Takeshi no Chousenjou (FC)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Takeshi no Chousenjou
Takeshi no Chousenjou - FC.jpg
Platform: Famicom
Year: 1986
Developer: Unknown

Takeshi no Chousenjou is an action game developed by an unknown developer and published by Taito Corporation. The game was designed by Beat Takeshi (who the game is named after), and programmed by Eiichiro Morinaga. The game's packaging holds the subtitle The Ultimate Challenge from Beat Takeshi, and the game is known by most English-speaking people as Takeshi's Challenge.

In the game, you play as an office worker who has just learned of a treasure in the South Seas and attempts to reach it. The game has many gameplay elements such as singing, and a hang-gliding segment. A game from 1986 with several gameplay styles seems innovative, but the game was executed extremely poorly.

The game received negative backlash from critics, citing the poor gameplay, controls, graphics, and sound. It is even said that even with the official strategy guides released for the game, it barely helps to finish the game. Despite the game's poor reception, the game was released for the Wii Virtual Console in Japan, and has even been ported to Android and iOS devices. In Japan, the game is known as クソゲー (Kusoge, meaning "Crappy game"), and was designed by a drunken Beat Takeshi, he himself verified.


Issue - Screenshots.svg

This page needs more screenshots.



The music is probably the best part of the game, but that's not saying much. The Main BGM music is nice to listen to, but can get annoying after playing for an extended period of time. Most of the other songs in the game don't even loop.

The game does not have credits. We have contacted the game's programmer, Eiichiro Morinaga, who remembered someone with the surname Fukuchi (福地) composed the game's soundtrack. However, because of how much time has passed, he could not remember their first name. It is likely the composer wrote the music in either 6502 assembly language, or wrote in Music Macro Language.

The Pachinko Parlor song is also used in Pachio-kun 5 (FC), a pachinko simulation game, so it's possible it may be a real song. That game was composed by Masahito Miyamoto. The Game Over music plays in the game Shoukoushi Ceddie (FC), albeit at a faster tempo and an octave lower. That game credits a Banzai Hideo for the music. This could have just been coincidental though, as the song is very simple in its composition.


# Title Composer Length Listen Download
01 Main BGM Fukuchi 1:35
02 Pachinko Parlor Fukuchi 0:36
03 Rain of Tears Fukuchi 0:30
04 Cat Experience Fukuchi 0:16
05 Okinawa Yunta Fukuchi 0:18
06 Hato Poppo Fukuchi 0:13
07 Hang Glider Fukuchi 0:36
08 Game Over Fukuchi 0:07


(Source: Verification from programmer; game lacks credits.)

Probably due to the rushed development, and/or the fact that credits were uncommon at the time, this game does not have any credits.

Game Rip

Issue - Incomplete.svg

This rip is missing songs.





Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in NSFPlay Synthesia Mod.

Audio Devices

The game uses the 2A03 of the Famicom. The DPCM and noise channels are never used. The same sound driver was also used in the following games; Elnark no Zaihou (FC), Mei Tantei Holmes: Hakushaku Reijou Yuukai Jiken (FC), Mirai Shinwa: Jarvas (FC), and Takeda Shingen (FC). With the exception of Mei Tantei Holmes and Mirai Shinwa, none of these games have credits, and while Mei Tantei Holmes and Mirai Shinwa have credits at the end of the game, they don't credit a composer.


  Japan.svg   Japan
Takeshi no Chousenjou - FC.jpg
Title: たけしの挑戦状 (Takeshi's Letter of Challenge)
Platform: FC
Released: 1986-12-10
Publisher: Taito Corporation