Tetris 2 (GB)
- This page is for the Game Boy game developed by TOSE, for other releases see Tetris.
Tetris 2 is the sequel to the most popular puzzle game in the world, Tetris, specifically, the Game Boy version. This time, instead of developing the game internally, Nintendo outsourced development to the third-party ghost developer TOSE.
In Tetris 2, the goal of the game is to destroy all the Flash Blocks on the playing field. Once you destroy all the Flash Blocks are destroyed, you will proceed to the next level. You get the familiar Tetris pieces, but this time, you also get pieces with blocks not directly attached to the other pieces. These can be moved after other parts of the tetronimo have been placed. If you are able to destroy the bottom-most Flash Block, every other Flash Block of the same color will also be destroyed. Every 10 rounds that are cleared, a cutscene will display. The game also has an ending if you can somehow make it past all 80 rounds without turning off your NES.
Despite being a port of the NES version, the Game Boy version seems to stray away from the Native/Latin American theme and instead has random imagery, and in the cutscenes, there is a flower character that seems to star in them.
The game also offers a 2 Player mode; both against another player and the computer. The computer has three difficulty modes represented by animals in a stone tablet. The best of three rounds wins. If the player wins against the computer, the animal's stone tablet shatters to pieces. If the computer wins against the player, the animal comes to life out of the stone tablet.
The gameplay is actually very identical to Dr. Mario (GB), if not a blatant copy, except the player uses 4-piece Falling Blocks. The game received mixed reviews from critics. Some say the game should have been, but wasn't better than the prequel, and others said the gameplay is quite fun.
Tetris 2 contains a good sum of music for a game released in late 1993. The game sports three unique in-game tunes, both for 1 Player and 2 Player modes. The only drawback is that you can only select one song for the whole game. The game's score was written by two of TOSE's in-house composers, Mitsuhiko Takano and Miyuki Uemura. They wrote the music on a computer using a sound driver by an unknown developer (possibly Toshihiko Kawanishi) and wrote the music in Z80 assembly. Because the Game Boy version of the game is a direct conversion of the NES version, it also contains the same soundtrack. The Game Boy soundtrack is about on par with the NES soundtrack, though some parts are pitched up an octave, presumably to compensate for the Game Boy's pitch limitations. The Game Boy version also adds a unique Round Clear jingle for the puzzle mode.
The game also has an unused non-looping song. It sounds like a victorious fanfare that was meant to play once the 80th round was completed, but instead, the normal Round Clear music plays. A video on YouTube calls it Versus Win, but both the 2 Player and Vs. Com modes both play the End of Round and End of Game jingles only. The other unused song found in the NES version doesn't appear to exist in this version.
Mitsuhiko went on to create a completely new soundtrack for the SNES version by himself.
- Recorder: Doommaster1994
- Game Credits:
(Source: Canadian Copyright Database; Game lacks credits.)
As was typical of games by TOSE, the game lacks credits. However, the Canadian Copyright Database has a record of all the game developers involved with the game's production. However, Mitsuhiko Takano is misspelled Mitsuhiro Takano. We have contacted Mitsuhiko who has verified that he worked on the NES and Game Boy versions of the music.
Ripping Game Boy music is an arduous process that is beyond the scope of this site. The music was recorded in NEZPlay.
Round Clear (Puzzle), 2 Player ~ Fanfare 1, and 2 Player ~ Fanfare 2 were recorded in VisualBoy Advance, as they are missing from the GBS rip.