Difference between revisions of "The Dark Queen of Krynn (DOS)"
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==Music== | ==Music== | ||
There are only three songs in the game. The tunes were composed by [[George Sanger]] and [[David Govett]]. The game offers nicely composed orchestral tracks. The soundtrack was composed in [[Digital Performer]]. The music was later used in FRUA (Forgotten Realms: Unlimited Adventures), a program which let users create their own AD&D game. | There are only three songs in the game. The tunes were composed by [[George Sanger]] and [[David Govett]]. The game offers nicely composed orchestral tracks. The soundtrack was composed in [[Digital Performer]]. The music was later used in FRUA (Forgotten Realms: Unlimited Adventures), a program which let users create their own AD&D game. | ||
− | Since there is an AdLib and MIDI version of the music, the MIDI soundtrack starts with a 1 and the AdLib soundtrack starts with a 2. The music does not loop in-game, so it is not looped in the soundtrack | + | Since there is an AdLib and MIDI version of the music, the MIDI soundtrack starts with a 1 and the AdLib soundtrack starts with a 2. The music does not loop in-game, so it is not looped in the soundtrack. The MIDI version was recorded in a sequencer to prevent the cut off at the end of the song. The AdLib version was recorded in the game itself for the same reason. |
===Recording=== | ===Recording=== |
Revision as of 14:32, 4 April 2011
The Dark Queen of Krynn | ||||||
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The Dark Queen is the third in the trilogy of the Krynn games.
Screenshots
Music
There are only three songs in the game. The tunes were composed by George Sanger and David Govett. The game offers nicely composed orchestral tracks. The soundtrack was composed in Digital Performer. The music was later used in FRUA (Forgotten Realms: Unlimited Adventures), a program which let users create their own AD&D game. Since there is an AdLib and MIDI version of the music, the MIDI soundtrack starts with a 1 and the AdLib soundtrack starts with a 2. The music does not loop in-game, so it is not looped in the soundtrack. The MIDI version was recorded in a sequencer to prevent the cut off at the end of the song. The AdLib version was recorded in the game itself for the same reason.
Recording
# |
Title |
Composer |
Arranger |
Length |
Size |
Listen |
101 | Title | "The Fat Man", David Govett | "The Fat Man", David Govett | 1:03 | 2.44 MB | |
201 | Title | "The Fat Man", David Govett | "The Fat Man", David Govett | 1:05 | 2.52 MB | |
202 | Encounter Music 1 | "The Fat Man", David Govett | "The Fat Man", David Govett | 0:10 | 390 KB | |
203 | Encounter Music 2 | "The Fat Man", David Govett | "The Fat Man", David Govett | 0:11 | 445 KB | |
204 | Encounter Music 3 | "The Fat Man", David Govett | "The Fat Man", David Govett | 0:23 | 900 KB | |
205 | Encounter Music 4 | "The Fat Man", David Govett | "The Fat Man", David Govett | 0:14 | 542 KB | |
206 | Encounter Music 5 | "The Fat Man", David Govett | "The Fat Man", David Govett | 0:21 | 827 KB | |
207 | Ending | "The Fat Man", David Govett | "The Fat Man", David Govett | 0:52 | 2 MB |
The music for the game can be played back in MIDPAK. Rename the INSTR.AD file MIDPAK.AD and for AdLib music, also rename the ADLIB.ADV file to MIDPAK.ADV and replace two files in MIDPAK. These two files can be found on the first disk of the game. (Make sure you back up the original files before renaming them!)
Credits
- Ripper: Doommaster1994
- Recorder: Doommaster1994
- Game Credits:
- Music By: George Sanger credited as "The Fat Man"
- Music By: David Govett
(Source)