Difference between revisions of "The Dark Queen of Krynn (DOS)"

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Most of the music from this game are better arranged versions of songs from a previous Dragonlance game, [[Death Knights of Krynn (DOS)|Death Knights of Krynn]] which was composed by [[George Sanger]] and [[David Govett]]. The game offers nicely composed orchestral tracks. George Sanger created his composition in [[Digital Performer]] and David Govett used Dr. T's KCS for the Atari ST. We have contacted both composers who have verified the songs they worked on. The music was later used in FRUA (Forgotten Realms: Unlimited Adventures), a program which let users create their own AD&D game. The MIDI version of the music is meant to be played back on a [[Roland MT-32]] sound module. Most of the encounter songs are also used in the game's demo.
 
Most of the music from this game are better arranged versions of songs from a previous Dragonlance game, [[Death Knights of Krynn (DOS)|Death Knights of Krynn]] which was composed by [[George Sanger]] and [[David Govett]]. The game offers nicely composed orchestral tracks. George Sanger created his composition in [[Digital Performer]] and David Govett used Dr. T's KCS for the Atari ST. We have contacted both composers who have verified the songs they worked on. The music was later used in FRUA (Forgotten Realms: Unlimited Adventures), a program which let users create their own AD&D game. The MIDI version of the music is meant to be played back on a [[Roland MT-32]] sound module. Most of the encounter songs are also used in the game's demo.
  
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===Recording===
 
Since there is an AdLib and MT-32 version of the music, the MT-32 soundtrack starts with a 1 and the AdLib soundtrack starts with a 2. The PC speaker and Tandy music still need to be uploaded. The music does not loop in-game, so it is not looped in the soundtrack. The MT-32 version was recorded in a sequencer to prevent the cut off at the end of the song. The AdLib version was recorded in the game itself for the same reason. The music does not loop in the game.
 
Since there is an AdLib and MT-32 version of the music, the MT-32 soundtrack starts with a 1 and the AdLib soundtrack starts with a 2. The PC speaker and Tandy music still need to be uploaded. The music does not loop in-game, so it is not looped in the soundtrack. The MT-32 version was recorded in a sequencer to prevent the cut off at the end of the song. The AdLib version was recorded in the game itself for the same reason. The music does not loop in the game.
  
 
===Recording===
 
 
{{Issue Recording}}
 
{{Issue Recording}}
 
{{Table Recording
 
{{Table Recording
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| {{Song-List|108_-_The_Dark_Queen_of_Krynn_-_DOS_-_Ending.ogg}}
 
| {{Song-List|108_-_The_Dark_Queen_of_Krynn_-_DOS_-_Ending.ogg}}
|-
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{{Table Recording
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| Caption01 = #
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| Caption02 = Title
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| Caption03 = Composer
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| Caption04 = Arranger
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| Caption05 = Length
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| Caption06 = Size
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| Caption07 = Listen
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}}
 
| 201
 
| 201
 
| [[The Dark Queen of Krynn (DOS) - Title|Title]]
 
| [[The Dark Queen of Krynn (DOS) - Title|Title]]

Revision as of 20:16, 21 January 2016

The Dark Queen of Krynn
BoxMissing.png
Platform: DOS
Year: 1992
Developer: MicroMagic
Buy: Amazon
For other games in the series see DragonLance.

The Dark Queen of Krynn is the third in the trilogy of the Krynn games. At the beginning of the game, the characters are summoned by General Laurana to investigate rumors of evil creatures threatening the city of Caergoth. The heroes are quickly led to travel to another distant continent of Krynn, Taladas, where the forces of evil are hatching their plans.


Screenshots

Issue - Screenshots.svg

This page needs more screenshots.

Icon-Help.png

Music

Most of the music from this game are better arranged versions of songs from a previous Dragonlance game, Death Knights of Krynn which was composed by George Sanger and David Govett. The game offers nicely composed orchestral tracks. George Sanger created his composition in Digital Performer and David Govett used Dr. T's KCS for the Atari ST. We have contacted both composers who have verified the songs they worked on. The music was later used in FRUA (Forgotten Realms: Unlimited Adventures), a program which let users create their own AD&D game. The MIDI version of the music is meant to be played back on a Roland MT-32 sound module. Most of the encounter songs are also used in the game's demo.

Recording

Since there is an AdLib and MT-32 version of the music, the MT-32 soundtrack starts with a 1 and the AdLib soundtrack starts with a 2. The PC speaker and Tandy music still need to be uploaded. The music does not loop in-game, so it is not looped in the soundtrack. The MT-32 version was recorded in a sequencer to prevent the cut off at the end of the song. The AdLib version was recorded in the game itself for the same reason. The music does not loop in the game.


Issue - Incomplete.svg

This recording is incomplete.

Icon-Help.png

#

Title

Composer

Arranger

Length

Size

Listen

101 Title David Govett David Govett 1:05 2.51 MB
102 Unknown Song David Govett David Govett 0:11 430 KB
103 Encounter Music 2 David Govett David Govett 0:15 574 KB
104 Encounter Music 3 David Govett David Govett 0:12 488 KB
105 Encounter Music 4 David Govett David Govett 0:28 1.05 MB
106 Encounter Music 5 David Govett David Govett 0:15 592 KB
107 Encounter Music 6 David Govett David Govett 0:21 827 KB
108 Celebration David Govett David Govett 0:49 1.87 MB


#

Title

Composer

Arranger

Length

Size

Listen

201 Title David Govett David Govett 1:05 2.52 MB
202 Unknown Song David Govett David Govett 0:10 390 KB
203 Encounter Music 2 David Govett David Govett 0:15 584 KB
204 Encounter Music 3 David Govett David Govett 0:11 445 KB
205 Encounter Music 4 David Govett David Govett 0:23 900 KB
206 Encounter Music 5 David Govett David Govett 0:15 542 KB
207 Encounter Music 6 David Govett David Govett 0:21 827 KB
208 Celebration David Govett David Govett 0:52 2 MB

Credits

(Sources: DOS, MAC)

Though the credits don't differentiate, George Sanger said that he was only the music producer and David Govett verified that all of the songs were composed by him. This is most likely the case with Death Knights of Krynn (DOS) which shares an identical soundtrack.

The game's Adventurer's Journal gives more specific music and sound credits.

The .XMI files can be found on the first game disk.

Game Rip

Format

Download

XMI.png VGZ.png

Download

(Info)


The XMI and driver files were taken from the first game disk. The VGZ files were logged in ValleyBell's version of DOSBox 0.74 and then trimmed to play properly. The music was recorded in VGM Input Plugin v0.40.4 for Winamp. You can learn how to log VGM files here.

The music for the game can be played back in Midpak. Rename the INSTR.AD file MIDPAK.AD and for AdLib music, also rename the ADLIB.ADV file to MIDPAK.ADV and replace two files in MIDPAK. These two files can be found on the first disk of the game. (Make sure you back up the original files before renaming them!)


Releases

  USA.svg   USA
BoxMissing.png
Title: The Dark Queen of Krynn
Platform: DOS
Released: 1992-??-??
Publisher: Strategic Simulations, Inc.

Links