Difference between revisions of "The Demons From Adrian's Pen"

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(Doom (DOS): +SC-55)
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{{Infobox Song
 
{{Infobox Song
| Title     = The Demons From Adrian's Pen
+
| Title       = The Demons From Adrian's Pen
| Composer   = [[Bobby Prince]]
+
| SortTitle   = Demons From Adrian's Pen, The
| Arranger  = [[Bobby Prince]]
+
| Composer    = {{Composer|Bobby Prince}}
| Released   = 1993/12/10
+
| Released   = 1993-12-10
| Length    = 2:31
+
| TitleOrigin = Official
| Format    = MUS
 
| Game01    = [[Doom (DOS)]]
 
 
}}
 
}}
  
When players reach E2M2: Containment Area, they will hear "The Demons From Adrian's Pen". [[Bobby Prince]] was inspire to composed this track by watching Adrian Carmack, lead artist for [[Doom (DOS)|Doom]], working on the Spider Boss monster. The song was composed using [[Voyetra Sequencer Plus Gold]]. The track seems to be inspired by Metallica's "The Call of Ktulu" or Devil Doll's "Mr. Doctor".
+
[[Bobby Prince]] was inspired to compose this track by watching Adrian Carmack, lead artist for [[Doom (DOS)|Doom]], working on the Spider Boss monster. The track seems to be inspired by Metallica's ''The Call of Ktulu'' or Devil Doll's ''Mr. Doctor''. The song also gives a few nods to the song from [[Wolfenstein 3D]], [[Into the Dungeons]], which was also composed by Prince. However, this song is in the key of C minor while the Wolfenstein 3D song was in the key of D minor.
  
 +
The song was composed using [[Sequencer Plus Gold]]. This track appears on the [[Doom Music]] album.
  
 
Bobby Prince had this to say about the track:
 
Bobby Prince had this to say about the track:
{{Template: Quote
+
{{Quote
 
| This song was inspired by watching Adrian Carmack, the lead artist at id Software, while he was touching up the artwork on the Spider Boss in Doom. Adrian conceived the demons in Doom. He starts out doing a pencil sketch. The sketch is then either transferred into computer art by hand or it is made into a model which is then digitized. The digitizing of the model sounds simple, but there is much that has to be done before digitized artwork can be used. A good "bit level artist" is worth his/her weight in gold when it comes to superior game art work. Starting about 1 minute and 12 seconds into the song you will hear a musical technique that helps to keep a song interesting without being obvious. What the composer does is change the feel of the downbeat. There are many ways to do this, but in this case, I started playing the bass drum/snare drum parts an 8th note later than it had been played up to that time. This makes the music feel like it is pushing ahead while seeming to rotate or turn around. It's almost the same thing as causing a car to start spinning out of control. At 1 minute 36 seconds, the "car" all of a sudden jerks back out of the spin.
 
| This song was inspired by watching Adrian Carmack, the lead artist at id Software, while he was touching up the artwork on the Spider Boss in Doom. Adrian conceived the demons in Doom. He starts out doing a pencil sketch. The sketch is then either transferred into computer art by hand or it is made into a model which is then digitized. The digitizing of the model sounds simple, but there is much that has to be done before digitized artwork can be used. A good "bit level artist" is worth his/her weight in gold when it comes to superior game art work. Starting about 1 minute and 12 seconds into the song you will hear a musical technique that helps to keep a song interesting without being obvious. What the composer does is change the feel of the downbeat. There are many ways to do this, but in this case, I started playing the bass drum/snare drum parts an 8th note later than it had been played up to that time. This makes the music feel like it is pushing ahead while seeming to rotate or turn around. It's almost the same thing as causing a car to start spinning out of control. At 1 minute 36 seconds, the "car" all of a sudden jerks back out of the spin.
 
}}
 
}}
 +
 +
 +
==Games==
 +
===Doom (DOS)===
 +
{{Infobox SubSong
 +
| Platform  = DOS
 +
| Game      = Doom (DOS)
 +
| Recording = {{Recording|MIDI|112 - Doom - DOS - The Demons From Adrian's Pen.ogg}} {{Recording|GF1|212 - Doom - DOS - The Demons From Adrian's Pen.ogg}} {{Recording|GF1|312 - Doom - DOS - The Demons From Adrian's Pen.ogg}} {{Recording|MIDI|412 - Doom - DOS - The Demons From Adrian's Pen.ogg}} {{Recording|OPL2|512 - Doom - DOS - The Demons From Adrian's Pen.ogg}}
 +
| Image    = Doom - DOS - E2M2.png
 +
| Arranger  = {{Arranger|Bobby Prince}}
 +
| Released  = 1993-12-10
 +
| Length    = 2:31
 +
| Format    = [[MUS]]
 +
| Loops    = Yes
 +
}}
 +
 +
When players reach E2M2: Containment Area, they will hear '''''The Demons From Adrian's Pen'''''.
 +
 +
The internal lump name of the tune in the IWAD file is "D_E2M2". This track is not included in the shareware version of the game.<br clear="all"/>
 +
 +
===Doom (JAG)===
 +
{{Infobox SubSong
 +
| Platform  = JAG
 +
| Game      = Doom (JAG)
 +
| Recording = {{Recording|Jerry|06 - Doom - JAG - The Demons From Adrian's Pen.ogg}}
 +
| Image    =
 +
| Arranger  = {{Arranger|Unknown}}
 +
| Released  = 1994-11-01
 +
| Length    = 2:40
 +
| Format    =
 +
| Loops    = Yes
 +
}}
 +
 +
<br clear="all"/>
 +
 +
===Doom (SNES)===
 +
{{Infobox SubSong
 +
| Platform  = SNES
 +
| Game      = Doom (SNES)
 +
| Recording = {{Recording|SNES|10 - Doom - SNES - The Demons From Adrian's Pen.ogg}}
 +
| Image    = Doom - SNES - E2M2 Refinery.png
 +
| Arranger  = {{Arranger|Paul Webb}}
 +
| Released  = 1995-09-01
 +
| Length    = 2:28
 +
| Format    = [[SPC]]
 +
| Loops    = Yes
 +
}}
 +
 +
Because there is no E2M2: Containment Area level presented in the Super Nintendo version of Doom the tune '''''The Demons From Adrian's Pen''''' instead plays when you reach E2M2: Refinery that originally used [[Intermission From DOOM]].
 +
 +
The song is output to [[S-SMP]] chip.<br clear="all" />
 +
 +
===Final Doom: The Plutonia Experiment (DOS)===
 +
{{Infobox SubSong
 +
| Platform  = DOS
 +
| Game      = Final Doom: The Plutonia Experiment (DOS)
 +
| Recording = {{Recording|MIDI|13 - Doom - DOS - The Demons From Adrian's Pen.ogg}}
 +
| Image    =
 +
| Arranger  = {{Arranger|Bobby Prince}}
 +
| Released  = 1996-06-17
 +
| Length    = 2:31
 +
| Format    = [[MUS]]
 +
| Loops    = Yes
 +
}}
 +
 +
<br clear="all" />
 +
 +
===Doom (GBA)===
 +
{{Infobox SubSong
 +
| Platform  = GBA
 +
| Game      = Doom (GBA)
 +
| Recording =
 +
| Image    =
 +
| Arranger  = {{Arranger|Unknown}}
 +
| Released  = 2001-10-26
 +
| Length    =
 +
| Format    = [[UNK]]
 +
| Loops    = Yes
 +
}}
 +
 +
<br clear="all" />
 +
 +
==Links==

Revision as of 06:50, 10 May 2020

The Demons From Adrian's Pen
Composer Bobby Prince
Released 1993-12-10
Title Origin Official
Bobby Prince was inspired to compose this track by watching Adrian Carmack, lead artist for Doom, working on the Spider Boss monster. The track seems to be inspired by Metallica's The Call of Ktulu or Devil Doll's Mr. Doctor. The song also gives a few nods to the song from Wolfenstein 3D, Into the Dungeons, which was also composed by Prince. However, this song is in the key of C minor while the Wolfenstein 3D song was in the key of D minor.

The song was composed using Sequencer Plus Gold. This track appears on the Doom Music album.

Bobby Prince had this to say about the track:

This song was inspired by watching Adrian Carmack, the lead artist at id Software, while he was touching up the artwork on the Spider Boss in Doom. Adrian conceived the demons in Doom. He starts out doing a pencil sketch. The sketch is then either transferred into computer art by hand or it is made into a model which is then digitized. The digitizing of the model sounds simple, but there is much that has to be done before digitized artwork can be used. A good "bit level artist" is worth his/her weight in gold when it comes to superior game art work. Starting about 1 minute and 12 seconds into the song you will hear a musical technique that helps to keep a song interesting without being obvious. What the composer does is change the feel of the downbeat. There are many ways to do this, but in this case, I started playing the bass drum/snare drum parts an 8th note later than it had been played up to that time. This makes the music feel like it is pushing ahead while seeming to rotate or turn around. It's almost the same thing as causing a car to start spinning out of control. At 1 minute 36 seconds, the "car" all of a sudden jerks back out of the spin.


Games

Doom (DOS)

Platform - DOS.png
Doom (DOS)
Output - MIDI.svg
Output - GF1.svg
Output - GF1.svg
Output - MIDI.svg
Output - OPL2.svg
Doom - DOS - E2M2.png
Arranger Bobby Prince
Released 1993-12-10
Length 2:31
Format MUS
Loops Yes

When players reach E2M2: Containment Area, they will hear The Demons From Adrian's Pen.

The internal lump name of the tune in the IWAD file is "D_E2M2". This track is not included in the shareware version of the game.

Doom (JAG)

Platform - JAG.png
Doom (JAG)
Output - Jerry.svg
Arranger Unknown
Released 1994-11-01
Length 2:40
Loops Yes


Doom (SNES)

Platform - SNES.png
Doom (SNES)
Output - SNES.svg
Doom - SNES - E2M2 Refinery.png
Arranger Paul Webb
Released 1995-09-01
Length 2:28
Format SPC
Loops Yes

Because there is no E2M2: Containment Area level presented in the Super Nintendo version of Doom the tune The Demons From Adrian's Pen instead plays when you reach E2M2: Refinery that originally used Intermission From DOOM.

The song is output to S-SMP chip.

Final Doom: The Plutonia Experiment (DOS)

Platform - DOS.png
Final Doom: The Plutonia Experiment (DOS)
Output - MIDI.svg
Arranger Bobby Prince
Released 1996-06-17
Length 2:31
Format MUS
Loops Yes


Doom (GBA)

Platform - GBA.png
Doom (GBA)
Arranger Unknown
Released 2001-10-26
Format UNK
Loops Yes


Links