early 2000s under the name G3/Spellbound, Alister Brimble and Thomas Petersen alternated composing several music. Thomas Petersen composed the music for Micro Machines 1 and 2: Twin Turbo (GBC), TOCA Touring Car Championship (GBC), No Fear: Downhill Mountain Biking (GBC) and Player Manager 2001 (GBC), while Brimble composed the music for Casper (GBC), The Dukes of Hazzard: Racing for Home (GBC), Colin McRae Rally (GBC) and all of Spellbound's GBA library (Colin McRae Rally 2.0 (GBA), Starsky & Hutch (GBA) and TOCA: World Racing Cars (GBA)). The company has been dismantled after 15 years in 2003.

6 months ago, the case is closed when Rich Shemaria said he composed the music for both Conan (NES) and Miner 2049er (GB), and Nick Eastridge programmed the game. Nick Eastridge's involvement in Marble Madness (GB) (audio duties outsourced to Rare), Klax: Mindscape (GB), Pit-Fighter (GB), The Ren & Stimpy Show: Veediots! (GB), Pit-Fighter (SNES) and Relief Pitcher (SNES) is yet to be determined, due to in fact the game is having the same font as all the other Eastridge games. This is the mystery of Eastridge Technology.

--Duc4Wikmedia (talk) 20:51, 23 June 2021 (EDT)

What?

What the heck? It is missing Barry Leitch on Dark Technologies#Audio Personnel. He was composer on Kick Off and The Addams Family: Pugsley's Scavenger Hunt, which was developed at that time under the Enigma Variations name.

Even though I recall that on the Additional Credits entry on GDRI, I believe Sports Illustrated: Championship Football & Baseball on the Game Gear has credits once completing the game.

I think "RJR" on Road Runner (NES) represented the game's programmer Jamie Rivett.

And don't forget about Krull (ARC)

*High Scores*
BOB
CBK (Chris Krubel = Programmer)
MAT (Matt Householder = Programmer)
LEE (Jeff Lee = Graphics)
DDT (David Thiel = Music and Sound Effects)
RJT
JRW
DSF
SMP
CPI

And since Software Creations developed World Games (NES), the legal screen incorrectly stated it was developed by Rare. Here's the correct names we have best identified:

World Games (NES)
*World Records*
Tim (Tim Follin = Audio Design)
Mike (Mike Webb = Assistant Programmer)
Rick (Richard Kay = Producer)
Mark (Mark Wilson = Graphics)
Kev (Kevin Edwards = Assistant Programmer)
Ste (Stephen Ruddy = Main Programmer)
Lisa
Joel (Joel Hochberg = Producer)

--Duc4Wikmedia (talk) 23:43, 29 July 2021 (EDT)

Come on, new entry needs to be added on his GDRI page

WordZap (GB)
(Credits verified by David Warhol)

Programmer
 Steve Ettinger

Graphics
 Connie Goldman

Music Composer
 George Sanger

Music Arranger and Sound Effects
 David Warhol

Producer
 David Warhol

--Duc4Wikmedia (talk) 19:37, 2 August 2021 (EDT)

Congratulations!

Congratulations! You have just created the Word Zap (GB) page! It's a fun game, just like Wordtris (GB) and Splitz (GB)! --Duc4Wikmedia (talk) 23:36, 6 August 2021 (EDT)

Let's talk about the high score list on the U.S. version of Marble Madness (NES).

The single names represented were "Barry", "Julie" "Sweep" (a pet name), "Kev" (for Kevin Bayliss, who was mostly not involved in the game. Trevor Hill did the game's graphics), "Tess" (also a pet name), "Poppi" (also a pet name), "Rachel" (for Rachel Edwards), "Paul" (for Paul Proctor), "Ali" and "Simon" (for Simon Hallam). --Duc4Wikmedia (talk) 13:45, 15 August 2021 (EDT)

For long character names, Paul Proctor, who programmed early NES games like Marble Madness, California Games, Wheel of Fortune and Hollywood Squares said when he worked at Rare, he used the "Paul". Programmer Paul Machacek, who is programming NES and Game Boy games like Super Off Road, and technical manager of Indy Heat, also had these same kind of "Paul" initials. --Duc4Wikmedia (talk) 13:51, 15 August 2021 (EDT)

A page of Top vgmpf.com tracks

Hello!

In your opinion, was that page usable, and should it be transformed from my personal page to a some "more common" space? I mean the page that was linked at the main one until today. --M1911 (talk) 10:35, 30 August 2021 (EDT)

Hello. I think that would be a better question for TheAlmightyGuru. I was just adding to the list which is only supposed to be 10 entries long, which is why I removed it. --Doommaster1994 (talk) 17:13, 30 August 2021 (EDT)

DS5 designation

Turned out it is used as ending theme in the original DragonStrike (DOS) game! Once I have more time, perhaps I'll be the one who re-names the page and corrects all the statements about DOS version at least. --M1911 (talk) 15:18, 7 September 2021 (EDT)

Thanks! You don't have to worry about the X68000/PC-9801 versions. The song titles are named after the VGM rip, and they link to the DOS version's page. --Doommaster1994 (talk) 15:20, 7 September 2021 (EDT)
By the way, Cutscene - DragonStrike (PC98) clearly has the sound of Cut Scenes - DragonStrike (Amiga/C64 variation rather than DOS), but with simple repeating arpeggio layered on it. Maybe they should be considered the same song?

P.S. Also Ebony Dragon from NES clearly has some vibes of DOS' Introduction - DragonStrike< but this time songs sound different indeed. --M1911 (talk) 07:16, 12 September 2021 (EDT)

Ah, I never noticed that! Yeah, if it's the same song, or part of the same song, I think it's okay to merge the two. --Doommaster1994 (talk) 08:03, 12 September 2021 (EDT)

Zap

As far as I'm concerned, GDRI-015 might be identified as Zap, because it shares the same font as each other. It is possible that Kazou Sawa did the sound on the four Zap titles, but it is clear that Hitoshi Akashi did the rest. GDRI-017 is now identified as Crosstalk. --Duc4Wikmedia (talk) 07:53, 10 September 2021 (EDT)

Famous vs. infamous?

Hello, when you write "infamous", what do you really mean? Because, according to many websites about language (123), "infamous" means "well-known for something bad, not good". I have changed "infamous" to "famous" a few times already, because I don't think Pac-Man, Dance of the Sugar Plum Fairy, Tommy Tallarico and Space Invaders are bad. ;-) I would correct more, but I don't know if you sometimes do use "infamous" for something negative, or if for example GEMS and the Korg M1's slap bass are famous or infamous. --Professor Chaos (talk) 15:37, 17 September 2021 (EDT)

Oops, my mistake. --Doommaster1994 (talk) 17:52, 17 September 2021 (EDT)