Tetris 2 (NES)
- This page is for the NES game developed by TOSE, for other releases see Tetris.
Tetris 2 is the sequel to the most popular puzzle game in the world, Tetris, specifically, the NES version. This time, instead of developing the game internally, Nintendo outsourced development to the third-party ghost developer TOSE.
In Tetris 2, the goal of the game is to destroy all the Flash Blocks on the playing field. Once you destroy all the Flash Blocks are destroyed, you will proceed to the next level. You get the familiar Tetris pieces, but this time, you also get pieces with blocks not directly attached to the other pieces. These can be moved after other parts of the tetronimo have been placed. If you are able to destroy the bottom-most Flash Block, every other Flash Block of the same color will also be destroyed. Every 10 rounds that are cleared, a cutscene will display. The game also has an ending if you can somehow make it past all 80 rounds without turning off your NES. The game's imagery seems to be based around either Native American or Spanish culture. The level backgrounds are from the Nazca Lines.
The game also offers a 2 Player mode; both against another player and the computer. The computer has three difficulty modes represented by animals in a stone tablet. The best of three rounds wins. If the player wins against the computer, the animal's stone tablet shatters to pieces. If the computer wins against the player, the animal comes to life out of the stone tablet.
The gameplay is actually very identical to Dr. Mario (NES), if not a blatant copy, except the player uses 4-piece Falling Blocks. The game received mixed reviews from critics. Some say the game should have been, but wasn't better than the prequel, and others said the gameplay is quite fun.
Tetris 2 contains a good sum of music for a game released in late 1993. The game sports three unique in-game tunes, both for 1 Player and 2 Player modes. The only drawback is that you can only select one song for the whole game. The game's score was written by two of TOSE's in-house composers, Mitsuhiko Takano and Miyuki Uemura. They wrote the music on a computer using a sound driver by an unknown developer (possibly Toshihiko Kawanishi) and wrote the music in 6502 assembly. There is also an unused song, which may have been meant for one of the cutscenes.
The PAL version is recorded because it plays differently from the NTSC versions. Interestingly, unlike most PAL games, most of the songs play faster than the NTSC version, though there are still a few songs, mostly the jingles, that play slower than the NTSC versions.
Because the Game Boy version of the game is a direct conversion of the NES version, it also contains the same soundtrack. Mitsuhiko went on to create a completely new soundtrack for the SNES version by himself.
The song that was is called Unused Song 2 is actually used in the game when you beat the CPU on Round 15 at the High speed.
- NTSC (Japan/USA)
- PAL (Europe)
- Ripper: MrNorbert1994
- Recorder: Doommaster1994
- Game Credits:
(Source: Canadian Copyright Database; Game lacks credits.)
As was typical of games by TOSE, the game lacks credits. However, the Canadian Copyright Database has a record of all the game developers involved with the game's production. However, Mitsuhiko Takano is misspelled Mitsuhiro Takano. We have contacted Mitsuhiko who has verified that he worked on the NES and Game Boy versions of the music.
Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in NSFPlay Synthesia mod.
The game uses the NES's RP2A03.